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Nojoy

Reactionary sound design

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Hi, 

While playing through the new maps (and even on the older ones) I'm shure we all noticed the little awesome details sound design brings to the sound experience, like the wolf howling, or that little annoying bird solo chirping. My idea is to have it changing according to what's happening. If there's a gunfight, or a shit load of troops, it makes sense that the bird stops chirping, or the wolf stops howling. That would give clues to anyone trying to sneak in and would add more to the experience per se by making it more immersive. Imagine that you're shooting in the field where you hear the cicada. As soon as you shoot, it stops making sound. 

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if the ambient sound cues can be triggered OFF when an active sound volume overlaps it, then it may be possible - i've no idea if it is or what consequence on performance would be, but i'd guess relativley low; would come down to importance of it relative to develpoment wishes, methinks.

 

great idea tho ;)

 

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