Jump to content

Squad "Roles" - Might Solve The Main Helicopter Issue

Recommended Posts

The main idea here is that squads will be able to have a unique role and purpose in the platoon, for example: Helicopter Squad, Platoon Command Squad, Spacial Forces Squad ( Might have spacial weapons ). With this system each squad has an actual purpose in the platoon, and this is how it will work - when the game starts anybody will be able to create squads or join them exactly how it works at the moment but at the staging phase each squad leader will be able to request a squad role for his squad. If the purpose of his squad is to crew an helicopter then he will request to become an Helicopter Squad, if he would like to lead the whole platoon then he will request to be the Platoon Command Squad, and at the end of the staging phase the game will choose randomly between the squads who requested the same role and it will choose the amount of needed squads of this role. For example if 3 squads requested to be Helicopter Squads the game will choose only 2 of the 3 randomly because the platoon needs only 2 helicopters. In this system you don't have to just run as fast as you can to pick the helicopter first or have a good internet connection and an ssd in order to even have a chance to become a pilot, and this solves the helicopter issue. However this system isn't only usable for the helicopter addition, it gives any squad a purpose, for example one squad can request to become a spacial forces squad and this will give them spacial equipment like maybe night vision in the future and their objective would be to go behind enemy lines and other squad can request to lead the whole platoon and so on. In conclusion the squad roles system is effective, fair and gives every squad a purpose in the platoon!


p.s - not all squad leaders have to choose a squad role, which is completely fine and gives the squad leaders an opportunity to create their own role in the squad which isn't a formal role of the game.

Share this post

Link to post
Share on other sites

Doesn't sound too bad, but choppers are mainly troop transport and logistics... They have the same purpose as logis just with a higher maneuverability... I fear that in future people will treat them the same... As a one way transport device... 

Sure everyone wants to fly them as they're new, but with flak tanks around and everybody getting to know how easily you can take them choppers out... The problem will solve itself... As of now the Problem that continues is that squad leaders are already scarce most are just teamleaders capable of handling 2or3 players... That's in my opinion the main reason behind locked squads... And I see lots of players ranting about having 10or more locked squads per side... Most of the time you only see about two infantry squads sometimes 3... In conclusion only half of the team is actually attacking or defending while the others are doing things that don't necessarily support the team in a different way than to cause a distraction...


Let's wait for the commander role... I mean in "post scriptum" you got classed squads like infantry, armored and engineers/logistics but it sets more limits than it has use... 


In the End I'd say that it's better to limit the amount of pilots like it's done with heavy anti tank or combat engineers... 

It always depends on skilled squad leaders to make the best use out of the vehicles... 

Selfish gameplay never pays off in the end... 

(just my thoughts on that topic and not necessarily representing the main opinion of other gamers)

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now