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Game is crashing and Unreal isn't giving explanation crashes just before the keyboard control screen.  I've uninstalled, reinstalled, backup all the things i could find but nothing.  I've got 300hrs in squad on this PC at high and epic settings and it has run flawlessly. Crashed all day today, started in mid game know can't even get to main menu.  I've included the log.

 

Log file open, 09/29/19 20:41:07
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogLoad: CommandLine (Starting): 
LogLoad: CommandLine (After RemoveExeName): 
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk9-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk9-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk8-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk8-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk7-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk7-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk6-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk6-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk5-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk5-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk4-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk4-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk3-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk3-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk20-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk20-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk2-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk2-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk19-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk19-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk18-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk18-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk17-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk17-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk16-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk16-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk15-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk15-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk14-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk14-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk13-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk13-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk12-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk12-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk11-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk11-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk10-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk10-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk1-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk1-WindowsNoEditor.pak.
LogPakFile: Display: Found Pak file ../../../SquadGame/Content/Paks/pakchunk0-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../SquadGame/Content/Paks/pakchunk0-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 46 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
LogPluginManager: Mounting plugin Squad
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin RCONServer
LogPluginManager: Mounting plugin StaticCableComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin EasyAntiCheat
LogPluginManager: Mounting plugin Modding
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin Spectral
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin BlueprintStats
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin PrefabTool
LogPluginManager: Mounting plugin MeshTool
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin JoystickPlugin
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.063s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2h
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogSquadVoiceInputWASAPI: Warning: Failed to open device: df=eCapture, hr=0x80070490
LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogOnline: STEAM: Steam User is subscribed 1
LogOnline: STEAM: [AppId: 393380] Client API initialized 1
LogOnline: STEAM: [AppId: 393380] Game Server API initialized 1
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.21-CL-0
LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
LogInit: Net CL: 0
LogInit: OS: Windows 8 (), CPU: AMD Ryzen 7 2700X Eight-Core Processor         , GPU: NVIDIA GeForce RTX 2070
LogInit: Compiled (64-bit): Aug 22 2019 15:29:44
LogInit: Compiled with Visual C++: 19.16.27027.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.21
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files (x86)/Steam/steamapps/common/Squad/SquadGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took  0.004s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
LogConfig: Setting CVar [[r.EarlyZPass:3]]
LogConfig: Setting CVar [[r.DBuffer:1]]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
LogConfig: Setting CVar [[net.ForceUpdateOnClientSaturation:0]]
LogConfig: Setting CVar [[net.AllowEncryption:0]]
LogConfig: Setting CVar [[r.FinishCurrentFrame:0]]
LogConfig: Setting CVar [[net.UseRelativeNetUpdateFrequency:1]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.self:15]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.0_meters:15]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.25_meters:12]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.50_meters:10]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.100_meters:8]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.250_meters:5]]
LogConfig: Setting CVar [[net.relativeupdaterates.soldier.500_meters:3]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.self:20]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.0_meters:17]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.25_meters:12]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.50_meters:9]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.100_meters:7]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.250_meters:4]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.500_meters:2]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.1000_meters:1]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.self:20]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.0_meters:10]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.25_meters:7]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.50_meters:5]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.100_meters:3]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.250_meters:2]]
LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.500_meters:1]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.self:15]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.0_meters:10]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.25_meters:5]]
LogConfig: Setting CVar [[net.relativeupdaterates.weapon.50_meters:2]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.ForceUpdateOnClientSaturation:0]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.AllowEncryption:0]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[r.FinishCurrentFrame:0]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.UseRelativeNetUpdateFrequency:1]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.self:15]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.0_meters:15]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.25_meters:12]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.50_meters:10]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.100_meters:8]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.250_meters:5]]
[2019.09.30-02.41.08:199][  0]LogConfig: Setting CVar [[net.relativeupdaterates.soldier.500_meters:3]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.self:20]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.0_meters:17]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.25_meters:12]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.50_meters:9]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.100_meters:7]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.250_meters:4]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.500_meters:2]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicle.1000_meters:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.self:20]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.0_meters:10]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.25_meters:7]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.50_meters:5]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.100_meters:3]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.250_meters:2]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.vehicleseat.500_meters:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.self:15]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.0_meters:10]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.25_meters:5]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[net.relativeupdaterates.weapon.50_meters:2]]
[2019.09.30-02.41.08:200][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.HZBOcclusion:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.200000]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.200000]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.200000]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.ForwardShading:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.CustomDepth:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:1]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2019.09.30-02.41.08:200][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.DBuffer:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.GBufferFormat:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[vr.MultiView:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.SSS.Checkerboard:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.09.30-02.41.08:201][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.09.30-02.41.08:201][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.09.30-02.41.08:201][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:0]]
[2019.09.30-02.41.08:202][  0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2019.09.30-02.41.08:202][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.09.30-02.41.08:202][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.09.30-02.41.08:202][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.09.30-02.41.08:202][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.09.30-02.41.08:202][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.09.30-02.41.08:202][  0]LogConfig: Setting CVar [[p.EnableMultiplayerWorldOriginRebasing:1]]
[2019.09.30-02.41.08:203][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:-1]]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.MipMapLODBias:-1]]
[2019.09.30-02.41.08:203][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.09.30-02.41.08:203][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.09.30-02.41.08:203][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.30-02.41.08:204][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.09.30-02.41.08:204][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.30-02.41.08:205][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.30-02.41.08:205][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.8]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
[2019.09.30-02.41.08:205][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.09.30-02.41.08:205][  0]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
[2019.09.30-02.41.08:205][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.09.30-02.41.08:205][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2019.09.30-02.41.08:216][  0]LogHAL: Display: Platform has ~ 16 GB [17124331520 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.09.30-02.41.08:216][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2019.09.30-02.41.08:216][  0]LogInit: Going up to parent DeviceProfile []
[2019.09.30-02.41.08:216][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:-1]]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.MipMapLODBias:0]]
[2019.09.30-02.41.08:216][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
[2019.09.30-02.41.08:216][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.ShadowQuality:4]]
[2019.09.30-02.41.08:216][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.3]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.AOQuality:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:3]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1    ; no background occlusion]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0      ; no bokeh simulation when scattering]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04        ; only a maximum of 4% of scattered bokeh]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012   ; required because of AccumulatorQuality=0]]
[2019.09.30-02.41.08:217][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.30-02.41.08:217][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
[2019.09.30-02.41.08:218][  0]LogConsoleManager: Warning: Setting the console variable 'r.Streaming.LimitPoolSizeToVRAM' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.30-02.41.08:218][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.RefractionQuality:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.DetailMode:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.ParticleMinTimeBetweenTicks:16]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
[2019.09.30-02.41.08:218][  0]LogConfig: Applying CVar settings from Section [[email protected]] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.09.30-02.41.08:218][  0]LogConfig: Setting CVar [[grass.MaxUpdateFrequency:30]]
[2019.09.30-02.41.08:218][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/austi/AppData/Local/SquadGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.09.30-02.41.08:218][  0]LogInit: Computer: DESKTOP-8VF1DFN
[2019.09.30-02.41.08:218][  0]LogInit: User: austi
[2019.09.30-02.41.08:218][  0]LogInit: CPU Page size=4096, Cores=8
[2019.09.30-02.41.08:218][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.09.30-02.41.08:218][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2019.09.30-02.41.08:218][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.09.30-02.41.08:218][  0]LogMemory: Process Physical Memory: 128.63 MB used, 128.63 MB peak
[2019.09.30-02.41.08:218][  0]LogMemory: Process Virtual Memory: 121.50 MB used, 121.50 MB peak
[2019.09.30-02.41.08:218][  0]LogMemory: Physical Memory: 3364.37 MB used,  12966.66 MB free, 16331.04 MB total
[2019.09.30-02.41.08:218][  0]LogMemory: Virtual Memory: 4606.66 MB used,  134213120.00 MB free, 134217728.00 MB total
[2019.09.30-02.41.08:277][  0]LogInit: Overriding language with engine culture configuration option (en-US).
[2019.09.30-02.41.08:277][  0]LogInit: Overriding locale with engine culture configuration option (en-US).
[2019.09.30-02.41.08:328][  0]LogStreaming: Display: Took  0.051s to InitEngineTextLocalization.
[2019.09.30-02.41.08:367][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2019.09.30-02.41.08:367][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2019.09.30-02.41.08:377][  0]LogD3D11RHI: D3D11 adapters:
[2019.09.30-02.41.08:736][  0]LogD3D11RHI:    0. 'NVIDIA GeForce RTX 2070' (Feature Level 11_0)
[2019.09.30-02.41.08:736][  0]LogD3D11RHI:       8031/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.09.30-02.41.08:744][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.09.30-02.41.08:744][  0]LogD3D11RHI:       0/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.09.30-02.41.08:744][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.09.30-02.41.08:755][  0]LogD3D11RHI: Creating new Direct3DDevice
[2019.09.30-02.41.08:756][  0]LogD3D11RHI:     GPU DeviceId: 0x1f02 (for the marketing name, search the web for "GPU Device Id")
[2019.09.30-02.41.08:757][  0]LogWindows: EnumDisplayDevices:
[2019.09.30-02.41.08:757][  0]LogWindows:    0. 'NVIDIA GeForce RTX 2070' (P:1 D:1)
[2019.09.30-02.41.08:757][  0]LogWindows:    1. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
[2019.09.30-02.41.08:758][  0]LogWindows:    2. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
[2019.09.30-02.41.08:758][  0]LogWindows:    3. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
[2019.09.30-02.41.08:759][  0]LogWindows: DebugString: FoundDriverCount:4 
[2019.09.30-02.41.08:759][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce RTX 2070
[2019.09.30-02.41.08:759][  0]LogD3D11RHI:   Driver Version: 436.30 (internal:26.21.14.3630, unified:436.30)
[2019.09.30-02.41.08:759][  0]LogD3D11RHI:      Driver Date: 9-5-2019
[2019.09.30-02.41.08:759][  0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
[2019.09.30-02.41.08:945][  0]LogD3D11RHI: Async texture creation enabled
[2019.09.30-02.41.08:962][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.09.30-02.41.09:013][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.09.30-02.41.09:013][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad and no native library supported.
[2019.09.30-02.41.09:013][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad_SC and no native library supported.
[2019.09.30-02.41.09:013][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Squad_SC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding_SC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Modding_SC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC_SC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DiscordRPC_SC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool_SC and no native library supported.
[2019.09.30-02.41.09:014][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PrefabTool_SC and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool_SC and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshTool_SC and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.09.30-02.41.09:015][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.09.30-02.41.09:016][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.09.30-02.41.09:017][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.09.30-02.41.09:017][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.09.30-02.41.09:034][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.09.30-02.41.09:058][  0]LogSlate: Using FreeType 2.6.0
[2019.09.30-02.41.09:058][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.09.30-02.41.09:094][  0]LogMoviePlayer: Initializing movie player
[2019.09.30-02.41.09:161][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame and no native library supported.
[2019.09.30-02.41.09:161][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame_SC and no native library supported.
[2019.09.30-02.41.09:161][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.09.30-02.41.09:161][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame and no native library supported.
[2019.09.30-02.41.09:162][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SquadGame_SC and no native library supported.
[2019.09.30-02.41.09:162][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.09.30-02.41.09:162][  0]LogRHI: Display: Failed to open default shader pipeline cache for SquadGame using shader platform 0.
[2019.09.30-02.41.09:162][  0]LogRHI: Display: Failed to open default shader pipeline cache for SquadGame using shader platform 0.
[2019.09.30-02.41.09:162][  0]LogInit: Overriding language with engine culture configuration option (en-US).
[2019.09.30-02.41.09:162][  0]LogInit: Overriding locale with engine culture configuration option (en-US).
[2019.09.30-02.41.09:189][  0]LogStreaming: Display: Took  0.027s to InitGameTextLocalization.
[2019.09.30-02.41.09:355][  0]LogAssetRegistry: FAssetRegistry took 0.1656 seconds to start up
[2019.09.30-02.41.09:458][  0]LogStreaming: Display: Flushing async loaders.
[2019.09.30-02.41.09:477][  0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.018632 seconds
[2019.09.30-02.41.09:477][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk0-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.09:478][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.09.30-02.41.09:490][  0]LogNetVersion: SquadGame 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2667604396)
[2019.09.30-02.41.12:656][  0]LogEasyAntiCheatServer: Warning: Failed to locate EasyAntiCheat server library eac_server64.dll
[2019.09.30-02.41.12:656][  0]LogEasyAntiCheatClient: Using path: (C:/Program Files (x86)/Steam/steamapps/common/Squad/SquadGame/Binaries/ThirdParty/EasyAntiCheat/Client)
[2019.09.30-02.41.12:656][  0]LogEasyAntiCheatClient: Loading native plugin from: C:/Program Files (x86)/Steam/steamapps/common/Squad/SquadGame/Binaries/ThirdParty/EasyAntiCheat/Client
[2019.09.30-02.41.12:667][  0]LogEasyAntiCheatClient: Error: Failed to create IGameClient instance!
[2019.09.30-02.41.12:668][  0]JoystickPluginLog: FJoystickPlugin::StartupModule() creating Device SDL
[2019.09.30-02.41.12:668][  0]JoystickPluginLog: DeviceSDL Starting
[2019.09.30-02.41.12:668][  0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init 0
[2019.09.30-02.41.12:797][  0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init subsystem haptic
[2019.09.30-02.41.12:851][  0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init subsystem joystick
[2019.09.30-02.41.12:851][  0]JoystickPluginLog: DeviceSDL::InitSDL() SDL init subsystem joystick
[2019.09.30-02.41.12:956][  0]LogUObjectArray: 153741 objects as part of root set at end of initial load.
[2019.09.30-02.41.12:956][  0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2019.09.30-02.41.12:956][  0]LogUObjectAllocator: 32020024 out of 0 bytes used by permanent object pool.
[2019.09.30-02.41.12:956][  0]LogUObjectArray: CloseDisregardForGC: 153741/153741 objects in disregard for GC pool
[2019.09.30-02.41.13:033][  0]LogEngine: Initializing Engine...
[2019.09.30-02.41.13:049][  0]LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix
[2019.09.30-02.41.13:049][  0]LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix
[2019.09.30-02.41.13:122][  0]LogInit: Initializing FReadOnlyCVARCache
[2019.09.30-02.41.13:146][  0]LogInit: XAudio2 using 'HP 25x (NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2019.09.30-02.41.13:156][  0]LogInit: FAudioDevice initialized.
[2019.09.30-02.41.13:156][  0]LogNetVersion: Set ProjectVersion to a-15.4.6.19500. Version Checksum will be recalculated on next use.
[2019.09.30-02.41.13:157][  0]LogInit: Texture streaming: Enabled
[2019.09.30-02.41.13:157][  0]LogSquad: Discovered Asset Report:
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/BASRAH_CITY/Basrah_MapList.Basrah_MapList' id: 'SQMapList:Basrah_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Belaya_Pass/Belaya_MapList.Belaya_MapList' id: 'SQMapList:Belaya_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Chora/Chora_MapList.Chora_MapList' id: 'SQMapList:Chora_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Fallujah_City/Fallujah_MapList.Fallujah_MapList' id: 'SQMapList:Fallujah_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Fools_Road/FoolsRoad_MapList.FoolsRoad_MapList' id: 'SQMapList:FoolsRoad_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Gorodok/Gorodok_MapList.Gorodok_MapList' id: 'SQMapList:Gorodok_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Jensens_Range/Jensens_MapList.Jensens_MapList' id: 'SQMapList:Jensens_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Kamdesh_Highlands/Kamdesh_MapList.Kamdesh_MapList' id: 'SQMapList:Kamdesh_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Kohat/Kohat_MapList.Kohat_MapList' id: 'SQMapList:Kohat_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Kokan_Valley/Kokan_MapList.Kokan_MapList' id: 'SQMapList:Kokan_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Logar_Valley/Logar_MapList.Logar_MapList' id: 'SQMapList:Logar_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Mestia_Green/Mestia_MapList.Mestia_MapList' id: 'SQMapList:Mestia_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Mutaha/Mutaha_MapList.Mutaha_MapList' id: 'SQMapList:Mutaha_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Narva/Narva_MapList.Narva_MapList' id: 'SQMapList:Narva_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Skorpo/Skorpo_MapList.Skorpo_MapList' id: 'SQMapList:Skorpo_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Sumari/Sumari_MapList.Sumari_MapList' id: 'SQMapList:Sumari_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Tallil_Outskirts/Tallil_MapList.Tallil_MapList' id: 'SQMapList:Tallil_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Tutorials/Tutorials_MapList.Tutorials_MapList' id: 'SQMapList:Tutorials_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: Name: '/Game/Maps/Yehorivka/Yehorivka_MapList.Yehorivka_MapList' id: 'SQMapList:Yehorivka_MapList'
[2019.09.30-02.41.13:157][  0]LogSquad: End Asset Report.
[2019.09.30-02.41.13:201][  0]LogSquad: Initializing Squad version a-15.4.6.19500
[2019.09.30-02.41.13:201][  0]LogSquad: CPU Brand: AMD Ryzen 7 2700X Eight-Core Processor         
[2019.09.30-02.41.13:201][  0]LogSquad: CPU Vendor: AuthenticAMD
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk3-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk19-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk20-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk18-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk17-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk16-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk15-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk14-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk13-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk12-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk11-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk10-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk9-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk8-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk7-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk6-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk5-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogPakFile: New pak file ../../../SquadGame/Content/Paks/pakchunk4-WindowsNoEditor.pak added to pak precacher.
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Insurgency v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Invasion v2
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah RAAS v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Skirmish v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah Skirmish v2
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah TC v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Al Basrah TC v2
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 8 Map(s) for Al Basrah
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya AAS v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v2
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya Invasion v3
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya RAAS v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya RAAS v2
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya RAAS v3
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya Skirmish v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Belaya TC v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 9 Map(s) for Belaya
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora AAS v2
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Insurgency v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v1
[2019.09.30-02.41.13:210][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Invasion v1 Night
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora RAAS v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora RAAS v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora Skirmish v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Chora TC v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 9 Map(s) for Chora
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 0 Map(s) for Fallujah
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road AAS v3
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road RAAS v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road RAAS v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road RAAS v3
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Destruction v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road Skirmish v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Fool's Road TC v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 9 Map(s) for Fool's Road
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok AAS v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Destruction v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Insurgency v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Invasion v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v3
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v4
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok RAAS v5
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok Skirmish v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Gorodok TC v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 13 Map(s) for Gorodok
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range v3
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Jensen's Range Skirmish v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh AAS v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Insurgency v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Insurgency v2
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Invasion v1
[2019.09.30-02.41.13:211][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Invasion v2
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Invasion v3
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v2
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v3
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh RAAS v4
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh Skirmish v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kamdesh TC v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 12 Map(s) for Kamdesh
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat AAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Insurgency v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Invasion v2
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v2
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v3
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat RAAS v4
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat Skirmish v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kohat TC v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 10 Map(s) for Kohat
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan Valley AAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan Insurgency v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan Invasion v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan RAAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan RAAS v2
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan Skirmish v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Kokan TC v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 7 Map(s) for Kokan
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley AAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley RAAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley Insurgency v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Logar Valley Skirmish v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 4 Map(s) for Logar
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia AAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia Invasion v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia Invasion v2
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia RAAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia Skirmish v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Mestia TC v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 6 Map(s) for Mestia
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 0 Map(s) for Mutaha
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva AAS v3
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Destruction v1
[2019.09.30-02.41.13:212][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Invasion v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva RAAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva Skirmish v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva TC v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Narva TC v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 9 Map(s) for Narva
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo AAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo RAAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo RAAS v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo Invasion v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo Invasion v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo Skirmish v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo TC v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo TC v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Skorpo TC v3
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 9 Map(s) for Skorpo
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari AAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari Insurgency v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari RAAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari RAAS v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari Skirmish v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Sumari TC v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 6 Map(s) for Sumari
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts AAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Invasion v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Invasion v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS v3
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts RAAS v4
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Skirmish v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Skirmish v2
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Skirmish v3
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Tanks v1 Experimental
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts Tanks v2 Experimental
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts TC v1
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tallil Outskirts GPU
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 14 Map(s) for Tallil
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Infantry Tutorial
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Tutorials
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v3
[2019.09.30-02.41.13:213][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v4
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka AAS v5
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Destruction v1
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v1
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Invasion v2
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v1
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v2
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v3
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v4
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka RAAS v5
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Skirmish v1
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka Skirmish v2
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka TC v1
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 1 Map(s) for Yehorivka TC v2
[2019.09.30-02.41.13:214][  0]LogSquadTrace: [Standalone] USQGameInstance::Init(): Added 15 Map(s) for Yehorivka
[2019.09.30-02.41.55:221][  0]LogModdingRuntimeMultithreadedSteamDownloader: Display: Thread Dead
 

 

 

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