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CAF Patch and Alpha 16 Status

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Hey squaddies!

 

The Canadian Armed Forces team has been hard at work since the Modding Weekend to incorporate your feedback, smash bugs, and make all sorts of tweaks! We’re happy to present those changes now, as well as provide an update on Alpha 16 and the OWI Company Holiday.

CANADIAN ARMED FORCES UPDATE

souljaboiz-700x394.png

 

As mentioned, the CAF team has been hard at work polishing their release and are ready to roll out some of those changes! The update will release today, August 28, 2019, at 3 PM PDT. This is a separate update from Alpha 16, which we’ll touch on in just a minute.

KITS AND LOADOUTS

  • Added Arid (or Desert) Canadian faction.
  • Added a second Medic role with C8A3+C79A2.
  • LAT now receives two LAS instead of one.
  • Changed HAT Kit to have 1 Tandem and 1 HEAT round.
  • Added a second HAT Kit with 1 Tandem and 2 HE rounds.
  • Added the proper C8A3 icon for the M203 Grenadier version.

WEAPONS

  • Reworked ballistics of C14 .338 round:
    • The projectile arc is now flatter.
    • Raised muzzle velocity.
    • Increased one-hit kill range and damage over time.
  • Updated C79A2 sights by making the base post smaller and adding the illuminated part.
  • Streamlined ADS and weapon positions.
  • Streamlined recoil on C7A2+C79A2.
  • Increased ammo requirement for Carl Gustaf 751 Tandem to 80 instead of 60.
  • Decreased ammo requirement for Carl Gustaf 441D HE to 30 instead of 60.
  • Tweaked Carl Gustaf 441D damage.
  • Tweaked zeroing on Carl Gustaf Tandem slightly.
  • Fixed scope effect on Carl Gustaf.

 

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VEHICLES

 

  • Added desert versions for all vehicles.
  • Fixed accuracy on 2A6M’s Gunner Sight.
  • Increased visibility on 2A6M’s Rangefinder.
  • Increased zeroing speed on 2A6M.
  • Fixed Hunter-Killer on 2A6M.
  • Fixed Cage Collision on 2A6M.
  • Fixed LODs on Turret of 2A6M.
  • Fixed Armor on 2A6M.
  • Fixed wreck effects on LUV-A1.
  • Fixed missing components on LAV.
  • Adjusted Passenger viewblocks on LAV.
  • Adjusted Driver Camera on 2A6M and LAV.
  • Increased LAV Mobility.
  • LAV fixed dust effects.
  • Fixed LAV armor model.
  • Fixed armor on LAV side panels.

ADDED LAYERS

  • Added proper Jensens_Range_v4 with vehicles and ammo boxes
  • Kohat: Invasion_V1, RAAS_V3, TC_V1
  • Kamdesh: Invasion_V2, RAAS_V4, TC_V1

UPDATED LAYERS

  • Gorodok: RAAS_V2, Invasion_V2
  • Nanisivik: Invasion_V1, RAAS_V1, RAAS_V2
  • Manic 5: RAAS_V1, Skirmish_V1, TC_v1
  • Yehorivka: Invasion_V2, RAAS_V1

KNOWN ISSUES

  • Parts of Nanisivik are still Work-in-Progress.
  • Guns don’t drop on the floor when soldiers get incapacitated.
  • Desert Canadian Forces don’t have their own ammo boxes yet.
  • The Holosight Crosshair still reacts to resolution.
  • Mouths on characters don’t move when Voicing.
  • In some cases, a version mismatch may occur if a client updates before the server. Restarting the server should resolve the error.

ALPHA 16 STATUS

As some of the more observant of you noticed, we’ve been putting Alpha 16 through its paces through closed testing. While the results are encouraging, we feel the choppers aren’t quite there yet, so we’re planning to push the release back a little.

 

First, choppers are fully flyable and can be used to transport troops and supplies. They come equipped with door guns for self-defense, a gimbal camera to aid in landing, and a functional cockpit to help you keep aloft. As mentioned, we’ve held full-scale internal testing recently and gathered a lot of feedback from the first folks outside of Offworld to take flight.

 

While we’ve made some strides in getting performance improvements in place, especially for users with higher latency, the pilot experience still needs some work. In some rare cases, there are some crash bugs, plus some other quality-of-life improvements that need to be made before the patch is ready.

 

As we’ve been striving to maintain the 4-6 week patch cadence, we wanted to be fully upfront about the delay. Our humble apologies, but we believe getting helicopters right is worth it. As we move forward, we’ll ask for your help in doing just that with periods of public testing. We hope you’ll share your feedback!

 

Additionally, we want to ensure our modding community has better support and less downtime. With that in mind, releasing Alpha 16 too early would also cause a gap in SDK support. The hope is to have as little time possible between the patch and mod support for that patch being available, especially for communities using mods to host leagues and events.

OWI COMPANY HOLIDAY

Every year, the company takes a week off to get together, get to know everyone who’s joined us that year, hash out the next year (including planning the next trip), and recharge our batteries. It is, as you may have guessed, that time of year!

 

From Monday, September 9th through Friday, September 13th (most) of Offworld Industries will be in Japan. We’ll have a crew on hand to monitor things, but you may experience delays from support. You can still find assistance on the forums, the help site, or in Discord though.

 

Should you see a pack of Squad developers somewhere in Japan, please send help and a translator. =)

SIGN-OFF

We appreciate your patience and understanding! We’ll be back and in full swing, all bright-eyed and bushy-tailed before you know it. In the meantime, please enjoy the updates from the Canadian Armed Forces Team!

OFFWORLD OUT.

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Posted (edited)

Ooh man that trailer was marvelous! I especially love the Black Hawk Down scene. In Alpha 16, will the British, CAF, and maybe even the Militia get some heli love as'well or will they be coming in a future update???

Edited by WarEagle751

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Please take your time. I would always prefer a delay (even in the unit of months) rather than rushing out a half baked major update. At the mean time, thermal optic for vehicles?

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any changelog for other parts :)

 

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The last fundamental element to combine arms warfare, air power is inbound. This is gonna be one of the biggest changes; like climbing walls, sprinting, and the first vehicles. Even if there is a delay, I am thrilled!!

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It'll be interesting to see what the asymmetrical elements will be with the Insurgents and Militia vs. the factions with helicopter's if they get matched up in a layer. I hope the Zeus won't be the only asset you bring to the fight.

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Wasn't there a sam launcher shown at somepoint, or am I imagining things this early in the morning :)

 

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I'm absolutely blown away at the amount of progress this game has made since 2015. It's a completely different experience than the mountain hiking sim I loved almost four years ago.

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If you guys are tired of Squad getting nitpicked on the net, you can meet me in Japan and get nitpicked in person :P

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The updates recently, (V13, V14, V15,) have been solid, and released so close to each other, so there are no complaints from me to wait a few more weeks for a complete update.

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Posted (edited)
12 hours ago, Zylfrax791 said:

It'll be interesting to see what the asymmetrical elements will be with the Insurgents and Militia vs. the factions with helicopter's if they get matched up in a layer. I hope the Zeus won't be the only asset you bring to the fight.

Against transport helos they should do quite well even today. The helos are vulnerable to .50 cal fire so every techie is a threat. Plus they have the 23 mm AA guns. AA trucks will maybe even be useful...

 

But other than that there are a number of weapons that could be added. ZSU-23-4 for example. It would be a nightmare to anything unarmored. Or techies with twin 14.5mm guns like this one.

Ajdabiya_technical_-_Flickr_-_Al_Jazeera

 

Edited by Pluto is a planet
adding stuff

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15 hours ago, Rainmaker said:

Will there be joystick support for helicopter flying?

I would assume no, it isn't DCS. But if there was, I would lose my shit.

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So it looks like the side guns are just going to be 240's for the BlackHawk? no minguns or a 50?

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For anyone who knows more than me about helicopters... What kind of role would the co-pilot have in terms of gameplay?

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11 minutes ago, Xx-RAGING-DEATH-xX said:

In JointOperations the Co-Pilot was needed to activate Flares & Target acquisition.

Plus room for two door gunners.

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