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dolmaface

Announcing Project Reality Inspired Mod ATHENA

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9 hours ago, dolmaface said:

https://discord.gg/eep4pH6

 

Yes I will be considering making revive by non-medic players give more sway/darker screen/slower/etc... Since kits don't drop in Squad, I think it is okay that non-medic players can revive. This is basically a substitution for picking up med kits off the ground to revive whole squad, and body dragging. I agree it should be balanced though by making revived player super weak. Although, just thinking about this now, maybe it could be made so that non-medics can only revive downed medics...this way it isn't OP, and serves the same purpose as in PR.

As someone who mainly plays medic I was not annoyed they added the ability for everyone to revive. I like it that even during a squad wipe all is not lost if the medic is downed as long as one person survives and can get the medic up. Your squad still has the chance to recover.

 

What I do like is that only the medic can heal but revived players need a more detrimental injury system imho. Non healed players should exhibit negative buffs related to their last injury. Shot in the legs - seriously reduced movement speed. Shot in the arms - seriously increased weapon sway. Shot in the torso - no stamina. Shot in the head - all of the previous but include blurred / lack of colour vision.

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As a tester for the mod, the following mechanics were tested and functional. 

 

1. Buddy Rally disabled

2. Enemies existence can disable FOB function at PR distance 

3. Instant death for being shot with 1 min after revive

4. Reduced HAB's size to 80% for better concealment 

 

 

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1 hour ago, RB79BALL said:

As a tester for the mod, the following mechanics were tested and functional. 

 

1. Buddy Rally disabled

2. Enemies existence can disable FOB function at PR distance 

3. Instant death for being shot with 1 min after revive

4. Reduced HAB's size to 80% for better concealment 

 

 

great! we need the PR comunity who buy kickstarter and didn't like squad!

Edited by danielritual

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Okay, this has me excited! So excited I’m replying on my phone during holiday! 

 

Firstly, the spawn mechanics change seems like a fantastic step! I would love the whole APC ability, it can allow more motorised assaults. But the fact we are moving away from a higher rush spawn is good imo. A tactical advance seems correct to me! I would implore that we keep persistent ammo as well, that’s a feature I seem to really like!

 

as for current mechanics, slowing down weapon raising, reloads and general running to make fire team buddies and what not more essential compared to Rambo would be ideal!

 

some potential suggestions on top of all this excellent work:

 

- Supply crates. Currently with it being a numbers game I don’t think you’ll see transport heli’s or IFV’s being utilised the same way. A physicalised crate allows the heli to hover and drop crates in more urban or difficult terrain. An IFV can resupply infantry by yeeting an ammo crate out the back and keep moving. 

I think this is important as currently infantry don’t pull sector on resupplies. I think you loose vehicles too often to this. 

 

I would envision it as potentially a transport heli or truck can carry 4 crates. Each worth 500p. You decide how many crates of what to load. An IFV could carry 2 300p ammo crates etc. That way the supplies can be physicalised. 

 

- I would make AT more effective and immobilising but not ‘killing’. My own thoughts so feel free to ignore. But I’d suggest that lighter rockets can cause damage and there be 2 states. Damaged but crew repair and damaged. Special repair (such as a construction crate being deployed next to it) allowing mini stories of heroism to unfold for vehicle crews without the infantry being unfairly punished with a vehicle still within fighting capacity after several attacks, I think this balance would make vehicles more sustainable and crewable but meaning they can still be abandoned or bailed. With the intention of being repaired. Again though. In these damage states they can’t harass infantry as easily. 

 

Other features of quality of life would be fire team leaders getting bino’s, FTL marks not disappearing during a squad order and keeping the all can revive feature but keeping a ‘you gon f*cked up’ part of being dead if you play anymore hopscotch with bullets. 

 

I’m sure there is more but I have 4% and still need to traverse a country to my PC so I need to go!

 

how often are play tests?

 

Edited by SoulShaper2

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