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tryphon

West_Field WIP custom map

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Posted (edited)

Hi all, this is my first work with UE4, Here is a screen of the work in progress:

 

https://ibb.co/nQtH3Lb

 

I just cloned foll's road, so we will play Britain VS Militia.

I'm still making new staticmeshes as a radar, and hangers...

 

I have some questions about building lighting, and after reading some of the topics here and on Epic's forum, i don't know how to solve it.

How do you do to build lighting, i have this comment " tihs action is not available while PIE is active " and so on...

 

Thanks for reply.

 

Okay, i'have found this thread :

So lights are not baked, i think all point lights i use in tunnels have to be movable too ?

 

Some of the props i'm working on :

 

https://ibb.co/1TxZkzj

 

Edited by tryphon
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Hi all, the map is allmost finidhed, for now i would like to know something.

I have the GB faction vs MIL faction, but how do we do if we want to change the factions, i heard about layers, what do they do and how to set them up correctly ?

 

For now, i have;

in Mil side, 2 BRDM,  2 MTLB, 2 Logi trucks and 1 transport.

In GB side, 2 FV 432, 2 FV 510, 2 logi trucks and 1 transport.

 

I would like to set GB vs Rus, i just have to change the mil to rus, as it's possible to do, for the vehicles, is that good, the map is a little bit bigger than fool's road, do i have to put tanks, is that good too ?

 

Thanks for reply.

 

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Factions can be changed in the Gamemode settings.

I think your point lights should work ok - is there a streetlight in the vanilla Contents you could look at for reference?

Your props look good, particularly the shed. Have you surfed around in the Contents and Map folders for more statics? there's a veritable sh17-ton to choose from ;)

 

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Thank you, the Russian side is set up now, do you know if we have to specify the roles we play in game?

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unless you change/break something, the game will use vanilla Squad files/bits by default.

 

check out Warmaster's youtubes, he has a bunch of very helpful vids >

 

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