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drfreee

why i cant pick up guns or rockets from ground ?

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why i cant pick up guns or rockets from ground ? i have same rifle as my teammate but i cant pick up their ammo. arma has this system u can take everything bullet helmet armor binocular gps and other stuff why squad not has this system ?

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58 minutes ago, drfreee said:

why i cant pick up guns or rockets from ground ? i have same rifle as my teammate but i cant pick up their ammo. arma has this system u can take everything bullet helmet armor binocular gps and other stuff why squad not has this system ?

Maybe you haven't noticed but Squad has many unique features that the Arma series doesn't have.

 

That said, you can use any enemy emplacement such as ATGM's, Mortars, MG's and such with great success. For example, one match on Kohat we ran across a lone dude manning a TOW, shot him off it and proceeded to absolutely wreck his team with it meanwhile a completely clueless logi driver on his team kept supplying it for another couple runs until after about 30 minutes they finally figured it out and came and shot me off it.

 

That wasn't the end of it though because we had a rally some distance away and we ran back and shot him off it again and meanwhile it had like crazy ammo points on it by this time and we went on another rampage until finally a Bradley killed me and destroyed the TOW but while I was bleeding out we won the match.

 

Considering how hilarious that was you should just play and enjoy every version of the game by adapting yourself to the gameplay instead of the other way around.

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ha derailed :)

 

I snuck into an enemy fob which had 2 mortars running constantly. Instead of shooting people I got onto an empty mortar  which was about 4 metres from the HAB and set the range as close as I could. 

I spent a good 5 mins mortaring them from the place they were spawning. 

 

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2 hours ago, Zylfrax791 said:

Maybe you haven't noticed but Squad has many unique features that the Arma series doesn't have.

 

That said, you can use any enemy emplacement such as ATGM's, Mortars, MG's and such with great success. For example, one match on Kohat we ran across a lone dude manning a TOW, shot him off it and proceeded to absolutely wreck his team with it meanwhile a completely clueless logi driver on his team kept supplying it for another couple runs until after about 30 minutes they finally figured it out and came and shot me off it.

 

That wasn't the end of it though because we had a rally some distance away and we ran back and shot him off it again and meanwhile it had like crazy ammo points on it by this time and we went on another rampage until finally a Bradley killed me and destroyed the TOW but while I was bleeding out we won the match.

 

Considering how hilarious that was you should just play and enjoy every version of the game by adapting yourself to the gameplay instead of the other way around.

u right squad has diffrent taste i like squad but your example isnt the right example i am not sayying open enemy vehicles or placements to other team use i am just saying let us pick up bandages ammo and other stuffs from ground they laying on ground and i think arma system isnt bad because in real life if someone capture enemy placements or guns,...etc they can use for their advantage. But at least give servers option if server owner not want this feature they can disable. 

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This was possible in Project Reality, but it caused a couple of problems.

 

First, friendly fire. You were in a fight, got wounded, killed the enemy, then went over their bodies and picked up their kit to use their bandages. The game itself would kill you after a while if you kept using an enemy kit, but you had enough time to use a bangage or two, drop the enemy kit and pick up your own again. Well, unless members of another squad happened to turn around the corner and saw you with a couple of RPG rockets extending out of your backpack while you were playing as the British, thinking "this is an insurgent" and killed you.

 

Second, kit stealing by blueberries or even within your own squad, as well as confusing SLs because squad members would change roles mid-match. You might have a LAT, shoot a round at an enemy APC and die in the process from return fire. Another player nearby would usually pick up your kit, reload and finish the APC off with another rocket. 95% of the time, they would give you your kit back. 5% of the time they would keep it and when you got revived you would have their kit. So now the SL had to "re-learn" which player had which role within the squad in the best case (someone in your own squad had your kit), or he would be missing a vital role such as LAT altogether and end up with 3 medics or 2 grenadiers (if a player from another squad stole it).

 

So, like most things there is a trade-off: higher flexibility brings more potential for trolling or abusive behaviour. I'm not against it to be honest, but it needs players with a lot of experience and, most of all, discipline to work correctly. And possibly extra server rules and admins to enforce them.

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Posted (edited)
On ‎7‎/‎5‎/‎2019 at 7:30 AM, drfreee said:

why i cant pick up guns or rockets from ground ? i have same rifle as my teammate but i cant pick up their ammo. arma has this system u can take everything bullet helmet armor binocular gps and other stuff why squad not has this system ?

This is done probably for the balance and realism purposes. In real life, soldiers are highly discouraged to the best of their abilities to use enemy weapons, especially if you are doing it needlessly - which will net you in whole a lot of trouble. In US Army in real life, if you lost the weapon, even if it is written off as combat loss, there will be shitload of questions how did you lose it. Same I presume for Russian or British army. 

- However I believe to make it realistic and "WORKABLE" I believe the developers should implement it into the game. 

How? Well, make it for one as if soldiers are not proficient with enemy weapons that they loot and the looting enemy body(is) process take huge amount of time (as in real life) that it would not make it worth it. In reality, when a Russian soldier or US soldier who had never held Car Gustav or RPG 7 and suddenly got it for the first time, will reload or aim them a lot longer, f they had not been trained to comparable proficiency. 

Also perhaps allow looting of enemy weapons when all ammo and grenades had been exhausted, but akin to Insurgency Series - Only weapon and whatever magazine ammo left in it. To get more ammo, the player will have to spent No less than 2 minutes rummaging through enemy's body though, which will put him out of action for quite sometime and make him second guess whether to pick up enemy equipment or run back to nearest supply crate.

 

When it comes to picking up friendly weapons, lets say HAT near you got killed and you are Rifleman... the system should apply at the same level as Insurgency game.

Edited by Caliell

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Posted (edited)

You can exploit picking up friemdly weapons by stacking kits. Say your friendly LAT goes down. Pick up the LAT, he spawns in again. Now you have 2 LAT. Then have a 3rd guy pick up a LAT when either of you go down. Now there's 3 LAT in the squad. Rinse, repeat until 9 LAT and watch everything go boom.

 

Picking up ammo from friendlies with the same weapon as you might work, but that would be annoying for the friendly if they then get revived/spawn with less ammo.

Edited by pinko

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To be honest, this is the one problem we didn't have in PR with the ability to pick up kits and i think we wouldn't have it in Squad either if the mechanics under the hood are similar. You could get the kit from a friendly LAT that went down just like you described, but since the amount of kits were limited per squad, he couldn't spawn in with a new LAT kit to stack more of them in the same squad.

 

Squad has limits too, so i doubt you'd be able to stack more than 2 LAT guys per squad with this trick, same as you can have through the spawn menu, and that's provided the other limit on kits of a certain class (eg, a maximum of 4 fire support kits per squad) were not already reached. If anything, Squad has more leeway as it is. I was just in a game where we had 2 HAT and 1 LAT on the squad i was on (the HAT is a specialist kit i think, so it falls under different kit class limits than LAT). Not complaining about the current limits mind you, since vehicles are much harder to kill currently.

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This whole idea of picking up a whole kit is dumb.  Why would you even want to do that?  You have a role, stick to your role.

 

Make a wheel on dead players, like when you resupply.  Have it consist of stuff they were carrying and can be used with your kit. Ammo. Bandages. Grenades. Etc. 

 

Dont fully swap kits. 

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Posted (edited)

I wouldn't call dumb something that has proven utility. In Project Reality when medics and the SL went down everyone did the following:

  1. Clear the immediate area of hostiles.
  2. Find the medic and get his kit.
  3. Revive the SL so he can drop a new rally.
  4. Revive the medic and give him back his kit, if he's not dead for good already.

 

Same for crucial roles such as LAT/HAT when you had enemy armor bearing down on your position.

In Squad we can't swap kits, and that's the reason for the "everyone can revive" mechanic in the first place.

 

Mind you, i'm not saying Squad should implement the old system verbatim. Like i already said in my previous reply, there is potential for misuse and it needs disciplined players to work well. And the average public server player is far less disciplined in Squad, so maybe the current system is better for the available playerbase. But i won't knock the mechanic simply because players cannot be trusted to make good use of it.

Edited by Burningbeard80

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