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I read about several who have made small changes to Unreal Engine to remove what is unclear & blurry when you have Temporal AA enabled. Is this something OWI has tested out?

 

If this still works, this will make the game much clearer and with AA!

 

- https://forums.unrealengine.com/development-discussion/rendering/125798-temporal-aa-sharpening
- https://github.com/hallatore/UnrealEngine/tree/TAA_Sharpen_4.17

 

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Yes, there's currently a fix that reduces the blur and ghosting that occurs with TAA in Squad, which the devs are aware of.

[SystemSettings]
r.TemporalAACurrentFrameWeight=0.25
r.TemporalAASamples=2

This pasted into the Engine.ini located in %LocalAppData%\SquadGame\Saved\Config\WindowsNoEditor will do the aformentioned.

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Actually, that is not a fix. Just better implementation, since there is still ghosting and blurriness.

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