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Lets discuss how helicopters will tremendously improve Squads mechanics

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2 minutes ago, Dubs said:

With the new patch release cadence(new patch every 4 - 6 weeks) not only will we see new content & tweaks more regularly, but an increase in player interest & retention.

The past 9ish weeks has been the healthiest the playbase has been since v12 release in Nov 2018. Which v12 had a significant drop in players after a month. Since v13 & v14 we are holding quite a high increase in both average player count and individual player count for 2+ months, no real major drops, but maintaining it.

Yes i know i can see the player count too every patch gets us players up but after a little while we are back at the old player count of us hardcore old players that like the game and love spending the time in it.

And i still think and say that the choppers will do the same.

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Posted (edited)
On 13.6.2019 at 12:01 AM, Burningbeard80 said:

In the current mechanics, it's like the supplies are funneled into an undergroung plumbing system that runs them all the way to the guns/mortars/AT missile emplacements. This is a small thing and it's mostly about immersion (having to drop ammo bags via riflemen to reload emplacements is more realistic).

2

This would give the rifleman the edge he needed because usually out of 9 roles only one of them is a rifleman. Plus this would encourage more teamplay, operating tow/mortar fobs single handed would be less effective.

 

I really have high hopes for the chopper update with the possible logistics rework that could come along with it. 

Edited by Phoenixstorm
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