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Building is useless

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On 15/09/2019 at 1:28 AM, Tartantyco said:

The fix is really simple: Remove the ticket value of the FOBs. Teams already pay for FOBs and their related emplacements through, time, manpower, and resources.

 

As I have stated and laid out in detail many times, the FOB should be changed into a Supply Dump(Which it already basically is) that is dropped by logi trucks. The supply dumps, in addition to functioning as a resupply point, have a build radius just like the FOB currently has(BUT the proximity radius would be just as long as the build radius, and the build radius would be shorter). This would allow teams to just drop a supply dump, set up an HMG in a good position, and make use of it without fear of FOB hunters overrunning them and taking out a 10 ticket asset.

 

While just removing the ticket value of the FOB would solve the major issue, it would be best if the supply dump was introduced as the current system means a FOB built just to set up a temporary TOW or HMG could be blocking other good FOB/HAB locations on the map and, to some extent, revealing the positions of spawn FOBs by process of elimination.

 

Build times would also have to be reduced for most emplacements as it just takes too much time to get anything built right now.

this... it should be around a build supply point not a fob.. detachable emplacements i.e not restricted to fob.. so that more streets can be closed off and create better choke points.  

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Super FOBs used to be a thing in Squad before you could vault / climb.  You could literally HESCO in an area, make ladders out, and the only way the enemy could get in would be to dig down big HESCO barriers.  It was very unbalanced in favor of the defender.

 

Now Super FOBs are worthless.  With the ability to vault / climb you don't need to dig down anything.  Just find a spot where you can shimmy to the top, then shoot / nade the fish in the barrel.  It's very unbalanced in favor of the attacker.

 

Unless it changes, there are only 3 good ways to use a FOB:

 

1.  Sneaky FOB (90% of the time) = Just a HAB and ammo point.  Used for spawning only.  DO NOT leave build on this FOB or idiot SLs will build things to give away the position (even 100 build gives them 2 sandbag walls, which if someone sees them, they know where to look for a FOB).

 

2.  Repair FOB (5% of the time) = Just a HAB, ammo point, and repair point.  Put it in the middle of nowhere, but close enough to the front that vehicles don't have to go back to spawn to repair.

 

3.  Weapons FOB (5% of the time) = A HAB, machine guns, missile launcher, and mortars.  Used only on hilly maps where you can overlook at least 80% of the battlefield.  SPREAD the weapons and mortars out.  That way if you get attacked, only 1-2 guys die before you figure out you're getting attacked.

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Being able to comfortably shoot over suitable barricades while prone or crouching would help hugely. Sand bags are basically worthless as you can't prone behind them. Same goes for HESCO blocks.

 

Defensive structures can be useful to funnel enemies when defending a point or stopping vehicles. They'd be more so if you could shoot over them more comfortably, perhaps even getting some support to your recoil from them.

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On 20/10/2019 at 10:59 AM, SinisterGlitch said:

Remove Buddy rally
They can remove the buddy rally now that we have choppers as it was only invented to make sure factions don't die out. Choppers are allowed to create FOBs and will also reduce "dying out" symptoms anyway. This change will make FOBs more important.

+45,000

 

Why is this crap still in the game? Utterly ridiculous to have choppers and buddy rally's

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12 hours ago, Comm@ndo said:

+45,000

 

Why is this crap still in the game? Utterly ridiculous to have choppers and buddy rally's

Buddy ralliy’s are one of the things i stoped laying this game of ours.

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