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Arduras

Intuitively Reduce Parkour Damage

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We already have an animation for climbing up an obstacle that's chest high, if we simply played it in reverse, could we then use that as a way to get down from higher places without taking fall damage? I would love to see this, as movement in this game is crucial but often causes you to bleed or at least some damage which wastes player resources.

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"Any damage below 75% will cause bleeding". If you had medic healing you, fall damage of 25%+ will make you bleed, or fall damage of 2 jumps for 12.5% etc.. thinking that you are supposed to be around the medic, it's mostly justifiable in my mind, but I'd prefer lowest values of fall damage to be less, i.e less bleeding for jumping over fences

Edited by paragonid

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