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Materia

Over half a year later, and still noone wants to be a SL.

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Posted (edited)

My last visit to the forum is from 02.02.2018, I downloaded the game yesterday, just to see nothing changed when it comes to SL. Noone wants to be one, and if they are, they either leave the team, or the server. 

 

I wonder if this issue will ever be addressed somehow?

 

Everyone knows that being SL is nothing else but a punishment, and who would want to be punished for doing nothing wrong? 

 

The biggest issue [IMO] with SQUAD, is SL position.

Edited by Materia

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First of all, thanks for bringing this up. 

 

I usually don't have problems like that, since I'm mostly playing as Squad Leader, but it happens constantly (and much more than before) that I find other SLs not communicating with each other, not participating into the initial organization, and doing basically whatever they want around the map. As soon as you start being stronger in comms, asking them what they are doing, their answer will always be like "We have already destroyed two enemy FOBs, we're ready to attack from 15 minutes" while they are right in the middle of the map doing nothing, so far away from the objective. 

 

This problem is partially solved in a good community server, I think, but only in part. 

 

That being said, and even if I'm not able to see it directly, I believe that this problem exists, and I also agree that a solution should be found.

Do you have any idea about that?

 

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Yeah it can be a thing!! 

 

Ive been playing squad since the closed pre alpha in 2015 and I’ve seen the skill level of SL’s and players alike go up and down 

 

atm the skill is low ish!! when a new version comes out it brings old players and new player so skill levels are low 

 

Use the same server join a clan or try and play with a clan or group 

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I believe the same. PR did not have such issues. This might be a little silly but to me Squad feels a lot more "serious" then PR. A bad game will see one side get absolutely smashed and nobody wants to be a SL in that scenario. 

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Ive had a couple hours in on v13 and my squad gets filled with returning squad players or new guys. I find my self having to hand hold some times but thats alright, next round i usually get the same players in my squad and we almost always do better.

 

One time even had a first time sl and he had only a couple hours in. It was fairly obvious so instead of critizising the dude, the other squadmates instead gave advice (myself included) on how to SL. We lost but i think we had fun. Never helps when you yell "SL PLACE A RALLY!" if he doesnt know how.

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19 hours ago, Materia said:

Everyone knows that being SL is nothing else but a punishment, and who would want to be punished for doing nothing wrong?

 

The only punishment an SL gets is not being able to customize his loadout with any of the specialist roles like you could in the original Ghost Recon. You can pick Rifleman for the ammo bag perk but then I think you need more people for a rally.

 

I don't know why you think leading is a punishment because if folks don't listen then you simply boot them and they lose their precious kit. It's that simple really.

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SLs are the kind of players that like to win through organization rather than pew pew action. They have a hard enough time organizing their own squad let along coordinating a team and communicating with other SLs. They need the commander role to help organize the team so they can focus on their role and call for support when needed.

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SL is by far the most challenging role in the game, that's why most people refuse to take it. The multitasking can be very overwhelming but on the same time super rewarding. It's a great role that sets this game apart from others.

The downside is of course the different quality of leadership but in the end if you don't make leading your own responsibility you have to live by someone elses choices.

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I think it also goes in hand with people wanting to learn. I've noticed that when new people pick up SL they don't want to ask for help or will not accept it from some of our older players. That being said it they tend to get yelled at over coms the whole time for not knowing how to do or deal certain situations which then also drags everyone in the 9 man squad down with them. New players who try it gotta be open minded and willing to learn... At the same time some of us older player with some time under our belt gotta remain patient and attempt to teach them. Some are willing to learn most aren't but those who are willing, will hopefully be around a lot longer.

 

But as stated above find yourself a good group or clan to run with (those who fit your play style).

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I prefer to SL myself if i do not see any familiar names as SL. (Regular pub SL's or clanmembers of certain clans).

Too often i join a squad and people are running rampant on different obj's with a mute SL or even complete silence in squad comms.

No rally to be spotted anywhere.

 

You notice that it bugs other people too when you make a squad and even though there were only few unassigned, it fills up withtin a minute or 2.

 

 

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2 hours ago, Major Trouble said:

They have a hard enough time organizing their own squad let along coordinating a team and communicating with other SLs. They need the commander role to help organize the team so they can focus on their role and call for support when needed.

 

Indeed.

 

I can usually get control of the Squad and lead them to do epic and helpful stuff, but there is undoubtedly a need for a commander role. Even if its just another SL that has some sort of special color or indication on the squad radio.

 

Invasion games would have a great benefit from this.

 

 

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I ''like'' being SL as it either gives me the creative ability to make strategies happen or play a fortress sim when making FOBs. What I don't like is telling people what to do like driving logi trucks or digging my shit up. Communication really boils down to one guy telling another guy to do something telling another guy to do something. 

sl 1 ''yo i need help''

sl 2 ''ima tell my squad to do this for you''

sl 2's squad ''no''

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The problem with the Squad Leading in public games .

is that you need to " Force " players to do stuff . 

there is no discipline like with clans or  real life army .

In public games you need to " Earn the respect and the attention " from the squad members .

 

for example : in real life army if your squad leader tell to X , Y , Z to go to a hill and wait for an orders . the soldiers will do this without any questions with out then need to convince them or listen to there opinion of your plan .

 

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16 hours ago, Supreme Chairman said:

Communication really boils down to one guy telling another guy to do something telling another guy to do something.

I wouldn't worry about it to much. If you ask in a general way like "I need two guys on me to place a FoB" you're making a request and not giving orders as such.

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On 5/13/2019 at 2:22 AM, [email protected] said:

I believe the same. PR did not have such issues. This might be a little silly but to me Squad feels a lot more "serious" then PR. A bad game will see one side get absolutely smashed and nobody wants to be a SL in that scenario. 

Even PR got the same problem for a long time. When the community grew up and the players maturated it changed.

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Posted (edited)

Posts like this make it worse.  SL isn't a pain it's just not for everyone.  But if you bitch about it then people won't try it or will only try it reluctantly, or think its ok to make it harder for the people who do it.  All of which will lead to it sucking more and fewer people doing it.

Same with logi runs.  Every Reddit post about it sucking, every time you moan when it's asked for, everyone who hasn't done one will want to do it less and your game will suck more.

Make the world better but stepping up to fix problems, and if you aren't willing to step up, at least offer a solution.  If you aren't going to fix something or offer a solution, then it's probably best to not bitch about it. 

Edited by Break_Stuff

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I have more or less stopped playing Squad as I do not have sufficient tools to lead a squad my way, and the odds are not in favor of getting a decent squad leader when not leading myself.

 

If I was given the option to limit comms in the Squad, I'd be on that shit day and night.

 

I believe squad leaders should have more tools at their disposal when it comes to squad management. The SL should be able to lock and assign roles, and limit comms to how he/she see fit. 

 

The SLs are the ones to make or break a match. SLs that have control over their squads, and can communicate and coordinate with each other, will provide an interesting and fun environment / experience for the "grunts". 

 

If you join a squad and comms are limited, so you can't blurt out every little opinion or juvenile "joke" that comes to mind in squad comms, and that does not suit you, feel free to leave the squad.

If you join a squad and are assigned the medic role, and you are not enough of a team player to fall in line and do your best with what you got, feel free to leave the squad. 

I do not want to play with you, and as I have taken upon myself the responsibility to logistically and strategically plan and organize this event, I shouldn't also have to play the role of kindergarten teacher and every 5 minutes tell you to stay off comms with your word-poo, or to get on the role I need to be able to lead my squad properly. 

 

This is the reason Squad has lost me, an otherwise devoted SL, for the time being.  

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At a certain point you have to work with what you're given. If there's nothing but idiots on your team it's better to lean into the idiocy. You don't have to win to have fun. At those times it's gratifying to watch as your team falls apart while you rack up kills because the enemy is constantly pushing into you. Make each point your own personal Alamo. Allcaps epic movie lines into chat. Typically good players will notice you actually doing stuff and will join your squad next game. 

 

Just don't antagonize the idiots, that never makes things better.

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1 hour ago, PuddleMurda said:

 

 

I believe squad leaders should have more tools at their disposal when it comes to squad management. The SL should be able to lock and assign roles, and limit comms to how he/she see fit. 

 

Lmfao! Stop stealing my material! You keep it up with crazy ideas like treating players as adults instead of little children and you'll be classified in the fringe lunatic category with me...

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I'd be interested to see how assigning roles plays out, but I think it opens up some serious opportunity for abuse of power. Remember SLs can be toxic too. First come, first serve for roles is fair, even if it leads to sub-optimal squads. I would prefer to see locking roles than assigning roles directly. As for comms, I just kick anyone who hogs the mic after a warning. Don't see how limiting squad comms could be good for intel aside from the odd mic abuser.

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needing to individually dole out roles to players wont work.


"SL can I have LAT kit there is a vic wrecking us at the HAB. "

"Sorry, too busy. Under fire."

...

 

Setting roles allowed is a bit easier to manage but it can all be done with words and the kick feature.

 

Micro management is only needed if planning and communication are a problem for you. Simply talking to the squad for a bit at the start can set the expectations for the round and by listening to the responses to simple requests you can see which people can be trusted to get things done. 

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Posted (edited)

whoah! only read the first comment and can say that I don't know where you guys are playing but the servers and my clan are perfect examples of the creme de la creme in squad, the VIKING guys are consistently good, the older guys from FEAR and terror are great, BGK has some top-notch talent, TGS has really good people, Bellas are top notch when they group up.  I love squad leading and i have no problem leading my units or taking a group of randoms and turning them into cohesive lean mean tactical unit. 

 

before you blame the game analyse your self and your tactics, carry harder and mitigate the other sls, lead by example. set the expectations from your squad up front. 

 

game is EZ if you understand the meta and the reward system. 

 

teamwork, communication, discipline. you can do without comms at the squad level and still be successful. 

 

GHC is the premier Squad clan. 

 

add me ill train you in the art of SL.

 

thank you, 

ElRammstein 
 

 

Edited by elrammstein

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On 5/17/2019 at 6:36 AM, PuddleMurda said:

 

I believe squad leaders should have more tools at their disposal when it comes to squad management. The SL should be able to lock and assign roles, and limit comms to how he/she see fit. 

 

 

 

I've had the same thoughts and i need this implemented. Without said tools I have to waste time explaining and convincing why i need only certain roles to 80 iq players.

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But why new squad managements tools when you can just kick people from the squad who don't listen?

At least this the way i do it.

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