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SPECTR_Eternal

[WIP] Iron Dawn (Vanilla)

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Posted (edited)

Project name: Iron Dawn


Location: Russian Federation

Size: ~8x8km

Teams: Russian Ground Forces vs. US Army/British Army/Militia

Gameplay: Long-range engagements; heavy focus on vehicle use; snowy landscape; deep and vast underground facility system;

Download link: unreleased

Description:

Meet Iron Dawn, snowy forests of Mother Russia filled with hidden (and not really) military infrastructure, vast grass fields, a heavy network of underground facilities and a really beautiful Belaya-Pass-meets-Gorodok landscape. Heavy use of vehicles is required to cross vast areas of deep forests, frozen rivers, and lakes. Infantry will find itself fighting for control over multiple civilian and military installations.

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Partial playtest

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Partial Flyby of the map

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Added new area, an abandoned factory. Close-quarters fighting with line-sights from the dominating hills above will make for adrenalin-filled defenses and assaults

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And here comes another update post, this time with an overview of a few locations, but mainly still WIP train depot:

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Edited by SPECTR_Eternal
Even more pictures :P x3 (how far will I go, huh?)

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Looking really good!

Any overview of the map? Like a large top-down picture showing the layout and stuff?

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On 3/29/2019 at 7:47 PM, Guan_Yu007 said:

Looking really good!

Any overview of the map? Like a large top-down picture showing the layout and stuff?

Not really ready yet. I've only got 3 points of interest placed down, the big airfield base with the massive bunker and that town.

 

Radio station, vehicle graveyard, train depot, another town and probably some more military objects are on the way

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Beautiful! You do an amazing job of really capturing the feel of a map so early on. Looking forward to seeing it progress.

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11 hours ago, Gatzby said:

Beautiful! You do an amazing job of really capturing the feel of a map so early on. Looking forward to seeing it progress.

Yet I'm really bad with sticking onto a project and finishing it

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Added even more pictures.

 

Currently working on a Radio Station military compound with heavy focus on cover and with an underground section of fortifications. Next up after it is gonna be a bunch of dirt roads across the vasts and forests surrounding the area, as well as a river probably cutting one of the entrances into the area with a big bridge. :P

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3 hours ago, TheRed said:

Like it. Nice detail in the destruction etc.  How's the performance? 

Surprisingly nice. Everywhere except for the big military base, the drawcalls are within reason (less than 3k). The base though... I'll have to optimize it somehow. Otherwise, everything's good enough

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21 hours ago, SPECTR_Eternal said:

Surprisingly nice. Everywhere except for the big military base, the drawcalls are within reason (less than 3k). The base though... I'll have to optimize it somehow. Otherwise, everything's good enough

Maybe in V13 it'll be better. The V13 SDK might help with it.

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Actually I assume it will get much much better. AFAIK, they changed the way culling works, as I noticed smooth performance in intensive scenes on the testt while on the ground level. 

 

Getting up high (like on a roof in Narva) still sucks. So maybe my map will get a boost as well

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