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SPECTR_Eternal

[WIP] Iron Dawn (Vanilla)

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Posted (edited)

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Project name: Iron Dawn


Location: Russian Federation

Size: ~8x8km

Teams: Russian Ground Forces vs. US Army/British Army/Militia

Gameplay: Long-range engagements; heavy focus on vehicle use; snowy landscape; deep and vast underground facility system;

Download link: unreleased

Description:

Meet Iron Dawn, snowy forests of Mother Russia filled with hidden (and not really) military infrastructure, vast grass fields, a heavy network of underground facilities and a really beautiful Belaya-Pass-meets-Gorodok landscape. Heavy use of vehicles is required to cross vast areas of deep forests, frozen rivers, and lakes. Infantry will find itself fighting for control over multiple civilian and military installations.

Also, I've started a personal Patreon page for my Mods if you want to support me

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Partial playtest

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Partial Flyby of the map

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Added new area, an abandoned factory. Close-quarters fighting with line-sights from the dominating hills above will make for adrenalin-filled defenses and assaults

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And here comes another update post, this time with an overview of a few locations, but mainly still WIP train depot:

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(I dunno for how long will the post go, lol)
Another small update, nearly completed another new area: vehicle graveyard.

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Also with a test of another lighting layer, including heavy fog and more snow (had to take them in less than Full-HD through "Play" mode, because otherwise particle effect wasn't working)

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Another update, with a little something extra :D
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Yet another (this time a late one) update after the June edition of The Wrench!
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Edited by SPECTR_Eternal
Even more pictures :P x6 (it's getting even longer!)

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Looking really good!

Any overview of the map? Like a large top-down picture showing the layout and stuff?

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On 3/29/2019 at 7:47 PM, Guan_Yu007 said:

Looking really good!

Any overview of the map? Like a large top-down picture showing the layout and stuff?

Not really ready yet. I've only got 3 points of interest placed down, the big airfield base with the massive bunker and that town.

 

Radio station, vehicle graveyard, train depot, another town and probably some more military objects are on the way

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Beautiful! You do an amazing job of really capturing the feel of a map so early on. Looking forward to seeing it progress.

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11 hours ago, Gatzby said:

Beautiful! You do an amazing job of really capturing the feel of a map so early on. Looking forward to seeing it progress.

Yet I'm really bad with sticking onto a project and finishing it

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Added even more pictures.

 

Currently working on a Radio Station military compound with heavy focus on cover and with an underground section of fortifications. Next up after it is gonna be a bunch of dirt roads across the vasts and forests surrounding the area, as well as a river probably cutting one of the entrances into the area with a big bridge. :P

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Another little update: added a new area, an abandoned factory which is going to be located next to an industrial train depot.

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And here comes another update post, this time with an overview of a few locations, but mainly still WIP train depot:HighresScreenshot00058.pngHighresScreenshot00059.pngHighresScreenshot00060.pngHighresScreenshot00061.pngHighresScreenshot00062.pngHighresScreenshot00063.pngHighresScreenshot00064.pngHighresScreenshot00065.pngHighresScreenshot00066.pngHighresScreenshot00067.png

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Like it. Nice detail in the destruction etc.  How's the performance? 

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3 hours ago, TheRed said:

Like it. Nice detail in the destruction etc.  How's the performance? 

Surprisingly nice. Everywhere except for the big military base, the drawcalls are within reason (less than 3k). The base though... I'll have to optimize it somehow. Otherwise, everything's good enough

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21 hours ago, SPECTR_Eternal said:

Surprisingly nice. Everywhere except for the big military base, the drawcalls are within reason (less than 3k). The base though... I'll have to optimize it somehow. Otherwise, everything's good enough

Maybe in V13 it'll be better. The V13 SDK might help with it.

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Actually I assume it will get much much better. AFAIK, they changed the way culling works, as I noticed smooth performance in intensive scenes on the testt while on the ground level. 

 

Getting up high (like on a roof in Narva) still sucks. So maybe my map will get a boost as well

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Loot of details and great infantry terrain, I like your map keep going !

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Another small update, nearly completed another new area: vehicle graveyard.

HighresScreenshot00076.pngHighresScreenshot00077.pngHighresScreenshot00078.png

Also with a test of another lighting layer, including heavy fog and more snow (had to take them in less than Full-HD through "Play" mode, because otherwise particle effect wasn't working)

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Vehicle graveyard looks like it could be a fun place to fight over, with infantry ducking between cover and a T-72 hiding among the wreckage.

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3 hours ago, John Wick's Dog said:

Vehicle graveyard looks like it could be a fun place to fight over, with infantry ducking between cover and a T-72 hiding among the wreckage.

This is exactly why desert T-72s are burned, while woodland ones are not :P

 

Totally not me just being lazy. 146% planned feature for the forces owning the land :P

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Another update, this time with screenshots that are hopefully going to get featured in the Wrench again :P  and some little extra on the top
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