Jump to content
Pharanaiton

Small urban map/make hole in wall

Recommended Posts

Posted (edited)

I would love to see the abbility to use a sledgehammer to create openings in walls like you see in a devastated Syrian city for example.

A map that would capture the real extend of debree and rubble that war creates. Making a hole in a wall to progress trough buildings is just a very essential thing when it comes to tight urban combat.

 

Edited by Pharanaiton

Share this post


Link to post
Share on other sites

Destructibility of the environment is a real heavy thing to put in a 80 or more player game. Everybody will have to get the exact same holes in the wall at all times or there will be desyncs and in general takes a load of bandwidth to communicate between server and users.

Share this post


Link to post
Share on other sites
10 hours ago, Thegreenzzz said:

It might be a balance thing but, this would give the unconventional forces a new tactic

it's a technical issue

as nice as it would be to have R6:S level destruction in a 100 player game it just isn't possible

Share this post


Link to post
Share on other sites

Can you keep performance up by just making specific locations only of a destructable kind? Let's say like only these few areas on these few walls, or doesn't it work like that?

 

On 12-3-2019 at 2:31 AM, Hotpokkaminny said:

as nice as it would be to have R6:S level destruction in a 100 player game it just isn't possible

What is like the main feature/key aspect in what makes this impossible? The desync, is it because of process power/speed or internet speed?...

Share this post


Link to post
Share on other sites
35 minutes ago, Pharanaiton said:

Can you keep performance up by just making specific locations only of a destructable kind? Let's say like only these few areas on these few walls, or doesn't it work like that?

 

What is like the main feature/key aspect in what makes this impossible? The desync, is it because of process power/speed or internet speed?...


If a game plans to have major destruction, you have to plan and build your game & it's features around it - So you allow that server side room for it to be viable, which unfortunately means you can't have a tonne of excellent other features, as well as higher player counts without sacrificing performance and the amount of destruction you want.

Destruction of buildings/objects have to be replicated on all clients, through the server - Which for Squad means, it would have to be done across 80 clients(soon to be 100) - On top of players, vehicles, deployables, wrecks, bodies, explosions, smoke needing to be replicated as well etc Then there's other things that hog up server performance like hit registration, ballistics, damage systems etc So you could imagine how buildings and objects blowing up all over the map could put a strain on things.

In saying this, minor destruction can be a possibility for large scale games, it's just a matter of, if there's performance room available after all major features and systems are added to the game, which decides if they can be added. You dont really have to plan your game around minor destruction. We currently have minor deployables destruction in Squad - And OWI have stated they do want something like destructible doors for breacher kits to be able to utilize. It's just a matter of, after everything important is added, can they add it with minimal performance impact, and if not can they optimize it enough to make it have a small impact on performance.


 

Share this post


Link to post
Share on other sites

Alright, so let's take Battlefield and it's destruction. It works very well in that game because their Frostbite Engine was designed with destruction in mind from the very core, and Battlefield's map assets were design with that in mind aswell. If you want a game to have destruction like that, you need both an engine being able to fully support it, and your game design and assets need to be centred arround it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×