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shipidge

Ranking System?

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I've had this suggestion in my mind recently and I thought it could be implemented into Squad in the future.

 

The ranking system should not be placed with the mindset of a COD/BF player (which is extremely toxic imo). I was thinking the ranking system should work like something from Halo 3 or Halo: Reach. Throughout your hours of game play, you climb the ladder and earn a rank insignia that appears next to your IGN in the scoreboard. The difference with this ranking system is that you earn NO collectibles of any sort (weapons, kits, boxes, etc bullshit). The very purpose of this ranking system is to simply allow people to tell who is experienced and who is not. But what worries me is that the implementation of a ranking system will encourage and develop a toxic form of individual behavior within players, causing them to abandon teamwork and place # of kills as a priority to earn a high rank and show it off like a badge of honor.

 

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Just to clarify, this was the Halo 3 ranking system. This is what I am trying to go for and suggest.

 

What do you guys think? Bad idea?

 

 

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People here will freak out because they have a really narrow minded perception of how ranking systems can be implemented.

 

I think a form of ranking and reputation system is vital to a social game like Squad.

 

egg

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2 hours ago, shipidge said:

I've had this suggestion in my mind recently and I thought it could be implemented into Squad in the future.

 

The ranking system should not be placed with the mindset of a COD/BF player (which is extremely toxic imo). I was thinking the ranking system should work like something from Halo 3 or Halo: Reach. Throughout your hours of game play, you climb the ladder and earn a rank insignia that appears next to your IGN in the scoreboard. The difference with this ranking system is that you earn NO collectibles of any sort (weapons, kits, boxes, etc bullshit). The very purpose of this ranking system is to simply allow people to tell who is experienced and who is not. But what worries me is that the implementation of a ranking system will encourage and develop a toxic form of individual behavior within players, causing them to abandon teamwork and place # of kills as a priority to earn a high rank and show it off like a badge of honor.

 

1000?cb=20100425205734

Just to clarify, this was the Halo 3 ranking system. This is what I am trying to go for and suggest.

 

What do you guys think? Bad idea?

 

 

Yes. Great idea. I've got 4k hours in the game so retroactively promote me to 4 star general with oak leaf clusters. I want some medals too for the Dr. Hammer and Bloodbath campaigns...

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Has been suggested multiple times, in multiple formats and in multiple forum posts by a wide variety of people.

It was a no from the devs, try to search the forum first before you post.

 

Inbe4 this gets locked.

 

Edited by oTec

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The inherent problem with these kinds of ranking systems is that they don't reflect what they are intended to. There's no game I can think of where I have ever gone "Oh, this guy is a rank X, that must mean he's good". No. It just means he's accumulated the necessary stats to unlock a badge. It doesn't actually say anything about that person's capabilities

 

 I've played with people who have SL'd for ages who still don't grasp the most basic concepts of Squad, people who play armor all the time and still manage to lose every vehicle they get their hands on. Any kind of in-game stats you choose to use(Time played, time SL'd, K/D, time in vehicles, etc.) will fail to actually gauge the capabilities of that player, which means that nobody's going to pay any attention to those ranks as they're completely inaccurate. It's like trying to decide the best performing squad in a match by looking at the scores.

 

A ranking system in itself may not be bad, but a simple stats driven one will never be able to be a true representation of that player's experience and abilities. That's why I have previously suggested a player-driven ranking system in which nothing has any inherent value, so the value comes from what the players put into it.

 

 

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Some guy with a 1000 hours might be absolute shit, a guy with 5 hours could be a prodigy. Only thing this encourages is the whole "I'm better than you because I have a higher rank" shit.

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Ranking is a good idea i really think it is.And having ranking will not make this game BF or COD like just because it has ranking.

And for all of you that say it will bring “i have higher rank then you” like we aready do not have it i have more points i had more kills i have more hours and so on.

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Only way I would see it as a way to go is your ticket value is based on your rank pay grade.  Longer you been playing the more your worth, after a 100 hours you should be Hitting the E2, Give Clan players a W rating, Put the devs on O rating.  At the end of the day what are you be after achieving with having ranks are you hoping to give and advantage or disadvantage.   

 

Pay Grade Insignia Rank Abbreviation Classification 2017 Pay Range
E-1 No Insignia Private PVT Enlisted Soldier $1,600 per month
E-2 Insignia of an Army Private Second Class Private Second Class PV2 Enlisted Soldier $1,793 per month
E-3 Insignia of an Army Private First Class Private First Class PFC Enlisted Soldier $22,630 - $25,510per year
E-4 Insignia of an Army Specialist Specialist SPC Enlisted Soldier $25,067 - $30,427per year
E-4 Insignia of an Army Corporal Corporal CPL Noncommissioned Officer $25,067 - $30,427per year
E-5 Insignia of an Army Sergeant Sergeant SGT Noncommissioned Officer $27,338 - $38,794per year
E-6 Insignia of an Army Staff Sergeant Staff Sergeant SSG Noncommissioned Officer $29,840 - $46,220per year
E-7 Insignia of an Army Sergeant First Class Sergeant First Class SFC Noncommissioned Officer $34,502 - $62,010per year
E-8 Insignia of an Army Master Sergeant Master Sergeant MSG Noncommissioned Officer $49,633 - $70,787per year
E-8 Insignia of an Army First Sergeant First Sergeant 1SG Noncommissioned Officer $49,633 - $70,787per year
E-9 Insignia of an Army Sergeant Major Sergeant Major SGM Noncommissioned Officer $60,631 - $94,136per year
E-9 Insignia of an Army Command Sergeant Major Command Sergeant Major CSM Noncommissioned Officer $60,631 - $94,136per year
E-9 Insignia of an Army Sergeant Major of the Army Sergeant Major of the Army SMA Noncommissioned Officer (Special) $60,631 - $94,136per year
W-1 Insignia of an Army Warrant Officer 1 Warrant Officer 1 WO1 Warrant Officer $35,597 - $61,510per year
W-2 Insignia of an Army Chief Warrant Officer 2 Chief Warrant Officer 2 CW2 Warrant Officer $40,554 - $67,687per year
W-3 Insignia of an Army Chief Warrant Officer 3 Chief Warrant Officer 3 CW3 Warrant Officer $45,828 - $80,392per year
W-4 Insignia of an Army Chief Warrant Officer 4 Chief Warrant Officer 4 CW4 Warrant Officer $50,184 - $93,478per year
W-5 Insignia of an Army Chief Warrant Officer 5 Chief Warrant Officer 5 CW5 Warrant Officer $89,233 - $116,770per year
O-1 Insignia of an Army Second Lieutenant Second Lieutenant 2LT Commissioned Officer $36,418 - $45,824per year
O-2 Insignia of an Army First Lieutenant First Lieutenant 1LT Commissioned Officer $41,958 - $58,068per year
O-3 Insignia of an Army Captain Captain CPT Commissioned Officer $48,560 - $79,002per year
O-4 Insignia of an Army Major Major MAJ Field Officer $55,231 - $92,218per year
O-5 Insignia of an Army Lieutenant Colonel Lieutenant Colonel LTC Field Officer $64,012 - $108,752per year
O-6 Insignia of an Army Colonel Colonel COL Field Officer $76,784 - $135,936per year
O-7 Insignia of an Army Brigadier General Brigadier General BG General Officer $101,257 - $151,283per year
O-8 Insignia of an Army Major General Major General MG General Officer $121,860 - $175,676per year
O-9 Insignia of an Army Lieutenant General Lieutenant General LTG General Officer $172,224 - $186,998per year
O-10 Insignia of an Army General General GEN General Officer $15,583 per month
O-10 Insignia of an Army General of the Army General of the Army GA General Officer $15,583 per month

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Halo 3 had a good system, that accounted for experience and talent.

 

Not everyone who plays for a long time is good, and not all new people are bad. 

 

ELO and ladders would be perfect!

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6 hours ago, Mitya76rus said:

It is not necessary to transform the squad in the shit type of COD or BF

I literally said I was not going for that kind of toxic system.

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I like the idea as long as it's done well - my own take on it would be to 'rank' players in whatever way according to wins and losses only. Yes, you could play well and lose (and cry) but maybe it would improve game play - fewer folks sitting back doing too little and even more fun in close matches. Don't we all feel a little more excitement when there's something to be gained/lost? 

 

If you don't like ranks, pay no attention to them and let those that do enjoy their bit of fun. No one has to miss out on anything - and there's always the mute button for rank bores. 


Also - it might grow the user base and everyone wants Squad to be even more successful.

Edited by Chris Tud

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Time played =/= how good someone is, though.

Edited by Chompster

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On 2/14/2019 at 3:56 PM, Chompster said:

Time played =/= how good someone is, though.

But it does show experience level 

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I've generally been in the no rank camp, and am broadly still there. Anything that has the potential to make new players feel alienated or create an us vs noob vibe I am against, given how toxic some players are even they think they are something special. I'd consider supporting very well thought out implementations, but am happy without. Equally, competency badges are an idea; not proof of brilliance but an easy way to show investment has taken place in FT or Squad leading,  commander role, AT etc - so there might at least be a way to see if someone *should* be familiar with it, at least. 

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This what we used to have at NovaWorld (We lost all our Stats 2013)...I must admit here,I was obsessed by my Boom HeadShots Stats. Those were the days!

 

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There are a few concerns of mine regarding implementing an effective ranking system that should be addressed in order to actually make it worth while. (Which I am not of the opinion would be)

 

1. Using military ranks is not helpful. Squad is, as the name suggests a Squad level game (Section to us Brits and commonwealth) a section or Squad is led by a JNCO typically a full Corporal or a Sergeant in the American case. The Second in command is a Lance Corporal and the remainder are privates. How would using a military ranking system be true lt reflective when you have three colonels and 5 warrant officers in a squad? It’s just strange and would kill off anything close to immersion. Ultimately a bad thing IMO.

Furthermore, there are plenty of Corporals who would have better weapon handling, tactical awareness and leadership ability than a full colonel or even a Major, because officers tend to be focusing on big handful movements and framing a whole battlefield, the level we are playing at is that of a platoon + (reinforced).

 

Point being, rank isn’t reflective of effective soldiering skill and that’s what is being suggested as an accurate measure of individual players.

 

An alternative? I’m not sure, but I wouldn’t use actual military ranks.

 

2. Getting anybody to SL as it is, is a difficult enough task. If we add another layer of percivied ‘eliteness’ people will shy away from stepping forward into leadership roles because they will assume the higher ranking guys will make and lead Squads. But it is those new people who should be encouraged to take a stab at leading if they want to, lord knows it’s desperately needed within the community.

 

Just by two pence. Not that anybody asked me. 

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the mental gymnastics some of you people go through lmao

no rank isn't directly correlated to skill but it does show experience which obviously is related to skill

it doesn't need to be some convoluted ELO bullshit, just a normal linear ranking system would be fine

would also cut down on clan stacking


Moderator Edit: Removed unnecessary remark.

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These ranks wouldn't do anything at all tbh. All it would do is give assholes more confidence if they happen to have 200 more hours than the person they want to talk down to. "I got this rank so i've been playing longer and/or better than you, so my plan is obviously better than yours" -SL to other SL.

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On 2/18/2019 at 4:02 AM, Guan_Yu007 said:

These ranks wouldn't do anything at all tbh. All it would do is give assholes more confidence if they happen to have 200 more hours than the person they want to talk down to. "I got this rank so i've been playing longer and/or better than you, so my plan is obviously better than yours" -SL to other SL.

it's preferable to the clan stacking meta and also gives admins the tools necessary for autobalance

Moderator edit; Removed unnecessary conversation.

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Don't be a *** and overgeneralize or make false assumptions such as that only the scandinavians and germanics are against ranks. Contribute to the discussion instead of derailing the thread by "shitposting". We are here to talk about ranks not who supports them and who opposes them.

 

To everybody else in this thread I would like to ask what ranks contribute. So far I've mostly seen something about seeing who has more hours in the game and possibly using it to pick squad leaders or seniority. Which I have seen others poke holes in to quite ferociously and add multiple problems that I have not seen addressed yet.

 

IMHO at the moment it just seems like bragging rights, and a idea that would completely unbalance the game by adding ticket values to perceived time spent on the game.

 

Furthermore it seems that there are general expectations set if someone has a high rank in the game if it would be implemented such as taking squad leader roles and being more knowledgeable about the game (though the game changes a lot so somebody who played tons early on could have outdated knowledge to pass on and thus his seniority is voided of experience).

 

And I believe there was a point about vehicle use where more "experienced" members would get a VIP ticket to ride the tank or something. Which I myself are fundamentally opposed to as brilliant players could be left out in the dust to do nothing unless nobody else wants to play the asset and thus possibly depriving them of the experience that is supposedly needed to play it. Sure it's a shame if the tank is lost but new players also got to learn somewhere how to use those things as there are no tutorials for this kind of shit.

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I have cleaned the thread a little, keep on topic please. Keep opinions and personal thoughts on demographics out of it.

Fuzzhead mentioned something about a ranking system in their AMA.

"This is something that devs are a bit divided on when it comes to specifics, but most of us believe that there is probably a way with a clever implementation that ranks / progression could significantly benefit gameplay and player experience. We definitely would like to have something like that, we just don't have it implemented yet. Our hope is to make the general system for it so we can use it for both Squad and for future games, but it definitely won't be ready at launch.
 

There are a few ideas that I think it would be worth exploring with the system. First is potentially the idea of a "recommendation system" (either for SL's or regular players), and providing rewards for good behavior. The second is finding some way for a ranking system to reward people working together, more a focus on teamwork score in that sense, since ultimately it is the core pillar of the game."

 

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