Jump to content
Hattrick

Redeploy From Main Base

Recommended Posts

Hi, I've been playing squad for a decent amount of time and one of the more annoying trends in the game is players abandoning vehicles, specifically logis, on the battlefield. The issue is of course to return the vehicle you have three options: send the person back and have them wait for a ride with another vehicle (boring for the player), have them kill themselves to respawn (annoying and unrealistic, they have to stare at a screen for two minutes) or run (that's a no from me dog #RunningSimulator2019).

The solution is really simple. Allow units at main base to redeploy to any fob or their squad's rally point. There should be no punishment for this and a very small wait time e.g. 10 seconds.

 

This will allow the team to use logis to their full potential, make it easier to come back from losing a FOB, and not punish players willing to drive logis. 

Share this post


Link to post
Share on other sites

How about, instead of leaving to logi in main, you get supplies with it and then leave it at an active fob???

You're back at the frontline, the logi is easily picked up by someone else and you've got supplies. Solves evry problem without the need for unrealistic redeploy features.

Edited by oTec

Share this post


Link to post
Share on other sites

I don't see players taking the time returning logi vehicles to main when they can leave them at their fob ready for another logi run. They also use transports to shuffle around the battlefield. The trouble comes when they're squad wiped with no rally and the vehicle way out in the middle of nowhere.

 

No one is really going to take the time to return vehicles to main to then redeploy.

 

I have a few times inadvertently spawned at main and would of loved the option to redeploy at a fob/rally though.

Share this post


Link to post
Share on other sites

This suggestion has come up a few times and I'm absolutely for it.

 

Whenever I'm in a squad that places a slightly risky FOB to assault an objective we end up either leaving the Logi somwhere out of the way, then if the assault goes badly we've lost it, or destroying it. Having one person return the logi and redeploy would be a perfect solution in my eyes.

Share this post


Link to post
Share on other sites

leave it as is please.

Share this post


Link to post
Share on other sites

The issue is when the fob is overrun and you lose access to the logi. In some games this will happen to every logi and the team is out of luck. By no means am I saying they should enforce the return of the vehicles, simply add a feasible way to do it. I don't believe you if you say you've never had a game where all the logis are spread about the map.

 

On 06/02/2019 at 3:44 AM, Major Trouble said:

No one is really going to take the time to return vehicles to main to then redeploy.

So you think people are willing to drive to base and back for a logi run but not just to base?

 

Also, how is redeploying any less realistic than troops magically spawning in on RPs/FOBs?

 

 

Edited by Hattrick

Share this post


Link to post
Share on other sites
3 hours ago, Hattrick said:

 you think people are willing to drive to base and back for a logi run but not just to base?

Yep. Logi run is the necessary evil and can be somewhat exciting trying to get back undetected and provide the resources to aid your team. Returning a vehicle is just a boring trip to put the vehicle back in the pool while the rest of your squad moves on for some fun.

Share this post


Link to post
Share on other sites

if your fob is overrun then you have failed and should be punished. loss of tickets and assets as well as the spawn is a good punishment.

 

if you are defending well you will see it is about to happen and recover any assets in time.

you can tell usually by pressing M and watching the little icons go transparent. "is the fob under attack?" Yes = drive logi away.

 

HINT

There are 2 kinds of FOBS:

  1. Hidden; don't build giveaways to fobs which are not being actively defended. Minimal if any additions to the HAB and ammo crate. Obscure the path back to the FOB by placing it in a location which forces the sheep to navigate around it in cover. Place the minimum and keep the logi full and safe.
  2. Active; defend it. but not from near it, if the enemy get near it you arent doing it right. Use the whole build radius as a minimum perimeter. if your rally is near any other spawn it is in the wrong place sort that out first.

Share this post


Link to post
Share on other sites
19 hours ago, Major Trouble said:

Returning a vehicle is just a boring trip to put the vehicle back in the pool while the rest of your squad moves on for some fun.

Just because you seem unwilling doesn't mean others are. If it isn't used very much that's fine, it would be nice to have the option.

 

14 hours ago, suds said:

if your fob is overrun then you have failed and should be punished. loss of tickets and assets as well as the spawn is a good punishment.

It's simple risk versus reward. Leave the logi and risk it or have someone do the drive back and have them out of the fight temporarily to keep it safe. It adds another layer of depth.

 

14 hours ago, suds said:

if you are defending well you will see it is about to happen and recover any assets in time.

you can tell usually by pressing M and watching the little icons go transparent. "is the fob under attack?" Yes = drive logi away.

Okay sure, but drive the logi where? In some cases there are no SLs ready to put down another FOB and no FOBs currently. So the driver just hides away and waits for 10 minutes for someone to be ready? Why not let them bring it back to base, redeploy into the action and if another squad wants to set up a FOB the logi is ready to go in main?

 

Also you can often see people who accidentally spawn main and decide to run to front lines. This mostly happens to newer players and they have the option of running or their squad suggests they kill themselves. Good first experience. Would help these lost people as well.

Share this post


Link to post
Share on other sites
5 hours ago, Hattrick said:

Just because you seem unwilling doesn't mean others are. If it isn't used very much that's fine, it would be nice to have the option.

It's not just me though. I would expect a majority of players who sat down to play a tactical fps game would dislike taking time out to return a vehicle to main. There are other games out there that cater to truck driving and deliveries much better than Squad does. I would expect players that enjoy that aspect would be playing those games instead.

Share this post


Link to post
Share on other sites
1 hour ago, Major Trouble said:

It's not just me though. I would expect a majority of players who sat down to play a tactical fps game would dislike taking time out to return a vehicle to main. There are other games out there that cater to truck driving and deliveries much better than Squad does. I would expect players that enjoy that aspect would be playing those games instead.

I think a lot of players don't really mind the idea of taking an empty logi back to main, what they don't want is to become the 'logi-guy' because once they get back there's not much to do but either kill themselves and wait one and half minutes or continue doing logi runs for the whole game.

Share this post


Link to post
Share on other sites

I like the idea behind it but since we got persistent ammo it wont work i guess.

Share this post


Link to post
Share on other sites

Probably not likely to happen, as a lot of the effort into revising spawn and rally points was to avoid "teleporting" around the map. We're looking at some ideas for handling abandoned vehicles (nothing solid yet), but you're likely going to be better off coordinating with your logi drivers a little more actively for now.

Share this post


Link to post
Share on other sites
13 hours ago, Gatzby said:

Probably not likely to happen, as a lot of the effort into revising spawn and rally points was to avoid "teleporting" around the map. We're looking at some ideas for handling abandoned vehicles (nothing solid yet), but you're likely going to be better off coordinating with your logi drivers a little more actively for now.

Thank you.

Share this post


Link to post
Share on other sites

In a "realistic" sense of war. A logistics run is a convoy. Not one truck and one man. If a server has the people and an awdosme SL starts a Logi team. Said SL should bring a gun truck or escort vehicle! Otherwise you already know one man and a logi is a high risk tactic already!

Share this post


Link to post
Share on other sites

Logistics in public games is hit and miss..there have been suggestions to create a logistics specific class that can only take logis..but there is freedom atm to be a logistics unit and convoy , no one really does it ...  with every squad leader able to build and no one really doing base runs its likely to remain the same.

 

Choppers are coming so I guess there will be fast transport from main if there is dedicated pilot class ... 

 

put separate tickets for vehicles and lose a ticket for every minute a vehicle is not within a specific range of a fob or rally without crew (as they will be used for supplies) ...  this will eat into the teams ability to use larger vehicles,  ... and the vehicle in question can be directly attributed to a specific squad... so people can yell at them to retrieve it or blow it.

Edited by embecmom

Share this post


Link to post
Share on other sites
On 2/5/2019 at 2:30 PM, Hattrick said:

The solution is really simple. Allow units at main base to redeploy to any fob or their squad's rally point. There should be no punishment for this and a very small wait time e.g. 10 seconds.

 

Without a spawn penalty at main, everyone facing a long respawn wait at a forward spawn point, would spawn main, then immediately spawn again forward. 

 

I've made the suggestion before, if you're driving a vehicle for a minimum of say 45 seconds, and you return it to main, you, and only you, can then respawn forward without penalty. This would eliminate the time penalty for returning vehicles, and hopefully, reduce the amount abandoned. 

Share this post


Link to post
Share on other sites

This isn't a respawn problem so much as a logistics problem. Solve the tedium of logistics and this problem will solve itself. Lots of great ideas were thrown about here a while back. Logistics needs to evolve to a semi autonomous state. That will also allow maps and battles to get even larger as a bonus.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×