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Hello! I'm quite a new player and though I currently got little of gameplay, I got in to the range, and I knew I liked the game.

Here's what I got out of the game, stuff I think are great, but also could use something more. New to the game, not new to military stuff and MilSim in general.

 

- The Sound Design. It is great, sounds like the weapons and explosions really have kick in them. I do think the game could use an ear protection system, like active ear protection if that is not too much to program. Active ear protection being meant to dampen the sound when the decibels when they get too high, and others could have ear plugs or no ear protection at all.

 

-Player movement. The player movement is solid, though you could use just a tiny bit more speed, somewhere like 2-5% in the current content build ID: 3396105.

Plus maybe a weight system in addition. The characters seem to be having a bit of overweight underneath all the gear they have including weapon. Sure 2-5% is a really small amount, but I do think a soldier could move a bit faster than that.

 

- Customization. I was hoping that we could get more customization. It does seem to be a bit lacking if I'm honest. Some sides of course don't have the same amount of gear and such available as US, UK or Russia, but those sides would do well with the customization options. Lighter gear, such as chest rigs and such should in my opinion be available for the previously mentioned teams. Balaclavas are also often used by militaries, so that is also what I would like to have.

 

In addition to the Customization could open the weight system. Gear obviously weighs you down, most of the weight comes from the bulletproof vests. Changing them around would be nice, to a JPC or a Chestrig with just a covert vest with NIJ Level IIIA plates. I realize designing them would be difficult, but that would just be great if we had those abilities. These modern bulletproof vests are fairly new inventions relative to warfare itself, but men aren't sent without protection on the field.

 

- Gunplay. The Gunplay in this game seems pretty good. I look forward to what new stuff happens.

 

 

See you on the battlefield!

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Some people already have difficulties identifying teammates from enemies. So customisation would only cause further issues for those people. The percentage of speed you gain would be detrimental to squad operations as you would slowly but surely get seperated from the group, forcing either you or the other faster ones to slow down once in a while to keep the formation going. TBH the slight speed increase you gain is not worth the coordination loss.

 

Additionally if you really want to go customisation I would recommend Insurgency, but really player model characters shouldn't be customizable or if at  least only customizable in 1 or 2 ways.

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I do mean pretty small changes in customization, such as different vest for lighter set possibility, or a choice of different sights for the gun. (I really like the Elcan Specter DR 1-4x with a 1x "Iron sight" on the Elcan itself) The Elcan would be good to have on an M4 or an AK. Picture below:

Image result for Elcan specter DR

An expensive sight, but well worth it.

 

As for maneuvering with a squad.

Tight knit groups don't get separated, and a military unit is meant to be able to move together. Same camouflage obviously stays.

 

And lastly on the Insurgency or Insurgency Sandstorm. I really do not find the maps appealing in most cases, and as you did mention its customization, there might be too many ways you can customize in that game.

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In this game through you mostly play as a conventional fighting force, as as such there is layer upon layer of standardisation. The only people who can actually get their own gear are special operators, not the frontline grunts that w are playing as. So different types of vests and scopes shouldn't even be a thing in this game if you play as a conventional force. Then again having iron sights altogether for conventional forces is breaking this as well.

 

You may say that tight knit groups don't get seperated. I grant you that people who actually pay attention don't get seperated as much as normal squads. But if you're marching long distances as is the case in the game then the marginal speed increase will force the leading soldiers to either slow down or stop completely for the rest to catch up. This is annoying for the speedy guy who has to slow down or stand still and wait. And the rest of the squad that has to force the other guy to wait for them. For example you could start running in a direction all together in a scattered group formation but eventually over time and distance it will degrade to a conga line due to some people running faster than the others.

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Running speed at least could be faster, and sideways moving as it is really painfully slow. It could be better in my opinion to speed up the sideways movement with shift if that makes sense. Essentially turning your lower body to the way you are moving, while your gun faces the door you are trying to get through in just a second.

 

I do agree with the walking speed, it's fine I suppose. That be fair.

You also don't run much while in formation, until it's time to fight really or you gotta go fast.

 

You really got to pay attention to the formation. There is a saying "Quietly good will come" in my country, which means basically patience will get stuff done much better than rushing, though certain pace is good to keep up so things don't halt.

 

 

On a fairly semi-related note: There is no peer-to-peer servers for shooting range is there? I have not been able to find the possibility, and I would really like to have around 10 people on one server try to practice the stuff. It'd be better in my opinion, compared to like renting a server I suppose.

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Checking Through the customization now: I realize there is more sights available.

 

Damn, this game is pretty massive.

 

Though I do think some other sights could work in this game, and you should be able to pick a sight on any available 'class' even though we act pretty much as a standardized unit. You can though if you have, use your own sights to my knowledge, if they are according to standards and at your own risk I suppose that's what it's called.

 

And I do stand by with the sideways movement and running speed, that it could be faster. I also realize I should have specified.

Though you've brought good points really.

Edited by Devyx

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They lowered the movement speed in general when they added in vehicles. It used to be you could run across the map in a couple of minutes. But the vehicles should have the function of quick travel now so they lowered the movement speed (through the running was quite cheetah like).

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Yeah, don't think that would be necessary, to just leap across the maps. Now they just seem to have a lot of extra weight to the characters is all. Slight changes of course.

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an Encumbrance system would be nice, and realistic - missed it in games since the JO days.

 

Customisation <should be removed form all team-based objective games (imo)>- probably not what you are thinking of but here goes; customisation of Load-out only, would be frikn awesome and of course would naturally be tied to an encumbrance system.

 

now when i say customisation of Load-Out, i mean Load-Out selection from a list of pre-defined standardised weapons (and Items) suitable for the game and it's intended style and play, but no swapping of items on weapons, or uniforms or colour stuffs. so a choice of 2-3 M4's with different sights (as currently iirc), or choose to wear body armour(or not), how many nades of what type you actually want to carry - those sorts of things. so you can select different per-slot and effect your Encumbrance, but have no control over 'micro' customisation of the Items themselves.

 

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Conventional forces however dictate the gear that a soldier gets, which comes with body armour, a rifle and several other things that the soldier is sure to need/get. The only real side that can use a loadout system is unconventional forces such as insurgents and militia, as these are not standardized they take what they can get, however if one single items that is available is objectively better than any other then everybody will kit out with that like a conventional force. so if you're doing loadouts (for unconventional forces that is) then you need to limit the customisation to certain number of the same weapon or gear pieces.

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