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LaughingJack

SDK: AAS not working

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Hi all,

 

So after updating to V12 my test-map AAS setup does not work anymore.

I can't find the SQAASCaptureZone component anywhere - am i missing it? or has it been replaced, along with the old AAS stuff (coz RAAS?)?

with the new updated EPIC launcher there is now no "verify" option either.

 

thanks in advance :)

 

Edited by LaughingJack

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Have you tried opening another map and checking it it out? I know my gamemodes stopped working until I rebuilt them.

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i will try that, thanks mate :)

 

tho the last time something like this happened i just "verified" the SDK a few times and fixed it but alas that button is now gone.

i was actually surprised how little of mine got broken this update.

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@Gatzby: ahoy there mate, i'm still having issues with this, dunno what to do:

 

So i tried to load Kohat, to see if AAS is broken for me in there as well, and this happened >

As you can see i gave up even trying to load it to find out.

i have replaced all the SQCaptureZones's and the SQAASLattice - still cannot find the SQAASCaptureZone(Component) to add to the Main bases.

AAS is still not working for me and i don't know why.

 

Given the other issues i appear to be having (in the other thread above), could someone please advise me weather i should reinstall the SDK from scratch, or if there is actually a way to Verify the install (given this is not an option in the launcher any more).

 

cheers!

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12 hours ago, LaughingJack said:

@Gatzby: ahoy there mate, i'm still having issues with this, dunno what to do:

 

So i tried to load Kohat, to see if AAS is broken for me in there as well, and this happened >

As you can see i gave up even trying to load it to find out.

i have replaced all the SQCaptureZones's and the SQAASLattice - still cannot find the SQAASCaptureZone(Component) to add to the Main bases.

AAS is still not working for me and i don't know why.

 

Given the other issues i appear to be having (in the other thread above), could someone please advise me weather i should reinstall the SDK from scratch, or if there is actually a way to Verify the install (given this is not an option in the launcher any more).

 

cheers!

The "verify" button will only show up if you delete something maybe?

 

As far as the lattice goes do you have everything in one map?

 

 

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SDK v12 is, generally speaking, out of date. There should be an update coming soon to bring it up to 12.2. Zak was able to make some fixes before the holiday, but wasn't able to get them deployed. They'll have to go through Epic's verification process once they're submitted.

 

If you think you're hitting something different/new, I'd encourage you to drop a report in #sdk-bug-reports on the Modding Hub discord.

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On 10/01/2019 at 9:41 AM, Zylfrax791 said:

The "verify" button will only show up if you delete something maybe?

 

As far as the lattice goes do you have everything in one map?

 

 

1. not sure - interesting though.

2. yep. previously working map and AAS setup

 

On 11/01/2019 at 2:31 AM, Gatzby said:

SDK v12 is, generally speaking, out of date. There should be an update coming soon to bring it up to 12.2. Zak was able to make some fixes before the holiday, but wasn't able to get them deployed. They'll have to go through Epic's verification process once they're submitted.

 

If you think you're hitting something different/new, I'd encourage you to drop a report in #sdk-bug-reports on the Modding Hub discord.

thanks mate, much appreciated. and i will drop that report as well.

 

cheers!

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Posted (edited)

well v12 update didn't fix it for me - here's the weird bit tho; i had the (AAS)objects in the map and visible but the outliner showed no path for them at all, and searching contents found nothing either - they appeared to exist only in the map.

 

so, v14. all the bits appear to be back ... No, actually > , however the BP_CaptureZone has no perimeter; the "Main" one does. am i missing something again?

 

just realised; the AASGraph, i can't see where to add the elements for the zones (like in the old(?) Lattice)

Edited by LaughingJack

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re: the post above - i assumed the BP's were the new AAS bits as the C++ "SQCaptureZone" etc. still cannot be found in my content dir.

 

...

 

so i'm now assuming i am missing something - tho Verifying my install did nothing to make them reappear ("verify" is now back in the launcher).

 

 

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It's now done a different way, tho I can't get it to work 100%, I can get flags and but it doesn't seem to have any links shown in the map, even tho they are linked in what ever sub entity you add nodes and select the new capture bp.  I opened Chora and learned from that and same with TC but again I can't get it work properly - looks right in editor view but with PIE a large chunk of the hexs are no team or wrong team, but in edit they are set correctly IDFK.  I've already asked for more info on the new .mi file and it's details, so waiting on that - and we'll see if they make some guides/tuts - I might try and do something like opening, re-saving maps with the same gametype and flags, delete the Sub map and then add my own - do some name changes on map title and cap points, might be the only way, but might not work, could be the sdk was never really tested, IDK, getting info from them is "like pulling teeth"

Also handy info that's not anywhere on here, Folder called intermediate, in Squad\Squad delete that otherwise your mod won't compile.  

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thanks for the heads-up Elite ;)

On 7/5/2019 at 8:13 AM, EliteLurker said:

I might try and do something like opening, re-saving maps with the same gametype and flags, delete the Sub map and then add my own - do some name changes on map title and cap points,

i have also considered doing that - lotta work tho ...

 

 

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So, the naming is very important, should be name "00-US_main" and the next cap 01-CapName, 02-CapName etc, then 06-CapName, 07-RU_Main, also when linking the AAS - you need to go from US main to first flag then the next etc then Ru main, you can't go from RU main to cap then cap then to US main - it will fail to link them, I'll try to make a tut soon  - tho idk know how recreate it 100% - I still have to copy the trigger/volume box from another map.

I'll be making/re-making a few tuts, as well as posting a few that have showed up from other people who haven't posted them on here yet.

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So I've posted a tut on TC layers a few days ago and am awaiting it to be approved, tried to post another tut and I get 500 server errors so assume the first post needs to approved first  ¯\_(ツ)_/¯

OWI seem to want to make things as difficult as possible. 

Started a mapping tut, but I'll wait on a v15 SDK as enough things have changed that I don't want to make it  broken tut from day one also I already need to re-record what I already did as the mic was picking up a horrendous amount of popping etc. I would get a better mic but I'm broke AF.

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