Jump to content
Grump/Gump.45

Squad v12 and Project Reality 1.5 teamwork playlist training

Recommended Posts

Have yourselves a look at "Squad v12 and Project Reality 1.5 teamwork" playlist for training on YouTube, look it up on the search bar. It will improve your skills or teach you new skills that Karmakut himself uses to survive and lead giving him good footage. The playlist includes 20+ organized subjects from basic to advanced such as individual movement techniques, combat techniques of fire like grazing, plunging or probing fire. Individual Fieldcraft camouflage in detail, Troop leading procedures and considerations of METT-TC, a Close Quarters Combat(CQC) section by Vietnam Veteran Mike Mah, he describes the methods in how he survived many nights in a fighting hole with broken M16 and Ka-Bar knife in Vietnam. Much more to learn, check it out, save it in some way in favorites or on YouTube.

 Let others know about this learning tool with all the skills, apply what you can, learn from observations, demonstrations, turn each skill into descriptive orders based on situational needs to keep everyone alive with no mistakes made. This is intended to increase the knowledge, skills, teaching capability of each player and to further the immersion through by making player realism better. Learn to survive.

Edited by Grump/Gump.45

Share this post


Link to post
Share on other sites

For anyone who really wants to be good at this game, the very first rule to keep in mind is NOT to apply IRL tactics during gameplay, as most of them would never work. It's all about learning the map and knowning where to position yourself to maximize your impact on the game, rather than attempting to become a military wannabe tryhard. Unfortunately watching Youtube videos would not help to improve your performance drastically, despite that they might be entertaining. 

 

For instance, IRL the machinegunners need to stick with their team and cover their advance, in order to maintain good communication and avoid friendly fire. However, in Squad the scoped machinegunners can best assist their team by seizing an overwatch position from which he can intercept the enemies, so they would most likely be far away from other squad members, and this is doable thx to the always-working GPS and radios, and the fact that everything in more or less predictable in a game (like the direction and the strength of coming enemies).

Edited by Noobgamer

Share this post


Link to post
Share on other sites

Everyone knows there is only one strategy in Squad AAS. Play every match like its v9. Everybody rushes the central flag except for a few dudes in a transport who grab the neutral flags. Then the team that wins the wacky race engagement steamrolls the other out of position team all the way back to their main. Sometimes results may vary.

 

Luckily, RAAS has modified this learned behavior somewhat but maybe "Fog Of War" will fix the Mad Max mentality.

Share this post


Link to post
Share on other sites
2 hours ago, Zylfrax791 said:

Everyone knows there is only one strategy in Squad AAS. Play every match like its v9. Everybody rushes the central flag except for a few dudes in a transport who grab the neutral flags. Then the team that wins the wacky race engagement steamrolls the other out of position team all the way back to their main. Sometimes results may vary.

 

Luckily, RAAS has modified this learned behavior somewhat but maybe "Fog Of War" will fix the Mad Max mentality.

Good luck with that. Meanwhile i'll rush your 2nd flag with a full squad and wipe your single man, and bang, no more capping for you.

It heavily depends on the map, regarding distance to flags and cap size.

Share this post


Link to post
Share on other sites

I guess Noobgamer's squad always wins because they've never been mortared and then attacked by infantry, or maybe they've never been attacked from multiple flanks, or surpressed from one flank to expose them to another. Or maybe, playing in a Squad is not in their dictionary. But really, you can take these tactics in GTA:V and they would work. You can take them to laser tag and they would work and I recommend watching some of these videos to anyone who is interested in becoming an immersed Squad player that wants to become a lesser liability to their squad and team.

Share this post


Link to post
Share on other sites

Have cleaned this thread a little. The forums aren't a personal battleground, to insult who you wish, nor is it a place to get into flamewars. 

 

Time to agree to disagree, and move on.

Share this post


Link to post
Share on other sites
These Tips are my personal standing orders derived from Squad v12 and Project Reality 1.5 teamwork playlist for training. Look it up and save it on YouTube. They can be used as orders. You may have seen them in the in-game chat with me as commander before or heard one of my after game lectures.

-To avoid getting killed by CAS get under overhead cover such as trees, buildings, bushes, sheds, tall grass. Police up cover and exposure of nearby friendlies to prevent them from drawing CAS fire to your area.

-When attacking but not in contact take extra care to avoid exposing yourself, keep watch for enemy close and far but avoid over exposing yourself. Be eye level with your cover and target zones, use camouflage by peeking through foliage.

-Always divide the fire and attention of the enemy before, during and after a firefight. Don't bunch up, spread out far enough away so that you are not sharing any possible incoming explosive impact angles with friendlies.

-When using smoke do not throw it directly on your position or on bodies that need to be revived. Throw smoke between you and where the enemy could possibly be if you don't know, throw smoke where there already isn't cover to fill in danger gaps.

-To effectively use camouflage as a unit don't stick out your body or weapon, peek through the leaves like camouflage netting, move the least amount behind foliage to get clear picture of target zone. Police up each others camouflage to avoid being compromised

-When not compromised use unit fire discipline and use camouflage with unit. Do not fire unless you see the enemy see you, call out "hold fire, enemy on (compass bearing) watch him till we are out of sight."

-When setting up ambush use unit fire discipline and camouflage, police all that up with positioning, keep friendlies out of desired target zones. Once set with enemy in sight, hold fire, pick targets left to right corresponding with your position. Await command.

-Claymores have a 40-45 meter reach and 60 degree arc in PR. Use the full range and arc when placing, keep friendlies out of claymore target zones. To daisy chain place one claymore, re-arm fully then right click.
 
More of Grump/Gump.45 standard orders learned from Squad v12 and Project Reality 1.5 teamwork playlist

-When defending or awaiting enemy to ambush in woodland/jungle maps watch and listen for disturbance from birds. Birds can be used for early warning when they fly off, keep friendlies out of desired target zones to avoid disturbing birds.

-When defending thick jungle or vegetative terrain, use camouflage with unit, use the disturbance of birds. Set up foxholes within un-shared possible explosive impact zones 10-20 meters apart to cover each other in camouflage. Fire at the height of a man if paranoid.

-Look up the "Squad v12 and Project Reality 1.5 teamwork" playlist to learn 20+ useful skills to survive and be more effective. Subjects include individual movement techniques, combat techniques of fire, individual fieldcraft camouflage, artillery, METT-TC and a lot more.

-When defending suppress all area and point target zones of cover and concealment for enemy at the height of a man where no friendlies are till you have accurate visible signs of enemy to shoot.

-When moving as a unit divide the fire and attention of enemy even if they don't see you. Move from cover to cover 1-3 seconds in the open maximum, keep something between you and possible enemy angles.

-You job as an individual in a firefight, especially with a rifle is to stay alive and draw the fire and attention of the enemy repeatedly to keep your friends alive. You are to distract from one direction holding all the attention while enemy is hit from opposite side.

-As insurgents with iron sights weapons in cache defense, don't go looking for the enemy, don't go looking for close combat, let it come to you. Fire out at the height of a man through foliage or other concealment at distance to suppress enemy.

-For sappers in Insurgency, set up defensive positions with roadblocks around the cache for cover watching down roads/paths. Use these positions to watch and cover sappers going down then coming back and police up access to the minefields to prevent teamkilling.

-As a sapper placing IEDs, mines, claymore or other ambush devices do not place it in sight of enemy. Hide mines in trash on ground, grass, single clusters of grass poking out of pavement etc. Manipulate enemy movements with cellphone IEDs into trash IEDs.

-When going to place mines in enemy path as an insurgent sapper, move with either a medic for their rope with smoke and/or the insurgent grenade booby trap kit for his smoke and extra booby traps to place per trip into minefield. Sapper teams help minefield navigation in and out

-When placing mines, booby traps or stone mine markers always place them on the opposite side of cover from where enemy will come from. Place mines, trip wires, stones markers on friendly side of cover. Place them at minefield entrances.
 
THAT'S ALL FOR NOW FOLKS
Edited by Grump/Gump.45

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×