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Grump/Gump.45

Squad v12 and Project Reality 1.5 teamwork playlist training

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Have yourselves a look at "Squad v12 and Project Reality 1.5 teamwork" playlist for training on YouTube, look it up on the search bar. It will improve your skills or teach you new skills that Karmakut himself uses to survive and lead giving him good footage. The playlist includes 20+ organized subjects from basic to advanced such as individual movement techniques, combat techniques of fire like grazing, plunging or probing fire. Individual Fieldcraft camouflage in detail, Troop leading procedures and considerations of METT-TC, a Close Quarters Combat(CQC) section by Vietnam Veteran Mike Mah, he describes the methods in how he survived many nights in a fighting hole with broken M16 and Ka-Bar knife in Vietnam. Much more to learn, check it out, save it in some way in favorites or on YouTube. Become less of a liability to your squad and team, become more of an asset.

 Let others know about this learning tool with all the skills, apply what you can, learn from observations, demonstrations, turn each skill into descriptive orders based on situational needs to keep everyone alive with no mistakes made. This is intended to increase the knowledge, skills, teaching capability of each player and to further the immersion through by making player realism better. Learn to survive.

Edited by Grump/Gump.45

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For anyone who really wants to be good at this game, the very first rule to keep in mind is NOT to apply IRL tactics during gameplay, as most of them would never work. It's all about learning the map and knowning where to position yourself to maximize your impact on the game, rather than attempting to become a military wannabe tryhard. Unfortunately watching Youtube videos would not help to improve your performance drastically, despite that they might be entertaining. 

 

For instance, IRL the machinegunners need to stick with their team and cover their advance, in order to maintain good communication and avoid friendly fire. However, in Squad the scoped machinegunners can best assist their team by seizing an overwatch position from which he can intercept the enemies, so they would most likely be far away from other squad members, and this is doable thx to the always-working GPS and radios, and the fact that everything in more or less predictable in a game (like the direction and the strength of coming enemies).

Edited by Noobgamer

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Everyone knows there is only one strategy in Squad AAS. Play every match like its v9. Everybody rushes the central flag except for a few dudes in a transport who grab the neutral flags. Then the team that wins the wacky race engagement steamrolls the other out of position team all the way back to their main. Sometimes results may vary.

 

Luckily, RAAS has modified this learned behavior somewhat but maybe "Fog Of War" will fix the Mad Max mentality.

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2 hours ago, Zylfrax791 said:

Everyone knows there is only one strategy in Squad AAS. Play every match like its v9. Everybody rushes the central flag except for a few dudes in a transport who grab the neutral flags. Then the team that wins the wacky race engagement steamrolls the other out of position team all the way back to their main. Sometimes results may vary.

 

Luckily, RAAS has modified this learned behavior somewhat but maybe "Fog Of War" will fix the Mad Max mentality.

Good luck with that. Meanwhile i'll rush your 2nd flag with a full squad and wipe your single man, and bang, no more capping for you.

It heavily depends on the map, regarding distance to flags and cap size.

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I guess Noobgamer's squad always wins because they've never been mortared and then attacked by infantry, or maybe they've never been attacked from multiple flanks, or surpressed from one flank to expose them to another. Or maybe, playing in a Squad is not in their dictionary. But really, you can take these tactics in GTA:V and they would work. You can take them to laser tag and they would work and I recommend watching some of these videos to anyone who is interested in becoming an immersed Squad player that wants to become a lesser liability to their squad and team.

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Have cleaned this thread a little. The forums aren't a personal battleground, to insult who you wish, nor is it a place to get into flamewars. 

 

Time to agree to disagree, and move on.

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These Tips are my personal standing orders derived from Squad v12 and Project Reality 1.5 teamwork playlist for training. Look it up and save it on YouTube. They can be used as orders. You may have seen them in the in-game chat with me as commander before or heard one of my after game lectures or had me as squad leader in Project Reality. Follow the Demonstrations in the playlist to break down how the skill subject lessons fed each order.

-To avoid getting killed by CAS get under overhead cover such as trees, buildings, bushes, sheds, tall grass. Police up cover and exposure of nearby friendlies to prevent them from drawing CAS fire to your area.

-When attacking but not in contact take extra care to avoid exposing yourself, keep watch for enemy close and far but avoid over exposing yourself. Be eye level with your cover and target zones, use camouflage by peeking through foliage.

-Always divide the fire and attention of the enemy before, during and after a firefight. Don't bunch up, spread out far enough away so that you are not sharing any possible incoming explosive impact angles with friendlies.

-When using smoke do not throw it directly on your position or on bodies that need to be revived. Throw smoke between you and where the enemy could possibly be if you don't know, throw smoke where there already isn't cover to fill in danger gaps.

-To effectively use camouflage as a unit don't stick out your body or weapon, peek through the leaves like camouflage netting, move the least amount behind foliage to get clear picture of target zone. Police up each others camouflage to avoid being compromised

-When not compromised use unit fire discipline and use camouflage with unit. Do not fire unless you see the enemy see you, call out "hold fire, enemy on (compass bearing) watch him till we are out of sight."

-When setting up ambush use unit fire discipline and camouflage, police all that up with positioning, keep friendlies out of desired target zones. Once set with enemy in sight, hold fire, pick targets left to right corresponding with your position. Await command.

-Claymores have a 40-45 meter reach and 60 degree arc in PR. Use the full range and arc when placing, keep friendlies out of claymore target zones. To daisy chain place one claymore, re-arm fully then right click.
 
More of Grump/Gump.45 standard orders learned from Squad v12 and Project Reality 1.5 teamwork playlist

-When defending or awaiting enemy to ambush in woodland/jungle maps watch and listen for disturbance from birds. Birds can be used for early warning when they fly off, keep friendlies out of desired target zones to avoid disturbing birds.

-When defending thick jungle or vegetative terrain, use camouflage with unit, use the disturbance of birds. Set up foxholes within un-shared possible explosive impact zones 10-20 meters apart to cover each other in camouflage. Fire at the height of a man if paranoid.

-Look up the "Squad v12 and Project Reality 1.5 teamwork" playlist to learn 20+ useful skills to survive and be more effective. Subjects include individual movement techniques, combat techniques of fire, individual fieldcraft camouflage, artillery, METT-TC and a lot more.

-When defending suppress all area and point target zones of cover and concealment for enemy at the height of a man where no friendlies are till you have accurate visible signs of enemy to shoot.

-When moving as a unit divide the fire and attention of enemy even if they don't see you. Move from cover to cover 1-3 seconds in the open maximum, keep something between you and possible enemy angles.

-You job as an individual in a firefight, especially with a rifle is to stay alive and draw the fire and attention of the enemy repeatedly to keep your friends alive. You are to distract from one direction holding all the attention while enemy is hit from opposite side.

-As insurgents with iron sights weapons in cache defense, don't go looking for the enemy, don't go looking for close combat, let it come to you. Fire out at the height of a man through foliage or other concealment at distance to suppress enemy.

-For sappers in Insurgency, set up defensive positions with roadblocks around the cache for cover watching down roads/paths. Use these positions to watch and cover sappers going down then coming back and police up access to the minefields to prevent teamkilling.

-As a sapper placing IEDs, mines, claymore or other ambush devices do not place it in sight of enemy. Hide mines in trash on ground, grass, single clusters of grass poking out of pavement etc. Manipulate enemy movements with cellphone IEDs into trash IEDs.

-When going to place mines in enemy path as an insurgent sapper, move with either a medic for their rope with smoke and/or the insurgent grenade booby trap kit for his smoke and extra booby traps to place per trip into minefield. Sapper teams help minefield navigation in and out

-When placing mines, booby traps or stone mine markers always place them on the opposite side of cover from where enemy will come from. Place mines, trip wires, stones markers on friendly side of cover. Place them at minefield entrances.
 
THAT'S ALL FOR NOW FOLKS
Edited by Grump/Gump.45

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3rd post of Grump/Gump.45 standing orders/tips learned from Squad v12 and Project Reality 1.5 teamwork playlist for training with 20+ skills to learn. Mix all standing orders together as they are needed to survive.

-For especially Snipers/Marksmen/Spotters/Officers but all other kits can apply this as well... Sit well back from Field Of View(FOV) of windows, port holes, gaps, ledges in cover or concealment such as debris, trash, bushes, trees with low hanging foliage branches without sticking out or showing the muzzle of your weapon. Use obstacles on roofs/furnishings in buildings to background camouflage your silhouette and fire through gaps within if possible for concealment. Only expose yourself to what you are currently looking at through scope. Match the background color of your silhouette to a furnishing inside the building if possible.

-One technique used by Snipers/Marksmen to manipulate enemy movements, danger space awareness and other psychological based factors is fire past the enemy in cover either just out of angle of window/behind berm etc. making sure no bullet impacts near enemy to avoid triangulation. It buys more time to scan other compass bearings and target zone sectors while pinning them behind length of cover. Enemy may move into sight of windows set you fired through and through the building with to avoid impact. For Example fire through 2 windows on the same floor through the building where enemy is out of angle.

-For Snipers/Marksmen/Spotters/Officers doing surveillance for long periods of time, or for anyone in woodland/jungle combat or playing Whack-A-Mole with your enemy in the desert. It helps to reduce eye fatigue by blinking one eye at a time. This way you avoid missing target/intel opportunities by having one eye open always even for the split second you blink.

-As a Sniper/Marksmen/Officer/Spotter or anyone small force of a squad or less in a enemy objective cap radius... Stealth, patience, vigilance, camouflage, noise, light(lighted areas), movement discipline are needed to survive for the critical moment when reinforcements begin the attack from another side and you need to pin enemy down then. Never try to kill all enemy as a lone infantry squad to NOT waste tickets and time to move into position for another attack. Wait it out.

-As a Sniper or Marksmen taking out any target, especially long range, get a comfortable position with your body, remain still and relaxed. Breath control by long deep breaths in and out slowly, steadily to reduce heart rate and stress of noises, close enemy, explosions, talking or general chaos around you. Line up and compensate shot. Do NOT click to fire, CLICK and HOLD fire(LMB) button to "squeeze" the trigger rather than pull it on exhale. This delays cycling the bolt-action till fire button released.

- As a Sniper/Marksmen circle critical target zones such as objectives to attack, defend or critical targets to neutralize and get to know the areas firing positions to change to and from as needed. Ideally you want each position to have a close nearby shared angle just out of sight of each other to watch 2 or more variations of the following together...Enemy FOB in angle or Friendly Defend Objective and Enemy Attack Objective in angle. Try your best to get 2 critical target zones in sight either by being in or near one of the attack/defend objective..

-For Snipers/Marksmen/Officers/Spotters or anyone else gathering intel you should be acoustically ranging every noise you hear from all around to get idea of what is happening around you. Take note of the sounds constantly to use the noises of explosions, firearms and ambient noises of jet/thunder etc. near you and/or your target zone to mask the shot of your rifle. Noises near the target zone only mask the sound to the target zone and noises near you mask the rifle sound within your area. They wont know what hit them.

-As a Sniper team or any squad using stealth let your enemy within your target zones get comfortable to kill many fast in one blow. Also you can kill in intervals of 1-5 minutes taking out critical targets such as TOW/HAT/Officer/Sniper/Medics as they come out. Leave the un-important targets alone so others feel comfortable. Take note of their behavior, knowledge and discipline with the 20+ skills. Kill the most skilled and cautious first once he is comfortable.

-As a Sniper/Marksmen if you have ammunition different from the regular rifles assigned to most kits for a differing distinction in sound... if no target is available when friendlies are pushing an objective with enemy out of sight to you. Stress the enemy by firing rounds as close as you can to areas where you think the enemy will be able to hear the rounds snapping over their head or hearing the general shot of the rifle. This will increase friendlies chance of survival more the closer you get.

-When sniping a target zone freely to get enemy pinned, if the enemy is very skilled they will be policing up each others cover, concealment and general exposure. Good practice is to shoot anything that looks like an enemy, it wont always look like the full expected shape of a human. Shoot anything where no friendlies are that looks suspicious like a dot, a head, a leg, a rifle barrel etc. Shoot it if you suspect it, track the sign of leg, rifle, barrel, slightly exposed equipment to lethal area of body for shot placement.

-When working with Snipers and/or marksmen call out and spot targets on bearing for them to take aim, be ready to fire as soon as you hear your Sniper/Marksman team fire theirs. The Sniper and Marksmen are to work together with simultaneous shots, sniper always takes first shot then marksmen follows up immediately with semi-automatic cone of fire followed by everyone else.

-As a sniper, marksmen, officer or anybody in general who doesn't want to be obvious and get shot. Don't always go for the top floors of buildings for positions if you can get the same visual angle from a lower floor on your target zone. Same goes for cranes, highest mountain peaks or other obvious places.

-The procedures to safely finding an enemy sniper without him finding you first. Listen for first sign of enemy sniper, ask other sniper you are working with if his team fired to confirm. Also listen to slightly differing caliber sounds.(I.E Mosin Nagant Vs M40A1). Expose yourself to only one angle at a time as you look for sniper, look for any body parts, rifle or another sign of sniper sticking out from all possible positions from obvious spots to proper spots(A/C units, divided defilade clusters, obstacles to peek through gaps on).
 
4th post of Grump/Gump.45 tips thought of from Squad v12 and Project Reality 1.5 teamwork playlist, tips and methods for CQC learned from Mike Mah a Vietnam combat veteran on NoStressMike YouTube channel.

-As a defender of an objective in woodland/jungle terrain, use indirect fire support from mortars and CAS to hit areas that have camouflage, cover or enfilade fire angle position etc. away from your camouflaged foxholes 10-20 meters apart. Call in gradual creeping fire to clear enemy hiding close to you out of hand grenade range. Kill anything that's not in a hole, stay in your holes unless you communicated a position evacuation

-Use directional acoustic ranging methods to return fire at the height of a man on the enemy to give friendly enemy is shooting at covering fire. Engage the area where enemy rifle sound is as an area target till you have visible sign of enemy to shoot.

-Once you have expended half or less of your units ammo for effective firing techniques move up for CQC (close quarters combat) cover to cover 1-3 seconds exposed maximum, switch off drawing fire as it naturally happens to distract enemy. If you are not being shot at its your job to kill and be ready to react to do the same distraction for the man you saved.

-When charging an objective with CQC methods do not run directly to the enemy and don't stop at the enemy trying to kill them on the first pass, if you miss keep going. You run through and past them with your unit killing if you can with CQC weapons such as dropping grenades, shooting/suppressing defilades or bayoneting distracted enemy.

-To counter incoming charges of enemy from the closest bushes they use to get right up on you for their CQC charge, DO NOT throw grenades far, this is a waste as they will run right past them. If you must throw it right outside on the ground of your foxhole and take cover. This all happens within 5-15 seconds so be blinking one eye at a time to catch them when they pop up cover to cover on their 1-3 seconds.

- As a defender memorize your target zones and what is concealed behind bushes obscuring your FOV distance, use the bushes to dictate your positions as you take away possible enemy positions. Manipulate the cover/concealment enemy has. Ensure your position overlooking the target zone is within defend cap radius. Good distance between your camouflaged foxhole and the next un-occupied bush is 20 meters or more for manipulating maximum initial charge distance of enemy.

-Surround your units camouflaged foxhole positions with smoke grenades all around at the maximum throwing distance from outer edge foxholes to give the jungle and enemy between the smoke and you silhouettes backgrounding against the smoke. This may force them to come through and either effectively charge or walk into slaughter.

-The NVA and Vietcong would let their enemy get comfortable, if they were not attacking or doing anything to effect their enemy for extended periods it was always calculated to get the enemies guard down. This psychological warfare method versus impulsively attacking every moment, at every opportunity the enemy expected you to attack means the difference between getting 3 wounded/KIA and 15 wounded/KIA respectively when the actual time comes for the initial attack. Its un-expected.
Edited by Grump/Gump.45

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