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SpecialAgentJohnson

Why turn off turret stabilization?

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Why button for turning on and off turret stabilization? It seems completely unnecessary because it is not something you typically switch on and off when riding a tank. Only reason to not have stabilization on in real life is to not rip down trees or bystanders when passing by. It seems overkill to add an explicit button for it, and it just adds unnecessary complexity to the game. I can't understand this decision. 

Edited by SpecialAgentJohnson

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I've been leaving it off during the trips too and from main to resupply where we're safe just so I'm facing forward when we start getting closer to combat.

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56 minutes ago, Stom said:

I've been leaving it off during the trips too and from main to resupply where we're safe just so I'm facing forward when we start getting closer to combat.

Ah, now that makes sense, I was unsure of this myself.

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I leave it off if I intentionally want the turret ready to engage targets expected in the front without constantly having to trim the gun to the front as the vehicle is moving left/right

They may have both features also in to let the V11 players transition to the new stabilizer in their own time. Its not improbable that the Devs will change it so that stabilizers will be on by default. 

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4 hours ago, Squad Fox said:

I leave it off if I intentionally want the turret ready to engage targets expected in the front without constantly having to trim the gun to the front as the vehicle is moving left/right

They may have both features also in to let the V11 players transition to the new stabilizer in their own time. Its not improbable that the Devs will change it so that stabilizers will be on by default. 

Sounds reasonable. 

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