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shipidge

The Yearly Crewman!

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So you join a casual game of Squad and you feel like you finally have what it takes to handle a combat vehicle. You create a squad, you grab a partner and decide to take the biggest beast of them all, the BFV (Bradley Fighting Vehicle). You start the engine and roll into the map, eager to kill your opponents! You settle on a hill and watch the horizon, hoping to see the enemy and blast them out of the ground.

 

Next thing you know...  BOOM!

 

You just got hit by a rocket, but you don't know where it came from. You frantically search your surroundings but see no signs of the enemy, so you tell your driver to get you two the hell out of there.

 

Just as you're turning around to retreat... BAM!

 

You find yourself at the menu screen, baffled as to what the hell just happened. You're embarrassed, but you are also discouraged. So out of frustration, you quit the game.

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We've ALL had this experience at some point in Squad when crewing a vehicle, it's very discouraging and it never feels good. But do not worry, my friend! If you're looking to become an effective crewman, you've come to the right place. So sit back, relax, and feast your face on this article.

 

 

HOW TO BE AN EFFECTIVE COMMANDER

 

1. ALWAYS HAVE A MICROPHONE - I cannot stress this enough. You are not a commander if you do not have a microphone. You are the voice of reason, you are the one who gives out orders, you are the leader! How can you possibly do these things when you can't even talk? Get off your chair and go purchase one for $20 or less, it's not that hard, my friend.

 

2. COMMUNICATION IS KEY - An effective vehicle commander is always talking to his crew members. As the commander, your duties are to call out tangos, communicate with other SL's, and to always keep the map updated. Keep your messages short and simple with your crew members, ESPECIALLY with other SL's.

 

3. KEEP YOUR COOL - As a commander, your experience in a vehicle will not always play the way you expect it to go. In fact, you must never have expectations in the first place. If things go wrong, be patient and be positive. You can always try again (that is if you have enough tickets, otherwise you're done)! But most importantly, try understanding your errors after getting wiped out and try to not repeat them.

 

4. YOU GOTTA KNOW WHEN TO BAIL - Trust your guts! An effective commander knows when it's too dangerous to proceed an attack or a defense. Calling a retreat can, in some cases, determine the fate of the whole game. I highly consider this! To be even more specific about this, if your vehicle health is below 50%, you should totally head back to base for repairs. Trust me on this, you cannot afford driving around with half your health.

 

5. USE YOUR MAP - I already mentioned this on #2, but I will remind you once more. Use your damn map at all times! You have to know where you all are heading and you need to mark enemy positions. It'll not only benefit you, but it will the entire team as a whole.

 

 

HOW TO BE AN EFFECTIVE GUNNER

 

1.  ALWAYS HAVE A MICROPHONE - You get the idea. No talk means no coordination. No coordination means you're screwed for all eternity unless you start talking.

 

2. CONSISTENTLY SCAN THE ENVIRONMENT - You are the literal eyes and ears of your whole crew, you can see shit and you can hear shit. Always keep 360 degree awareness when gunning and call out tangos the moment you see one. 

 

3. USE THE RIGHT WEAPON FOR THE RIGHT TARGET - I have had so many cases where a gunner uses HE rounds to engage an enemy vehicle and many other cases where a gunner use AP rounds to engage infantry. Let me try to make this as simple as possible for you;

 

AP/SABOT rounds are meant to be used against armor or trucks, even techies.

 

HE rounds are meant to be used against soft targets such as infantry and emplacements.

 

The coaxial gun is meant to be used ONLY against infantry, preferably when they are dangerously close to your vehicle.

 

TOW missiles are meant to be used ONLY against vehicles, preferably when they are EXTREMELY far away (this only applies to the Bradley Fighting Vehicle and emplacements).

 

 

4. CONSERVE YOUR AMMUNITION - As a gunner, your worst nightmare is to run out of ammunition in the middle of an engagement. To combat this, always use short-bursts when engaging enemies, this is especially important when conducting attacks from a long distance. In other words, only shoot when necessary and make your shots count.

 

5. ALWAYS COMMUNICATE WITH YOUR CREW - Got to #1.

 

 

HOW TO BE AN EFFECTIVE DRIVER

 

1. LISTEN TO THE GUNNER/COMMANDER - Your ability to listen to your gunner/commander literally determines the fate of the crew. When told to move, MOVE. When told to stop, STOP. As a driver, you actually perform the most important role of the vehicle.

 

2. KEEP YOUR EYES PEELED - As a driver, your keen-vision is limited to only the front of the vehicle. It may be inferior to that of the gunners, but that doesn't mean you can't see anything at all. If you see something creeping up from the front while your gunner is facing another direction, you better call that shit out.

 

3. THE SHIFT BUTTON - When climbing uphill, it is said that holding down SHIFT will assist your vehicle with climbing. To this day, I personally do this on a regular basis, but I am still not sure if it is true. Either way, I highly suggest you do this when necessary.

 

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VEHICLE LIST AND THEIR BEST INTENDED USE

 

LOGISTICS - Logistical vehicles are meant to be used to transport supplies from your main base to any friendly FOB. They are extremely vital and should never be lost. Always use the safest route, even if it means a long road trip.

 

TRANSPORT TRUCKS - Transportation trucks are meant to be used for, obviously, transportation of players. They are extremely useful for motorized infantry squads. Speed is your strong-point with trucks, use it to your advantage.

 

MG TECHNICAL - Machine gun techies can be used both defensively and offensively. When defending, their mobility can be useful for switching positions. On the offensive, they can be used to decimate infantry squads, but this doctrine should only be applied from a distance, the lack of cover for the gunner and driver poses a great danger from incoming fire.

 

SPG TECHNICAL - SPG techies are strictly intended for anti-vehicle warfare. The vehicle sacrifices armor for speed and for a powerful SPG-9 Recoilless Gun that can pack a serious punch. Although it can be use fragmentation rounds against infantry, mobile anti-vehicle warfare will always remain as its strong point.

 

ARMORED TECHNICAL - Sacrifices speed for armor capable of stopping most small arms fire, only protects the driver most of the time.

 

M-ATV MRAP/BRDM-2 SCOUT CAR - These light vehicles are strictly intended as scout trucks. Their speed and descent armor make them deadly support vehicles. Their armament can engage both infantry and lightly armored vehicles. Do NOT engage heavy armor when crewing one, it will take a miracle to survive.

 

STRYKER/MT-LBM/BTR-80 - These are APC's (Armored Personnel Carriers). Their intended use is the safe transportation of players using heavy armor that can stop up to three rockets, providing passengers with effective cover against small arms fire. They are armed with a heavy machine gun turret that can decimate enemy infantry. In some occasions, they can be used in scout roles or support roles.

 

M2A3 BRADLEY/FV510 WARRIOR/ 30 MIKE - IFV's (Infantry Fighting Vehicles) are heavily armored combat vehicles equipped with powerful anti-vehicle weaponry. They are, obviously, best used in anti-vehicle warfare and nothing else. They can absorb the harshest of damage but are very easy prey when used incorrectly. Some, like the M2A3 Bradley, are slow and engages the enemy head on with heavy armor as cover. While others, such as the BTR-82A Aka "30 Mike", are very fast and perfect for conducting ambushes, but are less armored than its counterpart.

 

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ANTI-VEHICLE WARFARE TACTICS

 

I'll make this short and simple!

 

1. SHOOT AND SCOOT - Don't stay in one spot forever! Once you open fire, everyone will know where you are. So you better get the heck out of there once you are done shooting or else you're getting a one way ticket to the menu screen.

 

2. ENGINE NOISE - Some people don't realize that the engine noise from a moving vehicle can be heard from miles away in the game, even when you're standing still. Please cut the engine every time you stop, it can save your life.

 

3. HIGHER GROUND - Almost everyone knows that having the higher ground is the greatest advantage. Use it! You will become an unstoppable killing machine.

 

4. FRONT ARMOR IS THE BEST ARMOR - When engaging other vehicles, always make sure your front glacis is facing the enemy. Your armor is strongest in the front and weakest in the rear. One rocket to the ass and you're dead.

 

5. AVOID URBAN AREAS - Please avoid entering urban areas, it will always result in the death of your crew. The only times you should be inside an urban environment is with infantry support to reduce or even eliminate the possibly of enemy anti-tank weapons from reaching you.

 

6. BLEND WITH YOUR ENVIRONMENT - Trust me, it works sometimes. It's worth a shot!

 

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Well, that's all I got for you guys! This is all I know about how to be good at using vehicles. If you have anymore tactics or tips I didn't mention, please write them in the comment section! Other than that, good luck in the battlefield!

 

 

 

                                                                                                                                                             - Shipidge 

 

Edited by shipidge
Minor grammatical errors.

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When team tickets are high -> You can be aggressive.

 

When team tickets are low -> You cannot be aggressive. 

 

-----Edit-----

Take the following new iterations into consideration!

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Armor Components

vehicle_component1.jpg

If you achieve penetration of the armor on the outside and score a hit on the ammunition storage compartment, depending on how much damage you do to it, it could trigger the complete destruction of the vehicle. Hitting the engine will severely handicap the vehicle's ability to move, and so forth. We'll continue to expand on this system in future iterations.

http://forums.joinsquad.com/topic/33152-june-2018-recap/

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Physmat Dependent Vehicle Rolling Resistance

roadphysmat.jpg

We have recently incorporated physmat dependent rolling resistance for vehicles. Vehicles will roll much better on asphalt than on mud or snow. Wheeled vehicles are more affected by this than tracked vehicles.

 

The lowest resistance is on asphalt, concrete, and solid wood. Gravel comes next, then dirt and grass. Sand and snow are where you're really starting to suffer. And last, but not least, mud has the highest resistance and is terrible to drive on. It's used, for example, in the riverbed in Gorodok, so this will help prevent unintentional river features from being used as a highway.

 

For non-off-road vehicles, this change will have a significant impact on their ability to zip across maps at insane speeds and help to promote the use of roads.

http://forums.joinsquad.com/topic/34188-september-2018-recap/

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Vehicle Manual Override for Gearbox

enginethrottle.jpg

We wanted to have a more granular way for players to control how fast their vehicle is moving, and we achieved this by being able to manually hold the current gear a vehicle is in. For example, if an APC wanted to travel slowly at the pace of their infantry to provide a screen, they could do this by staying in the 1st gear.

 

All vehicles will now have this ability to keep their engine in the current gear by pressing and holding the SHIFT key (the key is rebindable). So by pressing SHIFT while in 1st gear, the vehicle will always stay in that low gear and drive slowly. It can also help vehicles climb slopes better as you'll be able to manually stay in 1st gear.

http://forums.joinsquad.com/topic/34188-september-2018-recap/

 

 

 

Edited by CptDirty

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