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WillKay

Main Battle Tank Optics Ranging?

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Unfortunately I didn't get a chance to play the v12 test when it was out, but I have been following it closely and I'm super impressed with all they've added!

    The only concern I have is with the optics on the MBTs. I notice how you have a laser range finder, but you then have to elevate the gun manually to the proper elevation before you can shoot your target.

   

    This is not how its done in reality, on both the M1 Abrams and the T72B3 (as well as virtually all modern AFVs), the gunner presses a button to fire the laser rangefinder at the target, and the gun will automatically elevate to the proper elevation for that range. The center point-blank reticle then becomes your impact point, after lasing the target, you just simply point and shoot. The gunner never uses the range scales provided on the sights, they are there for emergency use only.

 

    I guess my question is, if this is intentionally left out or planned to be implemented in the future (perhaps when thermal/ night vision is introduced in-game)? I understand how some may have concerns about this ability making tanks OP, but this is how its actually done. Regardless, I'm very impressed with what I've seen with V12 and I can already tell its going to revolutionize the way we play squad for the better!

 

Keep up the great work!

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I personally hope it's intentionally left out. Realism-wise it makes no sense yeah, but this is a game. It would be both boring and OP as hell to have such automated systems. Manually aiming the gun makes for more fun gameplay, and requires players to have some skill while gunning in a tank.

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On 10/16/2018 at 4:49 PM, WillKay said:

Unfortunately I didn't get a chance to play the v12 test when it was out, but I have been following it closely and I'm super impressed with all they've added!

    The only concern I have is with the optics on the MBTs. I notice how you have a laser range finder, but you then have to elevate the gun manually to the proper elevation before you can shoot your target.

   

    This is not how its done in reality, on both the M1 Abrams and the T72B3 (as well as virtually all modern AFVs), the gunner presses a button to fire the laser rangefinder at the target, and the gun will automatically elevate to the proper elevation for that range. The center point-blank reticle then becomes your impact point, after lasing the target, you just simply point and shoot. The gunner never uses the range scales provided on the sights, they are there for emergency use only.

 

    I guess my question is, if this is intentionally left out or planned to be implemented in the future (perhaps when thermal/ night vision is introduced in-game)? I understand how some may have concerns about this ability making tanks OP, but this is how its actually done. Regardless, I'm very impressed with what I've seen with V12 and I can already tell its going to revolutionize the way we play squad for the better!

 

Keep up the great work!

I hope they implement a full FCS, i mean it is early 1980s tech.

full auto-range, auto lead, stabilization etc.

 

 

The gameplay and level of play in the game will rise when the game integrates clan support or even preformed squad+ matchmaking.

Edited by Randall172

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