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Are sounds "generated" by Unreal Engine?

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How does sound generation really work in games like this? Is it Unreal Engine that plays the sounds and outputs them to stereo or "surround number of channels"? I mean how are the direction characteristics generated? HRTF functions etc, ie more volume on left ear when from the left etc. How does it work? Does the engine figure it all out?

Edited by SpecialAgentJohnson

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