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Since the very beginning Squad has been promoted & hyped as a “Combined Arms” game. Many of us were extremely excited & bought in specifically because of the aircraft advertised & because the current market is oversaturated with WW II games full of outdated weapons & vehicles. Finally a modern warfare game that would focus on realism & include actual, flyable aircraft that take games to the next level (a lot of gamers feel that called-in AI bomb strikes & strafing runs are “CODish” & cheesy). Much was made about this new game that would be built entirely from scratch with a new & incredibly powerful engine & the devs would be able to implement many things gamers had wanted but weren’t able to realize in games like Project Reality etc. because of the limitations of such old engines. The promos said the devs would build a framework, code & physics from the ground up & the game would include: “Scout Helicopters, Transport Helicopters, Attack Helicopters, Close Air Support Bombers & Air Superiority Fighters.” Yet four years later the game remains fairly basic & for the most part void of anything that hasn’t already been done by other games using these older engines that everyone claims UE4 is so vastly superior to. Here’s a few things that most of us assumed would be in the game eventually & surely some of them in game by now: Tanks, Transport Choppers, Attack Choppers, Fixed-Wing Aircraft, Boats, Swimming, Para-Drop Spawnpoints, Breacher Kits, C-4, Shotguns, Grappling Hooks, Fast Ropes, Night Vision, Laser Designators, Laser Guided Munitions. Can someone please explain how PR’s “ancient, outdated” engine was able to have all these great in-game features but this amazing powerful new engine can’t ? I just don’t get it. It doesn’t make sense. These are the things we want to see in game but the September recap said time & resources are being spent on things like: Bandage revive for all soldiers (unrealistic), More ground cover on Belaya (this is like putting a bandage on a dead man) & “Physmat” (making vehicles even slower than they already are in rough terrains)...Seriously ? At some point one of the devs made a comment walking back the claim that fixed wing aircraft would be included in the game saying something to the effect that it probably wasn’t going to happen. Someone posted in the forums defending this development saying that “It would take a lot of coding to include aircraft in the game.” Ok. Thats what the devs signed on for & sounded excited to get started on isn't it ? Everyone knows larger maps would be required. So make them. New maps are desperately needed anyway. We’ve been playing the current ones for years & they’re stale & rounds have become repetitive & predict Create able. Apparently there will be a new map in v12 but the rest will just be old maps “updated” for re-release. Belaya & Kamdesh are more like testing maps that never should’ve been released in the first place, virtual carbon copies of each other with different terrain, totally unrealistic with a hundred roads to nowhere, seemingly implemented as fillers then just left in-game. Several maps submitted by the modding community are better than these but can’t or won't be incorporated into the actual game for whatever reason. There are posts about the possibility of 8x8 km maps & even larger. PR had jets on maps the size of Gorodok so why can’t Squad ? If you have to tune down visibility a little bit to pull it off, so be it. The visibility in Squad doesn’t seem much farther than that in PR anyway. Another post by someone supposedly “in the know” states that it depends on the revenue generated by game sales. Well the numbers are out. The revenue is in. Even if you guys have to hire additional personnel to get aircraft in the game (as originally advertised) & get the game optimized to a state that’s playable on the average gamers system, considering the funds generated from the games pre-release sales there must be something that could be done to expedite its release.

 

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7 hours ago, Generic Squad Gamer said:

Since the very beginning Squad has been promoted & hyped as a “Combined Arms” game.....

I understand your frustration. On one hand I think the devs have done much more than you give them credit for. You mention tanks for example, and they are coming out in a couple of weeks. There are many other mechanics which I´m sure could be implemented easily once all the "thicker" stuff gets sorted out. I think that once the basics of the game have been done and finished, then it would be easier to keep tweaking in some other "lighter" stuff like C4, or grappling hooks. So that´s Why I don´t lose my patience.

 

On the other hand, I admit that PR is still by far the BEST gaming experience I´ve had in a game like this. I like Squad, and I tolerate some mechanics that are there to appeal to a larger audience because this is a comercial product (unlike PR, maybe true greatness can only come from thing done solely with your heart, not for the pocket)

 

Finally, and this is a personal big one, I have to admit that, perhaps,  I WOULDNT HAVE BOUGHT THE GAME IF IA HAD KNOWN THAT THERE WASNT GONNA BE ANY FLYABLE JETS. I should highlight that this comes from a player who never flew a jet on a live server in PR. I just love the need for teamwork and coordination necessary to make things work. I remember the first time I lased a tank as sl, communicated with the CAS squad, they were air and had no air oposition, they came and BOOM!. I remember the propper "congratulations, good job, well done" after the succesful bombing. That was an experience hard to get anywhere else. 

 

I´d like to add that I´m likely to keep playing the game no matter what happens with jets. I enjoy it, I think devs are really good, and the game is good and lets face it, there´s not much like it out there.

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Alright. I did clean up some responses.
Shall we try again?

 

If you feel the urge to say something, think about it first. - Then post the response. Quit being condecending.


Else, walk away.

 

 

 

@Generic Squad Gamer

If you want to be taken seriously, edit your post so that it is readable. - Nobody wants to read a wall of text.

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I think rather than deleting responses which are all valid ..delete the OP post which is just pointless ... 

24 minutes ago, beginna said:

Alright. I did clean up some responses.
Shall we try again?

 

If you feel the urge to say something, think about it first. - Then post the response. Quit being condecending.


Else, walk away.

 

 

 

@Generic Squad Gamer

If you want to be taken seriously, edit your post so that it is readable. - Nobody wants to read a wall of text.

 

 

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I understand where you are coming from @Generic Squad Gamer but stuff simply isn't as easy as you'd think it is.

First and foremost, the Squad devs were and are still overall inexperienced with creating a new game from scratch, which means that every time they hit a wall in development, it'll take them a bit to figure out what to do and how to do it.

 

Project Reality had a development time of over 10 years, built on top of an already completed game. Squad has to be done from scratch down to the very code of the engine itself, which is also still in development. Unreal Engine 4 simply turned out to be not as powerful and great for such large-scale games as everyone thought it was going to be, at least not yet (now Fortnite is what it is, things will change and improve a lot).

 

You state that you've read the recap, but you seem to have missed out on the reason of why maps larger than 4x4km were not doable before, should probably re-read that part, because it's actually kind of important.

 

As for fixed-wing aircraft, i agree that it's a huge blow to the people who backed this game, including me. But this is just another part of game development. Most, if not all games, have cut content and scrapped plans, no matter how big or small, or experienced the development team is.

 

As for the "four years later" thing.. Any game that's not mostly a copy+paste of the previous game (looking at you Battlefield, Cod, Fifa etc...) can easily take up to 5-6 years of development. Now you can argue that Squad isn't as large of a game as for example Skyrim was, but the development team is also not made of around 200-300 people, so tbh it's really not that different. The only difference here is that the developers have people playing in early access while they are working on their game, where as most games will only be "tested" or played by the public in the last few months of release.

 

As for the vehicle thing... I feel like not every vehicle would be affected by it in the same way, or as much as the other. And tbh, it makes sense for roads to be the best option, that's why we build roads instead of just driving everywhere we want.

 

Now, as for V12, i really do hope it'll be much more than they're showing us, because when i get to play it i want to feel like the long wait has been worth it.

As for being feature-complete by the end of the year, we'll see. If it happens then i'd be very pleasantly suprised, if not, it was to be expected.

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1 hour ago, Bahrein said:

This topic needs to be locked and blocked 

 

20 minutes ago, embecmom said:

I think rather than deleting responses which are all valid ..delete the OP post which is just pointless ... 

He's not doing anything against the rules, although like others have said the formatting of his grievances could be better.

 

While OWI has made some mistakes due to inexperience I find the general transparency and community interaction show they have learnt from these mistakes.

 

The jets promise is a big one that keeps coming back. I personally don't care for player controlled jets so I'm biased but I feel the reasoning behind them becoming airstrikes or being shelved is reasonable and has been discussed by the devs in various places and occasions.

 

It would be great if OWI was a more experienced developer that hadn't openly discussed features or content that won't make it into the game by 1.0 but the reality is they're the only ones willing to take on the risk of trying to create something that hasn't been market proven. The fact that the game still has a strong community playing and has been steadily progressing shows that it's being handled well, if a little slower than predicted.

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13 hours ago, Generic Squad Gamer said:

Can someone please explain how PR’s “ancient, outdated” engine was able to have all these great in-game features but this amazing powerful new engine can’t ? I just don’t get it. It doesn’t make sense.

PR was a mod of an existing fully functional game whereas Squad is a standalone game hand coded from scratch. Whats not to get?

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Guys, just a reminder that you should use the proper channels if you see problematic content here. That is, report it and let us figure out whether it's against the rules or not. There's no point in further arguing whether the thread ought to be closed or not in the actual thread itself.

 

If a moderator has already seen this thread (plus hidden some of the responses and replied to them), yet the thread is still open, that means he has probably also read the OP and didn't deem it necessary to lock it. Even if some of us may not agree with the OP, he still is entitled to his opinion as long as he's not breaking the rules.

 

Thank you for understanding.

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On 05/10/2018 at 8:35 PM, MultiSquid said:

Guys, just a reminder that you should use the proper channels if you see problematic content here. That is, report it and let us figure out whether it's against the rules or not. There's no point in further arguing whether the thread ought to be closed or not in the actual thread itself.

 

If a moderator has already seen this thread (plus hidden some of the responses and replied to them), yet the thread is still open, that means he has probably also read the OP and didn't deem it necessary to lock it. Even if some of us may not agree with the OP, he still is entitled to his opinion as long as he's not breaking the rules.

 

Thank you for understanding.

and so are others.... even if we dont agree with the post.

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Patience is a __________ waiting to get __________! 

 

You complete the sentence. Have fun!

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Thread has probably run its course I feel.

Locked.

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