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2 hours ago, suds said:

Map icon updates look good.

I see you can delete them easily but please can you also allow us to drag them?

 

eg for re positioning markers it will be much easier to move one which already exists on the map than to delete the old one and place a new one.

Particularly useful when marking vehicles which have moved.

Excellent idea. As well as when you are placing a mark based on a squaddies coms. "How about here? Is that one accurate?", "Now? Is that one right on?" Which will only be more important once we have off map assets like arty and gun runs. 

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VERY good new features, especially those concerning the map system, it will help MUCH for squad leading (LOVE the new fireteam system, will be much easier to lead !!)

 

7 hours ago, WarEagle751 said:

I don't think the Insurgents will get any tanks, but definitely the Militia will get some outdated T-72 of some kind. Maybe they will get even

something older. IDK...

6 hours ago, WarEagle751 said:

Well... the reason why I don't say the Insurgents will not get any tanks is because, realistically Insurgents are an unorganized force and don't really have that kind of technology available to them. As in the Militia, they are a well organised force "almost military standards" and do have the technology available to them to have stuff like tanks and even possibly aircraft. Maybe someone else can elaborate more on this.

Well you can actually have two people operating the tank and you as the driver can hop in the Commander spot/seat off and on. ;)

+1, I was thinking likewise

 

2 hours ago, suds said:

Map icon updates look good.

I see you can delete them easily but please can you also allow us to drag them?

 

eg for re positioning markers it will be much easier to move one which already exists on the map than to delete the old one and place a new one.

Particularly useful when marking vehicles which have moved.

 

I didn't think about ennemy markers but this is a good idea too ;)

 

Personnaly I was wondering about a drag-drop system for squad waypoints :

  1. 1st left-click to put 1st waypoint (wpt), then releasing button will give you 2 options :
    • either drag another wpt with a thin line attached to it and joining wpt 1 and 2 (2nd wpt will have a number "2" in it and so on) and you could drag-drop as many wpts as you want
    • or right-click, which will stop the drag-drop system
  2. Optionally : wpts colored depending on which fireteam you assign a way to follow : green for fireteam A, yellow for FTB, purple for FTC, blue for FTD

Just my 2cts... On me this drag-drop system would be easy and squad-leader friendly. Thx for reading

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6 hours ago, Guan_Yu007 said:

I personally don't mind driving, you just need a good mindset for it and not be like "but muh kills".

Driving is only boring because amateur squad tank crews suck. In real life it's a teamwork, go into fireposition, pull back, fire, get back into position, advance in formation tank platoon of mostly 3 tanks covering each sector for one another and so on. Seldom is a tank put into action alone if it can be avoided. 

 

In Squad it's mostly some dude placing the tank somewhere until the vehicle blows up since the gunner didn't say anything or the driver didn't stop so the gunner could shoot. That's boring. 

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Posted (edited)

Sorry to bust the party all are very positive am I really the only one not liking it all.

eg Knowing build points on FOBS from any position on the map as SL only or all players? And even for SL.. mmmm 

Showing all kits is this for all players? Because I can see the nagging already coming in. Why is this kit here and that kit there.

The creating of the FT is ok but way to clourfull!

Cam you also add a bleeping icon for people that get marked with a "spot" button?

 

I know you can't please all but these all seem more arcady features then PR like features!

 

1 hour ago, SpecialAgentJohnson said:

Driving is only boring because amateur squad tank crews suck. In real life it's a teamwork, go into fireposition, pull back, fire, get back into position, advance in formation tank platoon of mostly 3 tanks covering each sector for one another and so on. Seldom is a tank put into action alone if it can be avoided. 

 

In Squad it's mostly some dude placing the tank somewhere until the vehicle blows up since the gunner didn't say anything or the driver didn't stop so the gunner could shoot. That's boring. 

There are only a few maps that allow for multiple tank usage because most are to small in Squad atm. Imagine 3 vs 3 tanks on Fools Road.. :D

Edited by Bl4ckP4nth3r

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Posted (edited)
4 hours ago, SpecialAgentJohnson said:

Driving is only boring because amateur squad tank crews suck. In real life it's a teamwork, go into fireposition, pull back, fire, get back into position, advance in formation tank platoon of mostly 3 tanks covering each sector for one another and so on. Seldom is a tank put into action alone if it can be avoided. 

 

In Squad it's mostly some dude placing the tank somewhere until the vehicle blows up since the gunner didn't say anything or the driver didn't stop so the gunner could shoot. That's boring. 

Not even speaking of lone vehicles attacking a flag, especially urban ones, with few or no infantry support...

2 hours ago, Bl4ckP4nth3r said:

Sorry to bust the party all are very positive am I really the only one not liking it all.

eg Knowing build points on FOBS from any position on the map as SL only or all players? And even for SL.. mmmm 

Showing all kits is this for all players? Because I can see the nagging already coming in. Why is this kit here and that kit there.

The creating of the FT is ok but way to clourfull!

Cam you also add a bleeping icon for people that get marked with a "spot" button?

 

I know you can't please all but these all seem more arcady features then PR like features!

Midway between arcady and quality of life. Like you I hope those features will be reserved for SL use (except map legends for example) but have you ever been SL ? Trying to chat with other ones who don't teamplay and don't answer your questions about the actual FOB status, or ennemy positions ? I think its a good way to reduce that ; and its not because you know how many ammo or building points are left on a FOB that you will win the game ; you still need to find the best way to resupply those FOBs and cleverly use the points that are available over there, which is much more tricky. In a word, your skills as SL will still be the most important, not those new informations that V.12 is going to bring.

 

"Why is this kit here and that kit there." answer is : you are the SL, it's your role to lead the Squad (obvious hehe xD) and squad leading includes telling your mates what they have to do and what they don't have to ; and criticizing is part of the "don't" ; if they don't agree with your way to lead and to use the available kits, they should help you and give enlightened advices, or simply leave your squad and make another one on their own. And you still can see the kit of any player in the squad screen status anyway, its just a shorcut, not a gameplay changer ;)

 

Colorful FT : I agree, its a bit colorful, but I can deal with it, at least it makes the screen and map easier to use.

Edited by Nightstalker21

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10 hours ago, Bl4ckP4nth3r said:

Sorry to bust the party all are very positive am I really the only one not liking it all.

eg Knowing build points on FOBS from any position on the map as SL only or all players? And even for SL.. mmmm 

Showing all kits is this for all players? Because I can see the nagging already coming in. Why is this kit here and that kit there.

The creating of the FT is ok but way to clourfull!

Cam you also add a bleeping icon for people that get marked with a "spot" button?

 

I know you can't please all but these all seem more arcady features then PR like features!

 

There are only a few maps that allow for multiple tank usage because most are to small in Squad atm. Imagine 3 vs 3 tanks on Fools Road.. :D

Yes its true Fools Road is not perfect tank arena, but in such a case they would advance in a column cover from left and right. But the again if one tank is all you got then. :-) 

 

Tank maps are coming I hear though. 

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15 hours ago, SpecialAgentJohnson said:

Driving is only boring because amateur squad tank crews suck. In real life it's a teamwork, go into fireposition, pull back, fire, get back into position, advance in formation tank platoon of mostly 3 tanks covering each sector for one another and so on. Seldom is a tank put into action alone if it can be avoided. 

 

In Squad it's mostly some dude placing the tank somewhere until the vehicle blows up since the gunner didn't say anything or the driver didn't stop so the gunner could shoot. That's boring. 

I totally understand you on that so many times i saw that so many times i killed a vhiecle that was played like that with another vhic or with my tandem rocket easily outflanking it and hiting in in the back.And writing to the enemy team in all chat “If you could only stay in one place and camp kill people all game”

But some times i was surprised when infantry was close to it protecting it and all.My team i am with SQ UA are a bunch of smart guys when we use a vhic it usually lasts the whole game.

For tanks it needs to be thouht to the end making them locked only able for a full squad to be able to use it or your game play hours needs to afect it or something like that.

But basicly it will be like with any vic thy put in game everyone would fight use it the first month and after that it will stay at main base becouse no one wants to use it who knows.We will see.

 

As for tank maps goes even in real life there are no tank maps only sides fight on the terrain one side dug in and waiting the other side.

Its pure and simple.Same goes for this game of ours some maps would be good for it and some terrible.

 

 

 

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Posted (edited)

Question about the tank, in the trailer the infantry run quite near the tank even when he is firing.

Will you add some kind of effect ?

Not something ultrarealistic like Arma ACE mod where you become deaf but something like the one in CoD Modern Warfare when you escort the tank, if you are too close to the tank when he is firing you have a confused camera and tinnitus in the ear.

 

Z5YHxol.png

Edited by eagon89

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1 hour ago, Dundish said:

How about the roadmap... 

You mean that roadmap that was created before the devs even knew what walls they would come across during the development? Every dev team has an initial roadmap, but none of them, not even the big AAA companies, stick to them. As development continues new plans need to be created for new obstacles.

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Amazing job guys !! I love your dev team thanks for all !! And enjoy your holyday u deserve it !

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Still no helicopter...i mean, cmon guys, can't understand why this take so much time. Even the modding community is way(!!) faster than u and it works fine there? Where is the problem here? Adding new weapons or skins on a exsisting and good working engine cant take so much time or ressources that u are not able to work on helicopter...rly cant understand that !?

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Posted (edited)
5 minutes ago, aDNyaneR said:

Still no helicopter...i mean, cmon guys, can't understand why this take so much time. Even the modding community is way(!!) faster than u and it works fine there? Where is the problem here? Adding new weapons or skins on a exsisting and good working engine cant take so much time or ressources that u are not able to work on helicopter...rly cant understand that !?

Have you even bothered to watch the Squad dev interviews? Everything there is to know is in there. The devs have their flight model in the works afaik, but they are not showing it untill it's almost ready. V12 is mainly focused on tanks and some major gameplay changes. So they're going to show that off and not helicopters.

 

They plan to be feature complete by the end of this year, that includes helicopters.

Edited by Guan_Yu007

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8 minutes ago, Guan_Yu007 said:

Have you even bothered to watch the Squad dev interviews? Everything there is to know is in there. The devs have their flight model in the works afaik, but they are not showing it untill it's almost ready. V12 is mainly focused on tanks and some major gameplay changes. So they're going to show that off and not helicopters.

It's an alpha...throw that thing out and let us test this...maybe all of u who defends that strategy dont know the meaning of alphas...look at the bigger projects like star citizen...that's an alpha...they throw it out and as an alpha tester u can search bugs?!

u cant hide some new features and say its not perfect while u sell the game as an alpha version...and again: my problem here is not that the modding community was a bit faster...but they are way faster then the dev team and it just works amazing...there is no reason for me to hide that

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34 minutes ago, aDNyaneR said:

It's an alpha...throw that thing out and let us test this...maybe all of u who defends that strategy dont know the meaning of alphas...look at the bigger projects like star citizen...that's an alpha...they throw it out and as an alpha tester u can search bugs?!

u cant hide some new features and say its not perfect while u sell the game as an alpha version...and again: my problem here is not that the modding community was a bit faster...but they are way faster then the dev team and it just works amazing...there is no reason for me to hide that

It's not just a simple case of throwing a helicopter in game. You have to have the assets to counter the helicopters too, create new maps, tweak existing maps etc.

 

As for modders being faster...well they can focus on one thing where as the development team have all sorts of different things they have to focus on (like tanks, new UI, new maps/models the list goes on). I'm also pretty sure that the helicopter mod uses assets not created by developer of that mod and it also has a really basic flight model that if it was put into Squad then a lot of people would be massively disappointed. 

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41 minutes ago, aDNyaneR said:

It's an alpha...throw that thing out and let us test this...maybe all of u who defends that strategy dont know the meaning of alphas...look at the bigger projects like star citizen...that's an alpha...they throw it out and as an alpha tester u can search bugs?!

u cant hide some new features and say its not perfect while u sell the game as an alpha version...and again: my problem here is not that the modding community was a bit faster...but they are way faster then the dev team and it just works amazing...there is no reason for me to hide that

Thats naive. Because people find random bug and instead of reporting it properly thay jsut complain that game is full of bugs :D

Name thing by true names. 

Modders are not faster. they just use 0,1%  of game with concentration. Devs make whole game, and many BE stuff which are bones for all modders. Without that modders are nothing. People are so naive around development stuff.

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1 hour ago, Melbo said:

It's not just a simple case of throwing a helicopter in game. You have to have the assets to counter the helicopters too, create new maps, tweak existing maps etc.

 

As for modders being faster...well they can focus on one thing where as the development team have all sorts of different things they have to focus on (like tanks, new UI, new maps/models the list goes on). I'm also pretty sure that the helicopter mod uses assets not created by developer of that mod and it also has a really basic flight model that if it was put into Squad then a lot of people would be massively disappointed. 

They already have the zsu as gun to counter. Transport choppers should be more prioritized than tanks anyday

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40 minutes ago, SpecialAgentJohnson said:

They already have the zsu as gun to counter. Transport choppers should be more prioritized than tanks anyday

Why is that? For tanks they already have the tracks system in place, it just needs tweaking. As for helicopters they had to start from scratch.

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28 minutes ago, Guan_Yu007 said:

Why is that? For tanks they already have the tracks system in place, it just needs tweaking. As for helicopters they had to start from scratch.

Yes but because we have tracks we mustn't necessarily get mobile howitzers, right? Choppers are what will truly lift the game experience into a new dimension. 

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5 hours ago, aDNyaneR said:

Still no helicopter...i mean, cmon guys, can't understand why this take so much time. Even the modding community is way(!!) faster than u and it works fine there? Where is the problem here? Adding new weapons or skins on a exsisting and good working engine cant take so much time or ressources that u are not able to work on helicopter...rly cant understand that !?

Thats because moding community has nothing better to do and thy are just modding choppers you have people on here crying for a lot of stuff to be in here put this put that fix this fix that medic dose not work vhics gets stuck i fall tru map,optimazation shall i go on?

You get the point right.I love tanks dont get me wrong but i think there are better things to do then put them in but ok i am happy this will make players come back and play it experienced players that matters the most.

Then maybe some people would see it on youtube or live stream and buy it as well.

 

 

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Posted (edited)
11 hours ago, elerik said:

Modders are not faster. they just use 0,1%  of game with concentration. Devs make whole game, and many BE stuff which are bones for all modders. Without that modders are nothing. People are so naive around development stuff.

That's all.

I typed it so many times on this forum I should create a macro key for it : BE PATIENT.

And don't forget to have fun with V11 its still very good as it is.

Edited by Nightstalker21

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11 hours ago, Xx-RAGING-DEATH-xX said:

Doing good as always Devs...

All this Helis/Planes Palava...Me!. :P

 

60900793.jpg

This road is no where near the airport BA!

 

 

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