Jump to content
Sign in to follow this  
Snaxxi

[Vehicle Periscopes] things that should be brought over.

Recommended Posts

In the title. It’s a bit confusing to me that the more modern vehicles in game do not have the driver periscope that Project reality did ( and even most older vehicles had a no-zoom 360 periscope that allowed the driver to act as a commander/drive better) This gives much more situational awareness to the crew and allows an experienced driver to call out targets for his gunner. 

 

Maybe that’s what the devs are going for; making it easier to sneak up on heavy armor. However it kinda just leads to new guys getting spanked and losing tickets much faster. Even if it had to be a third position for a commander, that would be fine. And potentially no thermal sights, that is understandable. 

 

however in the current state, the heavy armor feel a bit too blind, and make driving the “bitch job.” Not a lot of new players are going to want to use armor if they can’t gun, especially if you don’t have any expirience, the better players will just say “okay, you drive then.” At least with the Periscopes you’re could call targets and feel like you were in charge of survival, this was further made better by the third position machine gun on tanks. You could swap to that position and still lay down fire.

 

tl:dr — to make heavy armor feel better and not have a “bitch job” (driving) add the 360 traverse  periscope back to the driver for situational awareness/calling targets.

 

please feel free to add stipulations to make it balanced. Aka no thermals, limited viewing angle (can’t  look directly behind), can’t zoom far, ect.

Share this post


Link to post
Share on other sites

That doesn't exist in real vehicles as far as I'm aware. Even in modern ones, the driver has the old 3 periscope arrangement.

Share this post


Link to post
Share on other sites

There was a technical issue that was preventing turrets on turrets for a while, which as you note, PS has solved. I *think* this has freed us up to do some more work with tanks, but not sure how the final implementation will be. We do intend on having some way for a commander/gunner combination to see where each other are looking and coordinate a little more readily, too. (Though we don't want one to be able to control the other's view, of course.)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×