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Spectrium

Map option with contour lines

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Hello everyone,

 

First of all if someone suggested it before i am sorry. But with my deficient English i just made couple of search about this topic. Also i am suggesting this because i think it will affect the planning of squad leaders therefore the teamplay.

 

My suggestion is simple: Map option with contour lines

 

Squad is a game which grows with work of it's developers and community. Most of the works are about maps. So in future i think we will see different varieties of maps. As a squad leader who does not memorize every single bit of the maps. It's good to visualise the altitude of terrain before planning or executing a rapid planning. Good to know where to approach, where to overwatch or make a good, offroad etc. in contryside maps. Also we will see helicopters in future (even we have a great mod about it!) So it will good to plan lz points too.

 

So this is my suggestion. I hope you like it.

 

Thank you.

 

 

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I've created a little 3D topographic map utility that you can use to fly around and familiarize yourself with all the subtle details of the terrain. Screenshots of it are posted above.

 

If there's interest in it I'll spend some time putting a UI on it, splining in the roads and waterways and adding location names to make it as close as I can and then also make utilities for the rest of the maps.

 

It opens maximized and uses WASD or arrow controls plus shift let's you speed up. To exit alt tab out and close from taskbar.

 

https://drive.google.com/open?id=1e4Gy_rTfb_WsEoYssI4PG5_Q00KkgaxC

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Hello,

I'm bumping this because it's been really rough as relatively new player trying to understand the terrain. People aren't exactly queing up to SL, and very often when trying it, I end up making a serious blunder thinking the terrain would be different.

 

I realize it takes experience to SL, I used to do it in PR, but I don't have the time I had before and find that learning the maps sufficiently to overcome this is prohibitive.

 

By that same logic, it would help massively to have forests and large vegetation marked. I imagine they were ommited from the minimaps to make roads and ground details more readable, but screws you when trying to set up on overwatch, lay ambushes, plan HABs etc. Kamdesh was a relatively harmless surprise, the entire map being uniformly covered with trees, while on the other hand, Skorpo's minimap is of very limited use in planning without the forests marked.

 

Lacking these QoL improvements adds needless difficulty, making the learning curve artificially steeper. 

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+1 for elevation lines on the map and more contrast to distinguish trees from grass or building areas

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