Jump to content
Sign in to follow this  
Smee

Late Game Joinner

Recommended Posts

So was playing Yek tonight, team was struggling but we managed to stabilise and holding shipping down to the last 60. As we was into the second half of the game,  squads were not using the 30 mils after wasting loads of them  we. In the last quarter players join and made a 30 mill squad. Then started by single manning following up just driving to the enemy to lose it couple of time.  Game spoilt from late joiner that had no intention of trying to work with the other squads. 

 

Asked could he not at least taken infantry  with him.  " Too late I'm half way there ".   Even though we where trying to organised an infantry assault with the 30's His reply was  " yeah whatever "  Guy wastes armour then disconnects.  Our one and half hour game spoilt ruined from a transient. 

 

Could we not get something to maybe stop this from happening. Late forming squads that destroy the last tickets. after the 1hr mark. Fair enough players that have been playing the whole round, but its the migrant player that just loses it. 

Share this post


Link to post
Share on other sites
Posted (edited)

its the problem with ticket attrition based game... as I have said many times before, players that dont care about ticket wastage have much more influence on the game than those that do.

 

It comes back to the other threads around vehicles.  remove heavy vehicles from ticket losses and limit their availability makes them more valuable and the medics actually add more value by not chasing their tails and competing with vehicle losses when getting people up.   

 

A guy has to spawn 25-30 times to waste the same amount of tickets he does by just driving off in a vehicle... hes going to get mighty fed up if you increase the spawn timer every time he dies. 

 

this might be where a commander could actually add value, where he can allocate certain assets to a squad that is not wasting ..i.e he authorises the use of the vehicle rather than numpty just taking it.... of course this could lead to him just giving the vehicles to his mates ... but it could be useful.

 

Game is setup for ticket wasters thats the problem.

Edited by embecmom

Share this post


Link to post
Share on other sites
9 minutes ago, embecmom said:

A guy has to spawn 25-30 times to waste the same amount of tickets he does by just driving off in a vehicle... hes going to get mighty fed up if you increase the spawn timer every time he dies. 


ticket amount for vehicles has been lowered though, so it's more like 15-25 times in a11. still plenty of times to spawn however, so I definitely agree with your first two paragraphs (and the last).

Share this post


Link to post
Share on other sites
4 hours ago, embecmom said:

It comes back to the other threads around vehicles.  remove heavy vehicles from ticket losses and limit their availability makes them more valuable and the medics actually add more value by not chasing their tails and competing with vehicle losses when getting people up.   

 

this might be where a commander could actually add value, where he can allocate certain assets to a squad that is not wasting ..i.e he authorises the use of the vehicle rather than numpty just taking it.... of course this could lead to him just giving the vehicles to his mates ... but it could be useful.

I think devs should heavily consider this option. Removing the ticket penalty for armored vehicles and instead increase their respawn timer to like 10 or 20 minutes. 

 

Stryker/BTR/MTLB -> 10 minutes respawn

30mm -> 15 minutes.

MBT -> 20 minutes.

 

Or perhaps once commander is implemented, he would have the ability to 'buy back' vehicles that were lost. So if a 30mm got wasted early in the game with the team still at 300+ tickets he could make the decision to either let the 30mm respawn on it's new prolonged timer (15 whole minutes) or cut it short by spending X-amount of tickets. For this to work though, we need to remove the ticket penalty for when the 30mm is destroyed and instead apply it for when it is requested by a SL and then approved by the commander. 

Share this post


Link to post
Share on other sites
2 hours ago, CptDirty said:

I think devs should heavily consider this option. Removing the ticket penalty for armored vehicles and instead increase their respawn timer to like 10 or 20 minutes. 

 

This is actually something the design team would like to test. The concern that the game can turn into a spreadsheet simulator is one we're aware of and don't want it to be that. (e.g., Is it worth spending x tickets on the vehicle, when the gain is less than x from the capture?) Though with the addition of tanks and the changing pace of things, that may become less of the direct comparison. Either way, it's on our minds. =)

Share this post


Link to post
Share on other sites

@Gatzby This could be perfected with the commander. Game's in alpha, roll out the testing of this feature with commander and let's see what happens. Worst case revert back or improve it with data collected.

 

man-shrugging-type-3_1f937-1f3fc-200d-26

Share this post


Link to post
Share on other sites
3 hours ago, CptDirty said:

I think devs should heavily consider this option. Removing the ticket penalty for armored vehicles and instead increase their respawn timer to like 10 or 20 minutes. 

 

Stryker/BTR/MTLB -> 10 minutes respawn

30mm -> 15 minutes.

MBT -> 20 minutes.

 

Or perhaps once commander is implemented, he would have the ability to 'buy back' vehicles that were lost. So if a 30mm got wasted early in the game with the team still at 300+ tickets he could make the decision to either let the 30mm respawn on it's new prolonged timer (15 whole minutes) or cut it short by spending X-amount of tickets. For this to work though, we need to remove the ticket penalty for when the 30mm is destroyed and instead apply it for when it is requested by a SL and then approved by the commander. 

V12 Tickets have been tweaked for vehicles (lowered), and respawn times have as well (mostly increased)

 

Yeah I agree in the future having a vehicle point allocation system instead of tickets would be a nice feature to try out.

Share this post


Link to post
Share on other sites

Vehicles really need a good spawn timer tho, make it more important to not get them destroyed, or abandoned somewhere on the map.

Share this post


Link to post
Share on other sites
25 minutes ago, fuzzhead said:

V12 Tickets have been tweaked for vehicles (lowered), and respawn times have as well (mostly increased)

Fuzz please for goodness sake since you're the only dev brave enough to swim in the forums with us peasants, can you please please wake the others up and suggest that the in game map legend have the correct information of ticket penalties? You guys keep changing those values and it's impossible to keep track between updates. 

 

thinking-face_1f914.png

Share this post


Link to post
Share on other sites
On 8/8/2018 at 10:31 AM, CptDirty said:

Fuzz please for goodness sake since you're the only dev brave enough to swim in the forums with us peasants, can you please please wake the others up and suggest that the in game map legend have the correct information of ticket penalties? You guys keep changing those values and it's impossible to keep track between updates. 

 

thinking-face_1f914.png

Getting ticket values/infographics updated with new vehicles is on Chuc's to-do list, though they're still changing a bit obviously. I want 'em as a quick reference, for work and play, as much as anyone, heh.

Share this post


Link to post
Share on other sites
On 08/08/2018 at 1:31 PM, CptDirty said:

in game map legend have the correct information of ticket penalties

Noted.
Keep in mind it  will be easier to keep track of in V12

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×