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Posted (edited)
6 minutes ago, WarEagle751 said:

It will probably be something that is added after 1.0, but is not a necessity. If not added by OWI, then it will probably be added by mods. I hope this gives you a better understanding of what where aircraft stand in Squad. 

I'm aware of where they stand and the possibility of them being added. Having followed the game since the KS I wasn't at all surprised that they most likely wouldn't be added(considering the time of certain updates and where the game stands now), or that it would fall onto modders to add them(like they did first with helicopters). I was simply questioning the reasoning as one of the devs mentioned flight time. 

Edited by Chompster

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13 hours ago, Chompster said:

Surely this isn't a reason against adding jets right? I mean who really cares about this? This isn't DCS or another simulator where people expect to fly for hours. As Fatal said, let jets do their thing above the battle and occasionally come in for some rocket runs or to drop some bombs and then let them **** about over head.

 

I know there are other, more serious issues, preventing them from being added. But just saying that I really hope "jets wouldn't be believable in squad" isn't being used as reason to not add them.

I was just speculating on how a player controlled Jet would be implemented, given the limited air space.

 

Yes there are alot of other barriers and difficult engine advances that would have to be overcome. Likley I'm sure some aspiring modders will be early attemps... just like the Helicopter mod is out right now and you can test it out for yourself to see some of the things dev team will have to put hard work into (terrain/overgrowth rendering, LOD optimization, vehicle physics, gameplay balance, etc etc) for implementing air vehicles, priority being transport helicopters for us at the moment :)

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Couldnt  say 2  jets fly outside the map boundaries. Just have the small windows of the battle ground they they could buzz.. Have a fogyy haze out of the landscape. .  

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20 hours ago, Chompster said:

Surely this isn't a reason against adding jets right? I mean who really cares about this? This isn't DCS or another simulator where people expect to fly for hours. As Fatal said, let jets do their thing above the battle and occasionally come in for some rocket runs or to drop some bombs and then let them **** about over head.

Maps are too small for jets. It's a really simple fact. Besides I don't see a reason why anyone would be against the devs taking their time to implement bigger maps so that air assets won't have to make a 180 degree turn every 30 seconds. Everyone would benefit from bigger and more immersive 8km maps (biggest ones are only 4km atm: https://squad.gamepedia.com/Gorodok)

 

20 hours ago, Chompster said:

Where was this said?

http://forums.joinsquad.com/topic/33555-air-assets/?do=findComment&comment=333984

Scroll up in this thread you'll see the official response I linked.

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Posted (edited)
3 hours ago, CptDirty said:

Maps are too small for jets. It's a really simple fact. Besides I don't see a reason why anyone would be against the devs taking their time to implement bigger maps so that air assets won't have to make a 180 degree turn every 30 seconds. Everyone would benefit from bigger and more immersive 8km maps (biggest ones are only 4km atm: https://squad.gamepedia.com/Gorodok)

 

http://forums.joinsquad.com/topic/33555-air-assets/?do=findComment&comment=333984

Scroll up in this thread you'll see the official response I linked.

A10's only go 500:  correction 439miles per hour....same as a p51 Mustang....:)  Maps not too small for it....

 

Correction: 

The Fairchild Republic A-10 Thunderbolt II is a single-seat, twin turbofan engine, straight wing jet aircraft developed by Fairchild-Republic for the United States Air Force. Wikipedia
 
Top speed: 439 mph
Unit cost: 11,800,000–11,800,000 USD (1994)
Engine type: General Electric TF34
Edited by XRobinson
correction

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@XRobinson

"It typically flies at a relatively low speed of 300 knots (350 mph; 560 km/h), which makes it a better platform for the ground-attack role than fast fighter-bombers, which often have difficulty targeting small, slow-moving targets.[51]"

 

So 4km x 4km = 16km2 map. Simple math dictates that the diagonal is 5.65km across. 560kmh typical speed covers 5.65km in 36.32 seconds:

http://www.machinehead-software.co.uk/bike/speed_distance_time_calc.html

https://www.calculatorsoup.com/calculators/math/speed-distance-time-calculator.php

 

So question still stands, does 30 seconds (at BEST) constitute a good enough time between 180 degree turns? Would we be better off when maps double in size and be able to achieve 60 seconds flight time (at BEST) without turns instead?

 

 

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Just now, CptDirty said:

@XRobinson

"It typically flies at a relatively low speed of 300 knots (350 mph; 560 km/h), which makes it a better platform for the ground-attack role than fast fighter-bombers, which often have difficulty targeting small, slow-moving targets.[51]"

 

So 4km x 4km = 16km2 map. Simple math dictates that the diagonal is 5.65km across. 560kmh typical speed covers 5.65km in 36.32 seconds:

http://www.machinehead-software.co.uk/bike/speed_distance_time_calc.html

https://www.calculatorsoup.com/calculators/math/speed-distance-time-calculator.php

 

So question still stands, does 30 seconds (at BEST) constitute a good enough time between 180 degree turns? Would we be better off when maps double in size and be able to achieve 60 seconds flight time (at BEST) without turns instead?

 

 

Have to test your theory, but I think yes 30 seconds is a lifetime flying jets even slow ones like the A 10...  or slow bombers.

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Posted (edited)
On 8/9/2018 at 3:46 PM, CptDirty said:

Maps are too small for jets. It's a really simple fact. Besides I don't see a reason why anyone would be against the devs taking their time to implement bigger maps so that air assets won't have to make a 180 degree turn every 30 seconds. Everyone would benefit from bigger and more immersive 8km maps (biggest ones are only 4km atm: https://squad.gamepedia.com/Gorodok)

Or they could just fly slower? again, who is playing squad expecting DCS or 100% real life equivalent? they don't have to fly at their real life speeds. Make them a bit slow so it takes a little longer, but even then 30 seconds is are decent amount of time for the time of "realism" squad is trying to depicst in my opinion. They could also expand the background terrain and place the airstrips further away. This is both an easier and a more realistic expectation, than them making maps bigger.

 

Quote

 

http://forums.joinsquad.com/topic/33555-air-assets/?do=findComment&comment=333984

Scroll up in this thread you'll see the official response I linked.

 

If you're referring to the video you linked in that thread, and maybe I didn't watch far enough, but that doesnt answer that the devs have confirmed aircraft will be in eventually(which is what I asking for where it was said).

Edited by Chompster

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5 hours ago, Chompster said:

that doesnt answer that the devs have confirmed aircraft will be in eventually

It answers that the devs are not focusing on player controller aircraft....o.O

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Sure make jets fly slow like in ARMA where you can chase them down in a littlebird..... 

 

 

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On ‎08‎/‎08‎/‎2018 at 8:05 AM, fuzzhead said:

And I think if you stick around long enough, perhaps the engine will become robust enough to allow for a pilotable A10/SU25 in the future 3-5 years, even if its a modded asset. The trick is obviously making the asset alot more "cartoonish" and arcadey, as even an 8km map is extremely tiny for an A10, and an SU25 which flies at about 950kph, so in an 8km map (probably the largest map feasible in UE4), this jet would go corner to corner in about 30 seconds.

 

I know very Little about programming and This is just a really basic question which may ask for a really basic answer. 

 

But can´t you do it like Warthunder for example???  the actual playing área for ground units is limited. And then you have a basically modelled "rest of the world" and the airfields are far from the main battle área. 

 

Airfields don´t need to be in the map like in PR.

 

+ IF you make planes 1/2 of their speed that would still be fast and playable.. Recuce Rocket range as well.

 

I wouldn´t mind wating 3-5 years for it. As long as I know there is a chance. 

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12 hours ago, LugNut said:

Sure make jets fly slow like in ARMA where you can chase them down in a littlebird..... 

 

 

The only air vehicles an MH-9 can outrun are quad/hexacopters and parachutes.

Edited by Grey

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21 hours ago, Grey said:

The only air vehicles an MH-9 can outrun are quad/hexacopters and parachutes.

Nah, it's easy. Turn inside and nail them, so realistic..... lol

 

 

 

 

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"...realistic..."
Misconduct KotH frag vid

<insert favorite eyeroll.gif here>

 

 

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I thought Squad was definitely not getting jets but reading this threads it doesn't seem that definitive; great! PR proves jets are fun even if they don't do realistic speeds etc. The only hinderance I see now is building a system for jets from scratch, then it should just be a matter of time; also great! 

 

Then I'll just:

5db.jpg

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On 9/9/2018 at 6:34 PM, LugNut said:

Nah, it's easy. Turn inside and nail them, so realistic..... lol

 

 

 

 

That just looks wrong that helo tracking and shooting a A 10 down.

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