Jump to content
Whisky.Actual

New mechanic for kits and team play

Recommended Posts

On 7/23/2018 at 5:55 PM, CptDirty said:

Now this system you and OP are suggesting basically 'buying' your kit loadout is going to make it even harder and longer to get things going.

Nope, because ISKLR: 

 

Basically, SLs would usually have their squad loadout set in stone. If not, there would be default preset loadouts available, and individual players would have already made a bunch of preset loadouts for themselves already. They would have familiarized themselves with the system out-of-match with the loadout manager and would consequently be very familiar with how it works, therefore they would be able to create a loadout on the fly in 10 seconds if needed(Which it probably wouldn't ever be).

 

 

Share this post


Link to post
Share on other sites

Good thinking @Whisky.Actual nice to see some original ideas.

 

Don't be disheartened by the negative comments, all the ideas could be mixed in the end to create something awesome or evolve into new gamemodes or mods.

 

On first reading I though it seemed like a great idea but the extra management would be an issue. Perhaps it can be simplified back to a plus/minus score which shows your effectiveness with each kit/vehicle on the scoreboard and combined with loadout availability defined in a different system?

Share this post


Link to post
Share on other sites

@op I dont like the idea to be forced out of your role and to be honest their plans for "Persistent Ammo" (July Recap) should adress your request for more teamplay very well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×