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Closed Pre-Alpha Week 2 (CPA v3.0), Angle of Attack, Starts Saturday 6AM GMT

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PRELOAD:  http://downloads.joinsquad.com/Squad-PreAlpha-v3.zip

 

Week 2 Closed Pre Alpha, Angle of Attack

 

For Ranger, Commander and Airborne backers, Closed Pre Alpha (CPA) access is scheduled to open on Saturday the 1st of August, at

  • 6AM GMT
  • 7AM London
  • 8AM Berlin
  • 1AM New York
  • 10PM Los Angeles (Friday night)
  • 4PM Sydney
The test session will run for ~72 hours until Tuesday 4th of August, 6AM GMT.

 

We're angling ideas on how we attack coding and implementing various game mechanics, some of which are being tested on the fly as we're getting to variations we want to see in the wild.  Should see the Devs online with you more this weekend, expect them to be better rested and on point.  If we all picked up a thing or two last week, we hoping to see coherent squad based gameplay pick up a notch or two as people get more acclimated to the game.  

 

Frontpage of IndieDB.com!

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Download:  

The download will be available on Friday on the prealpha.joinsquad.com portal after you log into your account.

 

Changelog - (Version 1710)

  • Fixed tracers looking too small
  • Fixed the server losing track of the admins after a map switch
  • Fixed a rare server crash when player without a valid login session joins a server
  • Player scores are now updated.  Score additions related to kills are only shown after the player dies
  • Fixed ping being added together for the team and squad in the scoreboard.  
  • Fixed ping being incredibly incorrect. 
  • Increased the max length of a player name displayed ingame.
  • Added a method to do full auto looping.  This should reduce the stuttering when firing
  • Added a notification to the killing player (and admins) when a player is teamkilled.  
  • Fixed the Medic Icon being white instead of red when players were at 0-25 hp
  • Replaced the sound for healing to be more realistic
  • Added Prone (First pass, many animation issues)
  • Added a new splash screen
  • Fixed a bug where you could ride grenades into the air
  • Fixed an issue where bullets would collide with the gun and fail to fire.  
  • Fixed a server performance issue related to bullet creation 
  • Updated Kohat Day
  • Added Ambient Sounds to Kohat
  • Added end caps to the bridge railings
  • Added LODs to bricks and breezeblocks
  • Crouch is now taken into account with stamina regeneration.  
  • Fixed the camera under the ground in Kohat Dawn
  • Updated the exclusion zone fail reason to be more clear. 
  • Added Un-Cappable flags with a unique icon.  
  • Added a new flag capture widget for new flags.  
  • Players can no longer join teams if it would make the team unbalanced
  • Character movement has been updated to have more weight and momentum
  • Added Kohat Sunrise, a new AAS Map set in a unique part of Kohat
  • Added Kohat Conquest, an experimental Conquest map
  • Added an Ironsights M4 Rifleman Kit Role for the US Army.
  • Slightly tweaked bone damage modifiers. Weapons should perform a little better now
  • Smoke Grenade effect starts quicker
  • Updated tree LODs to decrease the popping on midrange systems
  • Removed the sidearm from some kits that shouldn't have it (eg: US rifleman)
  • Updated the medic icon to not fall off the screen when healing
  • Added an indication for how much health a player has when healing
  • Grenades are now resupplied from the ammo box
  • Added pain fields to barbed wire deployables
  • Corrected many physical materials on multiple surfaces, which should lead to less dirt explosions coming off of metal surfaces
  • Adjusted dynamic lighting to have better profiles
  • Fixed many incorrect object collisions
  • Updated Logar Valley
  • Added some details to compounds on Kohat
  • Updated Forest
  • Fixed physmat on insurgent soldier 2 head
  • Enabled distance shadows on all maps
  • Added Prone to the keybindings menu.
Important note with shadows

 

This week we have turned on the Unreal Engine's Distance Field Shadows.  This lets us give objects up to a kilometer away shadows, but has a significant performance impact.  We are taking steps the next few weeks to tune the shadow settings (which we believe may give us a performance boost overall), but at this time they are simply drop performance in exchange for extreme range shadows.  

 

Distance Field shadows are only enabled when on Epic settings.  If you wish to turn these distance shadows off, simply set your shadow settings to High or lower and they will be disabled.  

From the Dev Team

We want to thank everyone who has gotten us to this point, without your support and encouragement we don't know where we'd be, this is a dream come true for some devs, and an accomplishment after building up years of modding and educational background, training and work experience in the field for all.  We are at heart all gamers first, even as we take on the responsibilities of bringing this Offworld Industries from a dream project being chased to our new daily reality.

 

Distribution

We have now distributed every Ranger, Commander and Airborne key.  Check the email account associated with your Kickstarter or Paypal account, whichever you used to pledge to Squad during the Kickstarter campaign.  Contact us at support at joinsquad dot com is you have not yet received your key.

We are still 6 to 8 weeks out from distributing the Squad Leader, Clan 5 Pack and Clan 10 Pack keys.

 

Capacity

We will have plenty of servers available around the world, we'll have more servers on standby to boot within 10 minutes if existing servers are filled,  and we're actively looking for ingame admins to help us maintain some semblance of order.  Everyone in game will have spent serious time and money to get to this point, we have prepared ourselves and are preparing admin teams for dealing with the stampede to get online.

 

Join Us as Ingame Admins

It is at this time we ask for people to step up and help us help and the community, by volunteering to be ingame moderators to maintain healthy gameplay experiences for our CPA.

Registering

Here's the lowdown:

  • Login at prealpha.joinsquad.com and in game is case sensitive for username and password.
  • We will lock down our development build and upload it Friday.
  • When registering, there will be five links on the main page after you register:
Recording and Streaming Gameplay

 

Act like a decent human being and everyone can record and stream as they see fit.  We believe in the power of the people, we fully expect you guys to record, stream, screenshot and write about your gaming experiences with us.  The good and the bad, we'll take it as it comes.  Please do report problems in our feedback form so we can tackle the bad before we leave CPA.

 

However...

Among many reasons for termination of your access to Squad IP, overt antisocial ingame activity for purpose of dissemination and/or distribution of video/audio/still images/written recollections of Offworld Industries video game Squad will result in immediate and permanent banning of your key and SteamID.

If said video/audio/still images/written recollections are found online and can be associated to an account on our systems, Offworld Industries at it's sole discretion can and will ban keys and SteamIDs.

 

Post your streams/youtube videos so we can all find them.

 

Antisocial Activity

Offworld Industries is aware that we all have off days.  It's the nature of the beast when playing shooter games.  We will take that into account when dealing with singular instances of disruptive behavior.  That being said, we have a persistent reporting system attached to your SteamID, enough reports of disruptive behavior will result in bans of various lengths, up to and including permanently banning your key and SteamID.

Be cool, and we're cool.

 

Troubleshooting

When installing a few problems can occur, here are remedies:

  • Login at prealpha.joinsquad.com and in game is case sensitive for username and password.
  • Visual C++ Redistributable Packages for Visual Studio 2013
  • directx_Jun2010_redist.exe 
  • Chrome will detect the .zip file as a false positive, click the arrow then select "Keep"
  • Unzip the game in a directory not UAC protected, so NOT in C:\Program Files
  • Config files, logs and screenshots will be saved in C:\Users\[uSERNAME]\AppData\Local\Squad
  • Make sure to allow firewall and antivirus access to the Squad.exe
  • Some older routers require you to allow UDP port 7777 through
  • Not all resolutions are showing up in the Video options
    • in game, type tilde ` to bring up console , type in as examples:
    • r.setres 1680x1050w
    • r.setres 2560x1440f
      • f = fullscreen
      • w= windowed
      • b = borderless
  • Only your default Windows Audio Input device will be selected as your Mic
  • Mouse sensitivity is not always permanently saved when the game is restarted.  please be aware. (this might be fixed before next weekend)
  • Unofficial workaround to make SLI work: http://forums.joinsquad.com/topic/3145-unofficial-sli-configuration-for-squad/
For further troubleshooting assistance, please head over here: http://forums.joinsquad.com/topic/3052-troubleshooting-guide/

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awesome, i might have to call a siccki from work for a day cheers for the info


awesome, i might have to call a siccki from work for a day cheers for the info

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  • Replaced the sound for healing to be more realistic
  • Added Prone (First pass, many animation issues)

 

 

That was fast, im sure people will be happy prone is there even if the animations dont work 100%

 

:unsure: im going to miss the slurp, slurp, slurp sounds :(

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Balanced Teams! Can't wait to hop back in-game and see everyone again! Much love!

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give steam early access release as well please :D

 

so that those who cannot use paypal can pay (via steam) and play as well :D

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Impressive work indeed. Most excited about the banning of players who do not wish to participate in the team.

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The changelog item was incomplete, it's meant to say -

  • Added an Ironsights M4 Rifleman Kit Role for the US Army

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give steam early access release as well please :D

 

so that those who cannot use paypal can pay (via steam) and play as well :D

You have to wait a bit more for steam early access, the game is in pre alpha right now, after that (in like 6 or so weeks) the game will go into alpha. After that it will go into steam early access. This should be around the end of this year.

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You have to wait a bit more for steam early access, the game is in pre alpha right now, after that (in like 6 or so weeks) the game will go into alpha. After that it will go into steam early access. This should be around the end of this year.

i know and its sad for me.. i have to wait 6 months ...

 

oh well.. thats life

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i know and its sad for me.. i have to wait 6 months ...

 

oh well.. thats life

Well see it this way, if they would release it early in steam early access it would get alot of negative ratings because people want to play games as early as they can (they cry for releasing it earlyier) and then cry about bugs and features still missing and for not enough content. I would say around 90% of people don´t realy get the idead behind alphas/betas/early access but you cant be mad at em for that because company like EA ruined betas and such with saying "when you buy this game you get the beta for lets say BF3" but in reality you play a multiplayer demo you paid for. Bad Company 2 was also a good example.... the "beta" was just a mutiplayer demo right before release.

 

I think its wise to wait a bit more before releasing onto steam EA to get a community rating above 80% or even 90%. I myself would cry a bit inside if i would see ratings under 80% because people just dont get the thinking behind EA.

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Everyone needs to read this and take a step back from flaming away at the dev's. Just look at the bloody work they're doing.

 

A team this community active is friggen rare to say the least. 

 

You all need a beer guys, pat yourselves on the backs.

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Looking good guys! Really looking forward to this weekends testing, and can't wait to get back at it!

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Awesome! can't wait to try out the new changes! :) 

I am very curious to see how prone changes things. 
How the new "weighted" movement feels

and how the ambient sounds are done. I hope ambient sounds are at the minimum, one of the best features was the dynamically created sound scape by the players not by looping birds in the trees. I trust this is being done in a realistic and tasteful manor!

I can't wait to try these features out!

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