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Tommy

Intel system - capture assets/vehicles

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Posted (edited)

I'm assuming we will always be unable to capture & use enemy vehicles for gameplay reasons and that got me thinking about a intel system as an alternative reward to 'capturing' assets.  

 

A little shower thought suggestion:   If you capture and enemy vehicle it gives you relevant intel.  i.e transports might give approx. location of the rally point of the last squad that used it, or their approx. present location.  Logi might give you approx. location of where it last dropped its supplies.   

 

Maybe it should also work on destroyed vehicles within 60 seconds... 'save the intel before it burns'.

 

Just a small idea to add a bit more to gameplay.  

Edited by Tommy
typo

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I like this idea, abandoned vehicles giving Intel 

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Posted (edited)

I wish we could capture vehicles, but only use the driver seat. Drive them back to your own main for tickets/faster respawn of your vehicles of the same type or something. Might be easier to implement then the intel idea.

Original idea nonetheless.

Edited by oTec

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59 minutes ago, Smee said:

I like this idea, abandoned vehicles giving Intel 

Dont thy already as a lot of noobs park a logi near the FOB :-)

I personally dont think the idea is that much necessary its not bad but unnecessary.

I am more or less into beeing able to use some enemy vehicles ;-) 

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hot damn that's a good idea! Definitely for abandoning Logis giving off info of where supplies were dropped (radius) to give the team an indication of where the enemy FOB is/was. 

 

Has a very strong potential to fix the issue of abandoning vehicles! 

 

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I don't like it, sorry. Maybe in a game mode like Insurgency, otherwise, it seems weird. I'd rather you could enter an abandoned vehicle and then disable it, either destroy it (because who doesn't like things that go boom?) or just render it unable to drive, like you popped the hood and wrecked some of the components. Either would also discourage people from abandoning vics, especially if they either didn't respawn at all, or with a long delay. 

 

With the ability to damage systems coming, and then the ability for crews to repair them, this might become moot. For example, you could shoot up a logi, rendering parts of it damaged, tires flat, or engine wrecked and inoperable, and then, if the enemy gets their sh!t together, they could come back and repair it. Otherwise, it sits there on the battlefield all match. 

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3 minutes ago, LugNut said:

I don't like it, sorry. Maybe in a game mode like Insurgency, otherwise, it seems weird. I'd rather you could enter an abandoned vehicle and then disable it, either destroy it (because who doesn't like things that go boom?) or just render it unable to drive, like you popped the hood and wrecked some of the components. Either would also discourage people from abandoning vics, especially if they either didn't respawn at all, or with a long delay. 

 

With the ability to damage systems coming, and then the ability for crews to repair them, this might become moot. For example, you could shoot up a logi, rendering parts of it damaged, tires flat, or engine wrecked and inoperable, and then, if the enemy gets their sh!t together, they could come back and repair it. Otherwise, it sits there on the battlefield all match. 

But that doesn't address the additional consequence of abandoning vehicle. You take aim at an asset loss whereas OP takes it a step further and implies intel the vehicle carried. Kinda of a manifest with location of FOB the abandoned logi was en route before it got ambushed/abandoned. This has potential of seeing convoys being used more often to protect logis which are undeniably the most important vehicle asset in the game. 

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Enemy FOBs aren't hard to find if you come across a parked logi. It's either right next to it, or within an easy running distance, you look at the map, figure out where you would put it closer to the cap, and bingo, there it is. I'm not really a fan of the game providing hints, I think players should learn to use their brains. 

 

As it is now, if you kill a logi, it can hurt an enemy team pretty badly for whatever the cooldown is, 10 minutes. If it's abandoned and ends up in enemy territory, it can be a fun mini mission to sneak up and try to steal it back. Once the added features of disabling it come online, you can disable it so it won't respawn, and be that much harder to save and RTB. Which will make them even more valuable and players should learn to protect them. If you've ever been on a team that is logi-less, while you watch the other guys roll you up since you can't place a fob ANYWHERE, I'm sure you've learned to keep them safe. 

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GOD please !!!! No intel from capturing vehicles !!!! Pleaseeeee !!! 

One thing i love about this game is that intel is acquired physiclly !!! And spreads out in the team by players who take the time to inform the team by ethier chat or voice comms . 

This also leaves alot of place for flanking tactics and more .... 

Much better solution for capturing enemy vehicles would be something like getting some constuction points and ammo from it , and hell maybe even tickets ..... But please for the love of GOD !!! Not even a bit of info about the enemy team !!!! 

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I like the idea of being able to capture them and drive them off... not the intel thing... i.e if the enemy captures them then another doesnt spawn! that may stop the friggin abandoning of vehicles... 

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21 minutes ago, embecmom said:

I like the idea of being able to capture them and drive them off... not the intel thing... i.e if the enemy captures them then another doesnt spawn! that may stop the friggin abandoning of vehicles... 

It will become a recovery service. Can see a team losing there assets, don't think it will stop people they still waste them.

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4 hours ago, Smee said:

It will become a recovery service. Can see a team losing there assets, don't think it will stop people they still waste them.

well that would be interesting dynamic having to send a squad to get their vehicles back! might be a bit more exciting than having to capture flags..

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9 hours ago, embecmom said:

well that would be interesting dynamic having to send a squad to get their vehicles back! might be a bit more exciting than having to capture flags..

You could create a new role, that of the diplomat, they could hold talks with the other side, and after long negotiations and at a mutually agreed upon time and location, both sides could trade captured vehicles. xD

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8 hours ago, LugNut said:

You could create a new role, that of the diplomat, they could hold talks with the other side, and after long negotiations and at a mutually agreed upon time and location, both sides could trade captured vehicles. xD

I like it.   new icon on the map that both sides can see.  The exchange point...

 

Problem is I know those dirty rebels will plant IEDs on the vehicles for the hand over...  but just imagine stealing that logi truck... you would have groups not destroying them but hunting them down to kidnap them... 

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I like the idea of stealing an enemy APC, using it as a Trojan Horse and storming a cap from the inside, but you know in pub matches it would turn out like this.....

 

 

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On 19/04/2018 at 4:42 PM, LugNut said:

I like the idea of stealing an enemy APC, using it as a Trojan Horse and storming a cap from the inside, but you know in pub matches it would turn out like this.....

 

 

or this...

 

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On 4/16/2018 at 6:35 PM, LugNut said:

Enemy FOBs aren't hard to find if you come across a parked logi. It's either right next to it, or within an easy running distance, you look at the map, figure out where you would put it closer to the cap, and bingo, there it is. I'm not really a fan of the game providing hints, I think players should learn to use their brains. 

I agree, however sometimes the enemy FOB/HAB is in a general area that is heavily protected and you can't necessarily pin-point where the HAB actually is. You can guesstimate but a good SL will use deceiving techniques for their HAB placements. 

 

Intel would provide the exact position of the FOB/HAB so that your team now has the coordinates for a mortar strike...This is the consequence of losing a logi...

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Posted (edited)
On 17/04/2018 at 12:07 AM, L0cation said:

GOD please !!!! No intel from capturing vehicles !!!! Pleaseeeee !!! 

One thing i love about this game is that intel is acquired physiclly !!! And spreads out in the team by players who take the time to inform the team by ethier chat or voice comms . 

This also leaves alot of place for flanking tactics and more .... 

Much better solution for capturing enemy vehicles would be something like getting some constuction points and ammo from it , and hell maybe even tickets ..... But please for the love of GOD !!! Not even a bit of info about the enemy team !!!! 

 

Can't say i understand your logic or thinking on this or your heavy use of exclamation marks. 

 

How is walking up to an enemy vehicle, getting in it and being rewarded with some intel not acquiring it 'physically'?   (Whatever that really means.)

Not sure how that would affect your flanking tactics?    

 

The intel could easy be given just to the one person who performed the 'act', and it could be up to them how they share that intel with their team.   

 

I never prescribed in detail how to implement this suggestion as it was a broad idea that could be implemented in many different ways.

 

IMO it would add a little something to gameplay and help penalise people abandoning vehicles, which is an issue.  I fail to understand your negative view.

 

 

Edited by Tommy

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2 hours ago, Tommy said:

 

Can't say i understand your logic or thinking on this or your heavy use of exclamation marks. 

 

How is walking up to an enemy vehicle, getting in it and being rewarded with some intel not acquiring it 'physically'?   (Whatever that really means.)

Not sure how that would affect your flanking tactics?    

 

The intel could easy be given just to the one person who performed the 'act', and it could be up to them how they share that intel with their team.   

 

I never prescribed in detail how to implement this suggestion as it was a broad idea that could be implemented in many different ways.

 

IMO it would add a little something to gameplay and help penalise people abandoning vehicles, which is an issue.  I fail to understand your negative view.

 

 

It gives you intel on something that you are otherwise wouldn't have gotten .... By Aquiring intel physiclly i mean have a line of sight / a very good certainty about the place of the said FOB , rally , flanking sqaud , or whatever that is you are suggesting to get intel about for caputring a vehicle . 

You want to give penalty for players leaving vehicles ? A better solution would be something like if the enemy finds an abandoned vehicle they can "dig" it with the shovel and with that Action the vehicle would disappear , the team losing the vehicle would lose tickets and the team "digging" the vehicle would gain tickets from it ( also they won't have to waste explosives -the person that was last mainnig the vehicle would have increasd spawn timer and lower points on the scoreboard , no need to give magical infromation about the enemy team ... A vehicle isn't a headquarters with classified intel , nor is a FOB or a rally .

 

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Posted (edited)
14 hours ago, L0cation said:

It gives you intel on something that you are otherwise wouldn't have gotten .... By Aquiring intel physiclly i mean have a line of sight / a very good certainty about the place of the said FOB , rally , flanking sqaud , or whatever that is you are suggesting to get intel about for caputring a vehicle . 

You want to give penalty for players leaving vehicles ? A better solution would be something like if the enemy finds an abandoned vehicle they can "dig" it with the shovel and with that Action the vehicle would disappear , the team losing the vehicle would lose tickets and the team "digging" the vehicle would gain tickets from it ( also they won't have to waste explosives -the person that was last mainnig the vehicle would have increasd spawn timer and lower points on the scoreboard , no need to give magical infromation about the enemy team ... A vehicle isn't a headquarters with classified intel , nor is a FOB or a rally .

 

Thanks for clarifying your view.

 

I cant say 'digging' a vehicle to make it dissappear to gain points is a mechanic that appeals to myself.

 

Personally i think battlefield intel could be an interesting mechanic to pursue.  But the devil would be in the detail & implementation, that's for the devs to figure out!  Salute.

 

("loose lips sinks ships" should become.. "loose trucks you should give'a****s" )

Edited by Tommy

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how about a captured truck gives a radar effect of a certain amount of meters around it? so it does not give perhaps intel on the fob/hab if its not in range but  anything within that range  enemy wise  is flashed up on the map?  Each vehicle giving a certain distance around it... the logi being the largest shown radar area .. so we have a choice to blow it for tickets or leave it to provide area intelligence?

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