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Ethereum_Junkie

STRONG SUGGESTION: TEAM LEAD POSITION

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Coming from someone who has put nearly 250 hours into a game that isn't fully complete yet, this game is amazing and I have a blast every day. However, the most frustrating thing that remains is a lack of teamwork. The problem is that it takes a great amount of effort (too much) to successfully coordinate with your squad leads. Too often there will be nobody defending a freshly capped point after 30 mins of fighting to take it, because everyone ran off at once for the next point, or you get 20 minutes into a game only to realize nobody has attempted to bring a logi out of main.

To make squad leaders more effective at their job, I propose a position of team leader - similar to how they did it in Red Orchestra 2. One team leader per team. Maybe make the team leaders squad only capable of having a cap of 4 people or something to make it stand out (or not). The main point of this role would be a sole voice that the squad leads can listen to - by design of the game with the creation of this role. maybe put their name at the top of each team's leaderboard to add to that factor of "listen to that guy".

It would give teams more direction than they currently have, which would make for more intense games of squad. Which I think we would all enjoy.

 

-Junkie

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This has been discussed about 600,000 times already, you can use the search function before posting to make sure you aren't reiterating something

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I've seen someone make a squad called "High Command" with just him in it. Not sure if anyone was listening to him though.

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19 hours ago, Ethereum_Junkie said:

I searched for "team leader" and searched through for about 5 minutes and said fk it.

Search for "Commander" "Commander role" instead, it's been discussed to death. 

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Posted (edited)

Didn't realize you were more on the side of commander rather than FTL. Anyhow here's the links for Commander role / "Team Leader":

 

 

Edited by CptDirty

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