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"Believability" of maps, realism

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I didn't think much of this thread until I played some Kohat and really paid attention to how painfully little cover there is on the hillsides. It prevents effective guerrilla tactics as insurgents.

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20 minutes ago, YuriIsLoveYuriIsLife said:

I didn't think much of this thread until I played some Kohat and really paid attention to how painfully little cover there is on the hillsides. It prevents effective guerrilla tactics as insurgents.

Its nice. Take the APC fast as hell to the valley. Do your guerilla there. That's why you have APCs in the first place. Swift transportation and long range fire-support. 

Edited by SpecialAgentJohnson

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On 4/5/2018 at 3:42 AM, fatalsushi said:

Yeah, the maps for Post Scriptum are very convincing and I like how they’re on a one to one scale. I wonder how performance will be, though.

but there is a difference, Although the objects and other minor cover can be argued PS barely has any scopes and has thick hedgerow cover so there can be lots of open areas, in squad do that and the balance breaks 

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12 hours ago, YuriIsLoveYuriIsLife said:

There are multiple map layers. Russia is usually on AAS but Invasion often features insurgents.

Maybe they can throw in an old T62 tank or something later on.... 

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On 5/25/2018 at 7:37 AM, Guan_Yu007 said:

What could fix kamdesh for me would be one main town being more densely packed, and maybe some actual chokepoints, adding more important strategic positions without extra flags. This already would make the map a lot of fun (not saying it's not fun now, but it's going to wear off for me soon).

Yeah after playing Kamdesh a bunch I agree the central village needs an expansion. What would also really polish the map is removal of portions of the forest to enable sight lines for TOW's and the upcoming armor.

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What I find unrealistic in maps in Squad is the sheer amount of roads that exist, the amount of fields compared to buildings, the size of some compounds and the placement of certain buildings.

 

Let's looks at Kamdesh. It is supposed to portrait a Highland somewhere in Afghanistan if I am not mistaken.

We have evenly distributed villages, that are really small, consist out of no more than a dozen buildings.

Between them is a sheer load of roads, many of which just feel completely useless.

I'd say enlarge the size of the villages by ~1.5 and get rid of some, delete 50% of the roads, add more fields or small meadows.

Give this map some feeling.

 

Now let's take a look at Yehorivka. I know this is being reworked, but it is a good example for my point as it is now.

There are several villages and one small town so to say. In the north is an unfinished interstate crossing a highway which hits another highway in the northeast. In the south we have an airport and in the middle there is a storage site/ industrial facility.

Imho, it would be a lot more realistic if that site as well as the villages were directly adjacent to one of the Highways or the interstate.

There is no gas station at any of the highways, but in one of the villages (Stepne). What would be believable at the position of the Storage Site was a big farming facility, that kept on working as one big company after the fall of the SU. Give the people of Stepne another job, like an open coal mine.

Look at the probably "real" location. Villages and towns are connected with big roads, in between big fields, some lakes, forest that has clearly been planted by humans.

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12 minutes ago, sanf said:

Let's looks at Kamdesh. It is supposed to portrait a Highland somewhere in Afghanistan if I am not mistaken.

We have evenly distributed villages, that are really small, consist out of no more than a dozen buildings.

Between them is a sheer load of roads, many of which just feel completely useless.

I'd say enlarge the size of the villages by ~1.5 and get rid of some, delete 50% of the roads, add more fields or small meadows.

Give this map some feeling.

Agreed. Someone previously described it as "isotropic"... I personally like the rest of map in regards to the landscape textures, trees, foliage, buildings and background mountains plus it's very atmospheric with the thunder cues as well.

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Speaking of maps, what i noticed in the new map of Talil outskirts (absolutely amazing map, really love it!), the villages, they don't have ANY farms whatsoever, how do these people eat? There is a pretty good river running straight along them, at least add a bunch of foliage with farmlands there, this is completely unrealistic and kind of triggers me, no matter how good of a map it'll turn out to be. :P

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11 hours ago, Zylfrax791 said:

Agreed. Someone previously described it as "isotropic"... I personally like the rest of map in regards to the landscape textures, trees, foliage, buildings and background mountains plus it's very atmospheric with the thunder cues as well.

Yes, the idea behind the map and the general landscape is very good. It just needs interesting and recognizable points instead of kind of equally looking villages (Why is the gas station not one of the flags?).

11 hours ago, Guan_Yu007 said:

Speaking of maps, what i noticed in the new map of Talil outskirts (absolutely amazing map, really love it!), the villages, they don't have ANY farms whatsoever, how do these people eat? There is a pretty good river running straight along them, at least add a bunch of foliage with farmlands there, this is completely unrealistic and kind of triggers me, no matter how good of a map it'll turn out to be. :P

Can't say anything about Talil Outskirts, I haven't played A12 yet. Can you give me a (high res) picture of the map please?

From what I've seen on the official pictures there is a town and base somewhere in the desert. Might be that the towns people work in/ for the base and the food is being imported?

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26 minutes ago, Guan_Yu007 said:

@sanf

Best i can do is here:

BFBA69A2CCB5AFF0791FBDEC8D2BE09EF28689BF

Thank you!

That actually looks really good!

The towns are located on the river and are connected with a believable amount of roads. Just there are no fields (as you said), which could be placed along the river (water...).

Only, I'd move the gas station and the big crossing closer together (crossing a bit south, gas station a tiny bit north), so it could easily be reached from both roads. Is there a repair shop and something like a motel/ diner at the gas station?

The location I found, that might have been the loose "father" of the map has an old ruin besides the airfield. Is there something like this somewhere in the desert?

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On 6/4/2018 at 6:32 PM, greekish said:

its pacman bro. forget the dream of immersive realism.

Immersion is the product of one's imagination. The more detail the source material provides (be it a book, movie, video game, etc.), the less imagination it might take to immerse yourself in that world. Only when we have full-sensory VR technology, where the line between our reality and the virtual world is indistinct, will imagination become a nonfactor.

 

TL;DR - Imagine harder, bro.

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