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RYGUY

SQUAD CONSTANT CRASHING

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Posted (edited)

I used to have 0 problems playing this game for hours on end. Took a month, or two long break, and now I cant play for more than 1 hour without it crashing. I'll be sitting on the SAW laying down some suppressive fire for the boys and the game will just crash to desktop with no error messages. Just leaves you puzzled and frustrated. Its not like its easy to just hop back into your squad after a crash. Your spot will usually be taken. I have updated BIOS, and GPU to latest versions, as I read that could be the issue and the problem still persists. Cant figure out what the issue is. Any advice ?? 

 

Setup:

Ryzen 7 1800x overclocked  - Game worked fine before with this same overclock.

16GB DDR4 @ 3200mhz  - auto XMP files enabled

Gigabyte Gaming K7

ASUS STRIX 1070

Windows 10 Home

I play the game in full screen mode if that makes any difference aswell 

 

Edited by RYGUY

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Hello @RYGUY

 

Can you please provide your squad.log file for me please? 
 

Also when in doubt, do a clean install(AFTER giving me the log file ofc)

 

Below post is a basic troubleshooting 'guide' if you want to take further analysis  from there :)

 

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Posted (edited)

Did a fresh install earlier today as that was recommended on the sticky. Problem still exists. I have the log info. Not sure how to post it to forum tho?

Edited by RYGUY

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Posted (edited)

@samwiseOrigin Here are some random lines till I figure out how to post/send the file. Thanks; 

                                                                                                                                                                                                                                                                                   

 


[2018.03.30-03.18.33:979][187]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor BP_Soldier_INS_Rifleman3_C_48. Function ServerSetFreeLookRotation will not be processed.
[2018.03.30-03.18.39:972][498]LogAnimMontage:Warning: Playing a Montage (A_Gun_M67_Basepose_Montage) for the wrong Skeleton (F1_Grenade_Skeleton) instead of (M67_Skeleton).
[2018.03.30-03.18.39:972][498]LogAnimMontage:Warning: Playing a Montage (A_Gun_M67_Basepose_Montage) for the wrong Skeleton (F1_Grenade_Skeleton) instead of (M67_Skeleton).
[2018.03.30-03.18.41:473][602]LogAnimMontage:Warning: Playing a Montage (A_Gun_M67_Basepose_Montage) for the wrong Skeleton (F1_Grenade_Skeleton) instead of (M67_Skeleton).
[2018.03.30-03.18.41:473][602]LogAnimMontage:Warning: Playing a Montage (A_Gun_M67_Basepose_Montage) for the wrong Skeleton (F1_Grenade_Skeleton) instead of (M67_Skeleton).
[2018.03.30-03.18.46:653][956]LogSquad: [CHAT Game] freekV has disconnected.
[2018.03.30-03.18.46:653][956]LogDiscordRichPresence: Number of players changed to 79
[2018.03.30-03.18.46:662][956]LogDiscordRichPresence: Sending updated data to Discord servers
[2018.03.30-03.18.53:425][466]LogParticles:Warning: Stalled gamethread waiting for particles 0.007964ms 'ParticleSystemComponent /Game/Maps/Kokan_Valley/Kokan_Valley_AAS_v1.Kokan_Valley_AAS_v1:PersistentLevel.BP_MATV_LastingFx_C_1.ParticleSystem' 'ParticleSystem /Game/Particles/Vehicles/Temperature/matv/MATV_Temperature_Parameterized.MATV_Temperature_Parameterized'
[2018.03.30-03.18.53:461][469]LogParticles:Warning: Stalled gamethread waiting for particles 0.010524ms 'ParticleSystemComponent /Game/Maps/Kokan_Valley/Kokan_Valley_AAS_v1.Kokan_Valley_AAS_v1:PersistentLevel.BP_MATV_LastingFx_C_1.ParticleSystem' 'ParticleSystem /Game/Particles/Vehicles/Temperature/matv/MATV_Temperature_Parameterized.MATV_Temperature_Parameterized'
[2018.03.30-03.18.53:469][470]LogSquadTrace: [Client] USQSoldierRagdollComponent::UnragdollSoldier(): Role[1]:OriginalRelativeLocation: X=0.000 Y=-13.775 Z=-90.000

 

                                                                                                                                                                                                                                                                                   

 

018.03.30-03.18.23:501][762]LogOutputDevice:Error: === Handled ensure: ===
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error:
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: Ensure condition failed: SoldierNew->IsBipodDeployed() == IsBipoded() [File:d:\g\pipelines\release\S\Squad\Plugins\OffworldCore\Core\Source\Squad\Private\Player\SQSoldierMovement.cpp] [Line: 190]
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: Warning : Soldier and movement state mismatch, Soldier bipoded : True movement component bipoded : False
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: Stack:
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F8676C26
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F85E3D7B
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F85F2B66
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000FB21971A
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F993B337
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000FB1FCADA
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000FA1ED9B2
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F8703392
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F883CFA0
[2018.03.30-03.18.23:501][762]LogOutputDevice:Error: squad.exe!0x00000000F9FD5B00
[2018.03.30-03.18.23:502][762]LogOutputDevice:Error: squad.exe!0x00000000F993E708
[2018.03.30-03.18.23:502][762]LogOutputDevice:Error: squad.exe!0x00000000FA1F08E3
[2018.03.30-03.18.23:502][762]LogOutputDevice:Error: squad.exe!0x00000000F8703392
[2018.03.30-03.18.23:502][762]LogOutputDevice:Error: squad.exe!0x00000000F883CFA0
[2018.03.30-03.18.23:502][762]LogOutputDevice:Error: squad.exe!0x00000000F9A2C241
[2018.03.30-03.18.23:502][762]LogOutputDevice:Error: squad.exe!0x00000000F9A27F8F
 

                                                                                                                                                                                                                                                                                   

 

2018.03.30-03.12.12:083][172]LogParticles:Warning: Stalled gamethread waiting for particles 0.025599ms 'ParticleSystemComponent /Game/Maps/Kokan_Valley/Kokan_Valley_AAS_v1.Kokan_Valley_AAS_v1:PersistentLevel.BP_MATV_LastingFx_C_1.ParticleSystem' 'ParticleSystem /Game/Particles/Vehicles/Temperature/matv/MATV_Temperature_Parameterized.MATV_Temperature_Parameterized'
[2018.03.30-03.12.12:110][173]LogParticles:Warning: Stalled gamethread waiting for particles 0.014791ms 'ParticleSystemComponent /Game/Maps/Kokan_Valley/Kokan_Valley_AAS_v1.Kokan_Valley_AAS_v1:PersistentLevel.BP_MATV_LastingFx_C_1.ParticleSystem' 'ParticleSystem /Game/Particles/Vehicles/Temperature/matv/MATV_Temperature_Parameterized.MATV_Temperature_Parameterized'
[2018.03.30-03.12.12:139][174]LogParticles:Warning: Stalled gamethread waiting for particles 0.021902ms 'ParticleSystemComponent /Game/Maps/Kokan_Valley/Kokan_Valley_AAS_v1.Kokan_Valley_AAS_v1:PersistentLevel.BP_MATV_LastingFx_C_1.ParticleSystem' 'ParticleSystem /Game/Particles/Vehicles/Temperature/matv/MATV_Temperature_Parameterized.MATV_Temperature_Parameterized'
[2018.03.30-03.12.12:165][175]LogParticles:Warning: Stalled gamethread waiting for particles 0.013084ms 'ParticleSystemComponent 




Edited by RYGUY

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On 2018-04-01 at 8:30 PM, samwiseOrigin said:

Could you provide me the full log file for accurate analysis please?

@samwiseOrigin how do I do that ? 

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On ‎4‎/‎5‎/‎2018 at 2:28 AM, samwiseOrigin said:

Either attach Squad.log file directly to the reply or use pastebin

@samwiseOrigin 

Squad.log file 1: https://pastebin.com/kj7ZFwVj

squad.log file 2: https://pastebin.com/CWXiRxA3

squad.log file 3: https://pastebin.com/qH4t1xPQ

squad.log file 4: https://pastebin.com/9mPPZMFh

squad.log file 5: https://pastebin.com/XytQauyn

 

THANK YOU.

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This is the same as what I have been having it happens when you get shot with bypod deployed. Which renders my favorite class useless. 

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