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Minipops

Front Line Game Mode

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As an alternative mode of game play, how about an active front line scenario. Much the same as how they do it in the game Steel Division. Map begins with a 50/50 claim of sides. and the objective is simply to push back the opposing side through combat. The front line is visible on the map and moves according to who pushes and digs in. By digging in maybe that means the front line is determined, or claimed by placing fortifications, or machine gun nests or mortor. Of course Fobs as well. That way if a squad wanted to sneak behind the enemy lines they would not be given away by the movement of the front line. This scenario would cause the entire map to be utilized and not just the cap point paths. Perhaps 1 sides ability to win can be determined by who has the larger % of map control over a period of time. Or to make a battle potentially even longer, maybe 1 side loses if they are reduced to only 10% of map control....

Edited by Minipops
typo

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There's a territory control game mode currently as a placeholder (Basically conquest) - But its rework and intended design is being actively developed.

 

Here's a screen from the prototype, from the September 2017 recap. Its had changes since then and its closed testing is starting next month.tcgmp.thumb.png.8d6dc53d0ac8578a3e8aa018cfbaeb83.png

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3 hours ago, Dubs said:

There's a territory control game mode currently as a placeholder (Basically conquest) - But its rework and intended design is being actively developed.

 

Here's a screen from the prototype, from the September 2017 recap. Its had changes since then and its closed testing is starting next month.tcgmp.thumb.png.8d6dc53d0ac8578a3e8aa018cfbaeb83.png

Looks neat

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562de39b6cac7.jpg&f=1
If some zones generate tickets (manpower), others could generate build points or ammo, collected at main. Just an idea.

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On 20/3/2018 at 6:25 PM, Nimbus said:

562de39b6cac7.jpg&f=1
If some zones generate tickets (manpower), others could generate build points or ammo, collected at main. Just an idea.

Good idea.

The Teritory Control is the thing that I expect most in Squad and I hope they can really give importance to FoB and supply lines.

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A little bump, any news of this game mode or has it been canned?

 

Territory Control Game Mode Prototype?

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On 5/8/2019 at 6:50 AM, Smee said:

A little bump, any news of this game mode or has it been canned?

 

Territory Control Game Mode Prototype?

Still coming -- it's getting worked on actively, as it needed some tender lovin' care from the developers to integrate. It'll have to go through testing iterations before it's ready, of course, but it's pretty close.

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Thanks for the update :)

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