EasyName Posted March 9, 2018 Essentially there would be a button or a console command, or some kind of input, and then the player gets a specific weapon/item equipped in their hands, and working, etc. I'm not really sure if there's some kind of Equip_Weapon_By_ID() type function, (or whatever the blueprint word for function is). I've poked around in soldier classes, but have mostly only done mapping at this point. I can't see an obvious entry point to do this. Not really sure where to begin. Share this post Link to post Share on other sites