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How do I equip a item in a player's hands at runtime based on input?

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Essentially there would be a button or a console command, or some kind of input, and then the player gets a specific weapon/item equipped in their hands, and working, etc.


I'm not really sure if there's some kind of Equip_Weapon_By_ID() type function, (or whatever the blueprint word for function is).  I've poked around in soldier classes, but have mostly only done mapping at this point.  I can't see an obvious entry point to do this.  Not really sure where to begin.

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