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Noobgamer

A secondary rally point

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Issues of only one rally point: In an offensive opeartion, having only one rally point means that it is extremely difficult to create a second flank that could either provide fire support for the other flank or explore the hole in the line of defense. Say, you respawn and try to move 200ms to create another attack route which you know is key to breaching the defense. Then you get killed by some campers and have to start the whole process all over again, which is really fun killing. So often it would end up that the whole squad is just no brain rushing from one direction, and would accomplish nothing. 

 

Suggested changes: Allow squad leader to put up a secondary rally point that would co-exist with the default one. As such, experienced SL could plan to have machine gunners and sharpshooters suppressing enemy fortification from a high ground, while letting the other teammates sneaking up from behind the enemy line, hence more progessive, tactical and flexible gameplay. Also, it allows the SL to put down one rally point when entering unknown area and another when  sufficient information on enemy placement is gathered, thus avoiding the circumstance in which you either have a rally point too far or no rally point at all.

 

Suggested limitations: Both rally points would share the same respawn point pool, and must not violate the minimum and maximum distances between them. The elimination of one rally point would also mean the elimination of the other, so SL would have to choose between safety and convinence. 

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Can't see this one flying, like your thinking but would make rallies too powerful.   Really think it should be FOB  with rallies used off of them.  

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This is already possible... Take a truck, put down a fob as the primary spawn and then use an aggressive rally  for the flank. 

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...or you could do the weird cooperation thingy nobody seems to use these days and coordinate an attack with another squad. It's as easy as pressing 1, 2, 3...

 

Second rally point is a definite no-no for me, rally points are way too powerful even in their current state.

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12 minutes ago, MultiSquid said:

...or you could do the weird cooperation thingy nobody seems to use these days and coordinate an attack with another squad. It's as easy as pressing 1, 2, 3...

 

Second rally point is a definite no-no for me, rally points are way too powerful even in their current state.

Totally this, rally points should be nerved and not buffed!

 

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No way... rallies, in their current state degrade gameplay. I agree with @koschilein they need to be nerfed. Also, from listening to the latest SquadCast, rally points are currently under review for change. Not sure what the change will be, but most certainly hope its a nerf and not a buff. 

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6 hours ago, koschilein said:

Totally this, rally points should be nerved and not buffed!

 

Yep

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There should only be 1 rally point, not 2. 

 

Rally points are fine, no need to nerf...

 

Thoughts are my own...

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Posted (edited)

Majority of you are cynical people and just always nay-sayers that do not understand that rally points basically could be placeable only every 100m or even 150m or 200m, that way there's no issue of being too powerful, because it's another rally point it's far away anyway BUT it does replicate the realistic frontline of forces being kept in the back of the line. In real life if you overrun enemy position there's almost always more enemies to be met behind enemy lines.

 

In Darkest Hour 44-45 there are 2 rally points that you can place every 100m and it works.

By having 2 rally points there's lesser chance that your unit will be completely wiped out. I mean in real life there were almost always back up forces that are kept as a reserve that quickly counterattacked any position that they previously lost.

 

With only having 1 rally point the game is overly desolate and it just gets very boring seeing no enemy sometimes for a long period of time.

Edited by Friesen

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I think you misunderstand the concept of rally points in the game.

 

The idea is to have a few of your killed off squad members regroup with the rest of you. What it should not be (but we do it anyway) is an assault spawn point for taking the next cap so you can continually bring your guys in.

Getting squad wiped does and should suck. It's supposed to set you back to the fob or worse- to your main base.

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Posted (edited)

Rybec you can regroup with your squad easily with 2 rally points in Darkest Hour 44-45 because there's always only 1 rally point out of the 2 active at a time. So 2 rally points work it just depends how they are implemented. And they have a restriction of a certain distance to one another so that you can't put another rally point closer than a set distance like 100m or 200m. In DH you can only put another rally point if it's further than 100m from the other rally point. Moreover the rally points go down very easily even by just shooting at them or from an explosion. And that way by having 2 rally points on larger maps it doesn't feel like there's no other means of spawning if you lost your rally point because the second one simulates the back up reserve units that are usually kept behind.

Edited by Friesen

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18 hours ago, Friesen said:

Rybec you can regroup with your squad easily with 2 rally points in Darkest Hour 44-45 because there's always only 1 rally point out of the 2 active at a time. So 2 rally points work it just depends how they are implemented. And they have a restriction of a certain distance to one another so that you can't put another rally point closer than a set distance like 100m or 200m. In DH you can only put another rally point if it's further than 100m from the other rally point. Moreover the rally points go down very easily even by just shooting at them or from an explosion. And that way by having 2 rally points on larger maps it doesn't feel like there's no other means of spawning if you lost your rally point because the second one simulates the back up reserve units that are usually kept behind.

 

No means no. 2 rallies is just overkill. Just because it is a thing in another game doesn't mean that this game needs it.

 

And you still don't understand the point of rallies. They aren't meant for an offensive front. They are just for regrouping easily, otherwise rallies would have more than just 9 respawns. That's what a FOB is for. If you lose your rally you lose your rally. The second one doesn't simulate the ""back up reserve units" because the first one already does that.

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