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PhysX shatterable glass windows

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Can we have windows of glass in buildings? It would give a very good destructive feel without actually simulating any real physics, i.e. You don't interact with the glass. Thus it would be very cheap for CPU I think. A simple flag if broken or not -everything simulated on client side GPU. Unreal Engine must have support for this, no? Game would be so much cooler. We already have physical particle/rubble effects in explosions so this can't be that much more expensive? Right now game is a bit sterile with nothing ever breaking. 

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