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Zylfrax791

Hypothetical Squad Milsim?

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This is just for fun brainstorming... "What if?"

 

My perception is that Squad has been sitting on the fence for quite some time straddling the line between casual arcade army pew pew shooter and a realistic milsim but with the inclusion of v10 it seems it's leaning more towards the realistic side.

 

That said, hypothetically speaking what would Squad be like if the realistic milsim genre was taken to the absolute extreme?

 

What kind of features would you add to the game and which ones would you take away? I mean would you take it to the far extreme that you'd need to eat and drink water during the game for example or perhaps you could burn yourself with your rifle if you got it too hot by excessive firing?

 

Add any feature you want but the focus has to be on specifically making the game as realistic as possible.

 

Also do you think making such a hypothetical game would attract more players or cause a decline in players?

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For sure, making Squad extreme milsim would kill off a huge chunk of the playerbase. But also, what playerbase remained would almost certainly be very loyal to the game. Extreme milsim would also probably spawn a lot of quasi-roleplay servers, most of which would probably be terminally cancerous.

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This whole casual arcade shooter vs "realistic" milsim is a false dialectic. Both are ultimately meaningless and useless; because Squad adopts aspects from both to forge something idealistic. Whereas milisims would avoid certain mechanics like showing things on the screen which in real life doesn't happen and they claim this is "realism", but actually these mechanics like the suppression system is necessary to make the game feel realistic overall, and this is what's the most important, so that the outcome of the firefights don't end up everyone picking off each other in seconds and acting like cyborgs with super precision where flying bullets don't affect you. Because everyone forgets that a player behind a computer is totally different than a soldier in RL being in the middle of combat, and this kind of stress cannot be translated easily into a game without these crucial mechanics. This is why these aspects such as suppression mechanical effects are necessary to achieve realistic gameplay.

Edited by Friesen

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