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Bonnie Money

the Outposts (small FOB)

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Have you ever had problem putting constructions in a fob area but the limits are few meters too short ?

 

The outpost extends on a small radius (~35 to 50m idk) the FOB limits, or can be used as a small outpost anywhere, as check-point between 2 objetives for exemple.

 

Ticket cost if loss is 5 instead of 20

 

HAB/repair stations/mortars in outpost limits but out fob limits can't placed. 

 

 

If you have anythings to add, speak up because I am sure something like this will comes out one day.

Edited by Bonnie Money

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I think what would avoid this is to see on the map a circle around the fob of its zone of command when attempting to place it, what you are suggesting is ultimately just extending the zone of control it has.

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13 hours ago, Bonnie Money said:

HAB/repair stations/mortars in outpost limits but out fob limits can't placed.

So basically the overlap zone between the FOB and Outpost is fine (because it's still technically the FOB) however heavy emplacements will not be placed in the outpost zone that is outside of the FOB? Am I reading this correctly? 

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I would like something like this in the future to evolve into something that replaces the current rally system as it kills some of the strategic depth and need of teamwork in the game, rather than a magic rally insta created could be something that requires construction and a certain amount of supplies carried by a squad vehicle or distributed for weight reason in the inventories of the squad members.
In the same way as it is today, it would have limited respawn ability, impossibility to build with enemies nearby, serve only the squadron that built it and would be destructible by adversaries.
   It would demand teamwork but still serve the purpose of regrouping the squad, without breaking the strategic depth of the game and valuing much more traditional fobs that are currently neglected in favor of rallies. 

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3 hours ago, CptDirty said:

So basically the overlap zone between the FOB and Outpost is fine (because it's still technically the FOB) however heavy emplacements will not be placed in the outpost zone that is outside of the FOB? Am I reading this correctly? 

Yes

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5 hours ago, blayas said:

I would like something like this in the future to evolve into something that replaces the current rally system as it kills some of the strategic depth and need of teamwork in the game, rather than a magic rally insta created could be something that requires construction and a certain amount of supplies carried by a squad vehicle or distributed for weight reason in the inventories of the squad members.
In the same way as it is today, it would have limited respawn ability, impossibility to build with enemies nearby, serve only the squadron that built it and would be destructible by adversaries.
   It would demand teamwork but still serve the purpose of regrouping the squad, without breaking the strategic depth of the game and valuing much more traditional fobs that are currently neglected in favor of rallies. 

Just increase the cooldown for rallies if you want them used more as a way to regroup and less as an endless magic respawn tool. If you needed supplies for a rally, you'd have to have logis or trans with supplies running all over the map, and logistics would become the meta. 

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1 hour ago, LugNut said:

Just increase the cooldown for rallies if you want them used more as a way to regroup and less as an endless magic respawn tool. If you needed supplies for a rally, you'd have to have logis or trans with supplies running all over the map, and logistics would become the meta. 

I think limiting squad leads to 1-2 rallies would do the same. One rally would definite help to slow the game down.

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47 minutes ago, CorsairAc3 said:

I think limiting squad leads to 1-2 rallies would do the same. One rally would definite help to slow the game down.

I'm not sure what you mean? During the entire match? Because while you can only one up at one time, any competent SL can have a rally up 90% of the time. I'd rather they only deploy them on an as needed basis, and be a bit more stingy with them. 

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3 hours ago, LugNut said:

Just increase the cooldown for rallies if you want them used more as a way to regroup and less as an endless magic respawn tool. If you needed supplies for a rally, you'd have to have logis or trans with supplies running all over the map, and logistics would become the meta. 

 

just an increase in cooldown for rallies, would not change in almost anything its nature.

Excellent to see a valued logistics system, and as I have already mentioned, most of the resources would be transported in small quantities in vehicles used as transport or escort to the squadron, or even distributed throughout the members' inventories, this resource always needing to be collected from the base or on a fob supplies.

 

I only see advantages over the magic rally system -
 - Creates the squad's need to plan whether or not it will bring resources for a rally setup.
- how will you take it if you do
- values the logistics system as a whole and its vehicles, while specialized logistics vehicles need to have their routes protected to keep the fobs fed and thus allow small quantities to be taken away by squads intending to mount rallys on their missions.
- appreciates the support of apc's and ifv's for inf and even more mecinf squads since they can count on the inventory of these vehicles in the assembly of some rally.
- value the fobs system in multiple aspects since they are treated with vital importance to establish frontlines, they will also be stocks of vital resources for every squadron that intends to carry with them the ability to assemble rally points. 

Edited by blayas

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14 hours ago, LugNut said:

I'm not sure what you mean? During the entire match? Because while you can only one up at one time, any competent SL can have a rally up 90% of the time. I'd rather they only deploy them on an as needed basis, and be a bit more stingy with them. 

If squad leads had 1 rally per life it would slow the game down and make rally points an actual location for a squad to gather and then move. In my opinion there should never be a constant stream of people spawning from rallies because then it’s doing a fobs job.

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I love how people hijack this thread to talk about rally points. Guys, the suggestion was about extending the construction zone of a FOB using an outpost...On that note if such mechanic is implemented I'd love to see the ability to have more than 1 outposts per FOB (perhaps 4 outposts) to really get more usability from it.

 

The outpost can also transmit the same audio feed as a radio FOB for it to be used as a diversion....

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1 hour ago, CptDirty said:

I love how people hijack this thread to talk about rally points. Guys, the suggestion was about extending the construction zone of a FOB using an outpost...On that note if such mechanic is implemented I'd love to see the ability to have more than 1 outposts per FOB (perhaps 4 outposts) to really get more usability from it.

 

The outpost can also transmit the same audio feed as a radio FOB for it to be used as a diversion....

Personally I think it will be a cold day in Hell before anything else is done with the existing FOB/HAB system. Why fix something that isn't broken? A lot of time, thought and effort was put into creating the HAB's and their inherent functionality. Plus the fact that it was already fine tuned previously to eliminate the FOB's self regenerative property.

 

I personally consider it to be finished business other than the upcoming ability to chose what supplies you load on your logistics truck and future possible implementation of aerial supplies.

 

 

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On 12/17/2017 at 2:24 AM, embecmom said:

I think what would avoid this is to see on the map a circle around the fob of its zone of command when attempting to place it, what you are suggesting is ultimately just extending the zone of control it has.

This would be a lot easier to accomplish. That or SL's understanding how far they can build off a FOB and just placing a mark on where they want to build so they can reach as far as needed. But then that acquires some forethought.

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