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Do I get a message if I got killed by a friendly?

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42 minutes ago, M.I.K.E. said:

2 teamkills should be kick, 3 should be a-ban.

Accidents happen and so does trolling. Prefer the SL to be able to make the call.

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the KillDeath ruleset has 'Notify Killer' but not the Victim but it does have, by default, 'Notify Team and Admin', which can be changed to 'Public' - so everyone on the server sees it, which is similar.

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Battlefield TK's don't so much bother me regardless of their nature; accidental or intentional. However, the game breaking nonsense that occurs at the main base should be addressed sooner than later within the code by completly disabling personal and vehicular weapons within the bubble.

 

Is there something that I'm missing or unaware of within the game coding where allowing your fellow team members to murder you in the main base and destroy the vehicles offers a positive benefit?

 

That said, I understand the realism factor of allowing TK's on the battlefield as it relates to the IFF pardigm however I fail to see why this can't be addressed. Especially since when vehicles are destroyed in their spawn position any subsequent vehicles that spawn back in go airborne, flip and burn up.

 

This exact question has been brought up repeatedly by myself and others and I've yet to ever hear if this will ever be addressed.

 

 

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4 hours ago, Zylfrax791 said:

Is there something that I'm missing or unaware of within the game coding where allowing your fellow team members to murder you in the main base and destroy the vehicles offers a positive benefit?

The only logic/reasoning that I can think of is that it was implemented in simpler times when the maps allowed a lot of "main base camping" by the enemy team and so to heavily discourage the practice of camping outside (and shooting into) an enemy's main base, they allow projectiles out of the main base but not in, and therefore allow anyone in the main base to pummel any enemies who get too close for comfort. 

 

I definitely agree that it would be nice to have some kind of preventative measure within the main base to stop TKs and/or friendly vehicle destruction

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1 hour ago, Psyrus said:

The only logic/reasoning that I can think of is that it was implemented in simpler times when the maps allowed a lot of "main base camping" by the enemy team and so to heavily discourage the practice of camping outside (and shooting into) an enemy's main base, they allow projectiles out of the main base but not in, and therefore allow anyone in the main base to pummel any enemies who get too close for comfort. 

 

I definitely agree that it would be nice to have some kind of preventative measure within the main base to stop TKs and/or friendly vehicle destruction

Several patches ago being able to shoot out of main was disabled. I think it was the next patch after Al Basrah was released because we used to put a FOB and another repair station right next to the other one and shoot out of the base with the rocket techie almost continuously. So yeah, shooting out of the base hasn't been a thing for quite some time. Shooting friendlies inside the main base however still exists and needs to be removed imho.

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1 hour ago, Zylfrax791 said:

Several patches ago being able to shoot out of main was disabled. I think it was the next patch after Al Basrah was released because we used to put a FOB and another repair station right next to the other one and shoot out of the base with the rocket techie almost continuously. So yeah, shooting out of the base hasn't been a thing for quite some time. Shooting friendlies inside the main base however still exists and needs to be removed imho.

Oh really!? Wow I haven't been keeping up to date with that stuff, I had absolutely no idea. If that's the case then I totally agree, just disable all projectiles within the main base bubble completely, not just the outer rim (in and out). 

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On 12/4/2017 at 12:45 AM, Psyrus said:

Oh really!? Wow I haven't been keeping up to date with that stuff, I had absolutely no idea. If that's the case then I totally agree, just disable all projectiles within the main base bubble completely, not just the outer rim (in and out). 

 

^Yup. Needs to happen.

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On 12/2/2017 at 8:46 PM, LaughingJack said:

the KillDeath ruleset has 'Notify Killer' but not the Victim but it does have, by default, 'Notify Team and Admin', which can be changed to 'Public' - so everyone on the server sees it, which is similar.

 

I don't think you'd want it completely public - let the admin's see who TK'd who, but it would be nice if the guy getting TK'd at least received some notification that he was TK'd - just with no name of who did it. If only because then it doesn't leave you wondering or getting team/squad mates to look in that area. Before becoming an admin, there's times when you're 90% certain you were TK'd based on where the shots came from, but it's nice to know for sure.

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Yes i do want it public tbh - then everyone knows who the Tk'er is - i have no issue with outing peeps who break the rules or are not careful enough around team mates, it's really no big deal unles you make it so. It also removes those uncertainties you mention above ^ .

Notify Victim would be good tho :)

 

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6 hours ago, LaughingJack said:

Yes i do want it public tbh - then everyone knows who the Tk'er is - i have no issue with outing peeps who break the rules or are not careful enough around team mates, it's really no big deal unles you make it so. It also removes those uncertainties you mention above ^ .

Notify Victim would be good tho :)

 

I noticed that people get very sensible about one or two teamkills. Even a fail nade (or maybe later as in PR, a fail tank shell or bomb) can cause up to nine teamkills. People need to chill out, it can happen, i know it sucks.

The only teamkills that are a problem are those that happen purposly (which is nearly never the case in a firefight) or big massteamkills. 

If people excuse their teamkill it should also be no problem. 

That being said, make teamkills public, reeducate people to chill out, punish revenge teamkills and stop making big deals about getting teamkilled.

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Teamkills can happend, had a SL call in arty on a MARKED target, then took his whole squad onto said mark just to die, 2 squadmates where kicked and when SL was confonted with his actions he was baffled that we did not stop the shells he called in. :S

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On 12/19/2017 at 9:00 PM, Elirah said:

I noticed that people get very sensible about one or two teamkills. Even a fail nade (or maybe later as in PR, a fail tank shell or bomb) can cause up to nine teamkills. People need to chill out, it can happen, i know it sucks.

The only teamkills that are a problem are those that happen purposly (which is nearly never the case in a firefight) or big massteamkills. 

If people excuse their teamkill it should also be no problem. 

That being said, make teamkills public, reeducate people to chill out, punish revenge teamkills and stop making big deals about getting teamkilled.

In an ideal world... sure. But there's lots of little bitches out there, and its' easier for the admins if they do not also have to deal with said little bitches retaliating. Sometimes it happens anyway, but you do not need the whole server seeing that - that doesn't benefit anyone, and can only cause more issues.

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4 hours ago, Ti0mat said:

In an ideal world... sure. But there's lots of little bitches out there, and its' easier for the admins if they do not also have to deal with said little bitches retaliating. Sometimes it happens anyway, but you do not need the whole server seeing that - that doesn't benefit anyone, and can only cause more issues.

So we tolerate and accept bad behaviour by avoiding it? 
Whats the worst case that can happen? Someone rages about a teamkill? He does a revenge teamkill? Simple kick that guy. Its not like it happens every second in the game and it takes 10 minutes to kick someone. If you get kicked for raging and revenge teamkilling you quickly improve yourself. 

This is not about an ideal world. I dont even expect people to chill out at all.. The only thing is that they can learn to control their emotions.. which is not happening by avoiding them.

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3 hours ago, Elirah said:

So we tolerate and accept bad behaviour by avoiding it? 
Whats the worst case that can happen? Someone rages about a teamkill? He does a revenge teamkill? Simple kick that guy. Its not like it happens every second in the game and it takes 10 minutes to kick someone. If you get kicked for raging and revenge teamkilling you quickly improve yourself. 

This is not about an ideal world. I dont even expect people to chill out at all.. The only thing is that they can learn to control their emotions.. which is not happening by avoiding them.

Sure - if there's an admin on. And if there isn't?

Again, what benefit is there to informing people? As I said before, a simple "you were TK'd message" accomplishes the exact same thing - without potentially creating any griefing issues down the road. You share that with everyone... and it's just asking for issues and creating issues that could easily be avoided.

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9 hours ago, Ti0mat said:

Sure - if there's an admin on. And if there isn't?

Again, what benefit is there to informing people? As I said before, a simple "you were TK'd message" accomplishes the exact same thing - without potentially creating any griefing issues down the road. You share that with everyone... and it's just asking for issues and creating issues that could easily be avoided.

If there isnt an admin on, report the player on the discord or forum of that server or leave the server, if its too much for you.

 

While  a "You were teamkilled" is a fair start, i think everyone on the server should be told if a teamkill is happening. Reports can be more easily done, the people know much more transparently if the admin is doing his job alright and that the server is well administrated. Also, people would avoid teamkilling much more if 79 other people can see that they teamkilled and everyone would notice that teamkills are not that often and a rare occasion, which helps with them chilling out about a teamkill.

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You would be surprise how many team kills are in one round. 

Average ? hm 20 - 30 per round. 

99.99% accidents. 

It has specific pattern when someone TK purposely. 

 

There is no reason to inform players about that. It will just create mental problems to them and make "water dirt" 

And when someone was TK with purpose he will tell that. Admin can spectate in couple of seconds and make decision. Its easy and effective. 

 

On many servers are rule.....Apologize at all chat to admin see that it was accident. It has reason ! 

Accidents happen. And its gentle to say sorry.

Even skilled players and even admins have i guess 1-5 TK per week. I have more than 1300 hours in game and time by time i TK someone accidentally.  Specially with mines its super easy when team drivers are not focused.  Or with mortars or HMG fire support for super long distance or IED. And when HE ammo for BTR will be there it will be also easier.  Or imagine Attack chopper empty cartridges of HE rockets to area. 

 

So no. It has no reason to show all players that someone was TKed. It will just disturb people in negative way. 

 

Edited by elerik

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I TK people yes its 100% an accident most of the time with RPG,grande,or with a firearm when a person runs in my line of fire i always tell them sorry when that happens.And you only see the name of the player you TK he dose not see who killed him or if it was a TK

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In my opinion, the TK system is good the way it is. As stated above, accidents happen. As far as the topic of thread goes though, there are servers that tell you, but generally you aren't told you've been teamkilled.

 

 

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