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FeatherSton3

The Non-Official Guide To Being A Good Squad Lead (Because everyone's a little different)

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Alright you blueberries, FeatherSton3 here. Today I'm going to waste probably 30 minutes of my time writing this because I can. If you read it, cool. Here we go (take some of this with a grain of salt. All of us have different preferences. These are just some of mine): Squad Leading. It definitely isn't one of those, "First time playing Squad, I got this" roles. It takes knowledge and (some) experience of the game. Personally, I didn't squad lead until about 40 hours into the game as I really just wanted to get a feel for each class (getting a feel for each class also allows you to be more effective in commanding as a squad lead as you know where to position each fireteam role in your squad. I.E. You don't ever have medics on the front lines) Maybe some of you have tried squad leading and didn't really like it. That's fine. I would however encourage you to try it again after I'm done writing this super long essay that nobody will read all the way through. In no particular order, I'm going to put down some pointers, tricks, and guides on how to be a "FeatherSton3" squad lead (that's me!).BEFORE THE GAME STARTS - Create a squad as soon as the round starts. If you really want to be an SL, don't wait to see if others are creating squads, just do it. This gives you more time to plan for the round.

  • Adding on to the point above; do mic checks before game starts. Personally, 90% of the time someone doesn't have a mic, I kick them. I need communication, and quick. I don't have time to keep checking the squad chat every two seconds. I have enough stuff going on. Somewhere in here you may want to see if people are new to the squad. That way they don't take important roles.

  • Tell everyone what role you want them to be. You got more than 7 people? 2 Medics please. I don't want marksmen. To me, they aren't useful. If I have someone that instantly goes marksman, I will ask them to change. If they don't? Kick. I usually prefer 2 LAT's and AR.

  • During this time, you have hopefully been squad lead chatting with other SL's. Now it's time to tell your team what the plan is. If you are only taking Logi, don't have more than 4 people spawn. Tell them to hold spawns and you will get a rally down as soon as possible.

  • Mark the vehicles you are taking from main with enemy icon markers so other squad leaders do not take your vehicles.

EARLY GAME - This part is when you get a feel for the newcomers in your squad; to see how responsive they are. Ask them to do simple things: Come to you for a rally, do a logi run, hold this position, dig a HAB, build sandbags, etc.

  • This is also the part where (mostly) you will find out really quick how useful your other squad leads are. They aren't communicating anymore? They didn't go to the position they said they were going to? You are probably going to lose.

COMMUNICATION/TEAM WORK - This is a big one for me. Even more important than winning. If my team is effectively communicating and we lose, GREAT! Adding on to this, if you aren't communicating with your squad, you aren't an effective squad lead.

  • Listening goes both ways. Yes, you are the squad lead, but you also have people in your squad (either because they love you and join your squad every time you create one, or because yours was the first open) to listen to as well. They are trying to tel you enemy positions. A simple, "copy, marking" will do. Acknowledge them. Take suggestions from them. They are just as important as you.

  • This is going to be a little challenging if you are new to squad leading since you will have local chat, squad chat, and squad leader comms going all at the same time along with gun fire. First and foremost, communicate with YOUR squad first.

  • Keep communicating with other squad leads. Make sure to wear down your number pad keys to talk to SL's individually if something doesn't pertain to all other leaders.

  • Keep your squad in the loop on enemy positions. Update your "Green Eye" marker constantly. Need them to build? Update your "Green shovel" marker constantly.

  • Don't have rogue squadmates (partly why I don't like marksmen). Keep using your map to check your squadmates positions. If they are too far out in front, tell them to come back.

  • Give your squad encouragement. "Good job guys, good job squad" They should be noticed.

  • (Don't use 'squad chat' for things that don't pertain to the whole squad. It unnecessarily clutters comms).

SQUAD LEAD RANDOM TIPS/POINTERS - If possible, build the FOB (radio) as far from the HAB as possible. Not only will it take longer for the enemy to find the radio, but it will also prevent the spawn timer increasing at the HAB. Timer only goes up if enemies are near the FOB

  • If you are on defensive, KEEP PLACING FOBS! If your attacking squads need to fall back, they need someone to spawn that isn't at main.

  • Keep medics behind the lines. Everyone once and awhile I see Rambo medic, and that's not who I want being my medic. (Who are they going to revive if they are shot first?!)

  • If you are a defending squad, place your Rally near your FOB, because rallies disappear if enemies are nearby, this will allow you to detect enemies near your FOB without actually having to have "eyes on"

  • Constantly update your rally. If you are about to place a new one, but you hear enemy gunfire close by, fall back. Chances are your rally timer will reset because enemies are too close.

  • If playing as non-conventional forces (Russia, US) do as many logi runs in the early part of the game as possible. The longer the game goes on, the more IEDS and mines the enemy will have layed down.

  • Place multiple "Green FOB" markers to give your vehicle drivers a better sense of direction on where you want them to go.

  • Sometimes, it's best not to engage the enemy. If you need to sneak around, tell your squad to hold their fire.

  • Playing infantry only maps? Have two squad leaders, with one squad member each spawn and take logi while everyone else holds spawn. This allows the placement of two quick rallies to get multiple bodies into the action quickly.

  • Playing on the same server constantly can help you become acquainted with other players/squad leads who also play on the server, making the squad leads and squad mates more predictable.

  • You can build on top of peoples heads. Use this to your advantage.

  • Be confident. Be vocal.

*NON SQUAD LEAD TIPS/POINTERS - Placing IEDS on vehicles without blowing them up will allow you to keep constant track of the vehicle on the minimap.

  • Spotted an enemy HAB? Undig the HAB until only the metal stakes are sticking out of the ground. Not removing the stakes ensures the structure is still there, meaning the enemy cannot place a second HAB without rebuilding the HAB, or destroying their FOB.

  • Driving a Stryker? Turn off the engine. This baby can coast, silently for a long time.

At the end of the day, you may read this and still not want to squad lead. That's cool. Some people just don't like squad leading. I know some of this information is probably old to most, but I wanted to give some insight and some of the things I like to do as a squad lead. Have fun with all the new Steam friend invites. Happy Squad Leading! :) Add Me On Steam

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Nice, suggest trying to be not so strict on support roles. Depends on your faction and opposing forces. What game mode your playing. A GL adds a big bang for assault's.  All roles have their places. 

 

Want to push your self learn the costs of assets, flags. Knowing this can help you decide on a good call. 

 

Nice write up.;)

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i like the way this is written, well done.

 

Personally I think the most effective leaders and players are those that predict and prepare. Predicting enemy movements (and often friendly movements or failures) and adapting or adjusting, eg moving to an area which will slow or prevent the next enemy advance or falling back before help is asked for. Preparing for failure, eg fill the logi and keep it ready for a new fob placement, remove a radio before it is under threat. 

 

Telling others of your intentions helps them plan and adapt. This includes your squad and other squad leaders. "The enemy is pushing us back on the defence flag" is very important information.

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