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FeatherSton3

Why does the SDK take me 10 minutes to open?

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The first time can take way longer than that but after that I think there is a direct correlation to your system specifications. On average UE4, Unreal Tournament Editor and the Squad SDK take around 5-7 minutes to load a project on my computer.

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The first few times loading the SDK takes a while, you'll notice, if you keep an eye on the loading, you'll be at 83% for a little while, that's due building shaders and textures. There's a lot of things load in the SDK, so it takes time. 

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Third time opening it just to a blank project, still taking about 10 minutes, then it freezes every 20 seconds or so. Thinking about uninstalling. Bummer. Was looking forward to messing around with it.

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mine takes about 2 minutes to load, and the load-after-update takes easy 10 minutes or more - i usually walk away while it does, so ...

 

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The first time or first time after update can take a while. It will take even longer if you aren't on an SSD. 

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What's gives the biggest benefit to load time. I am guessing having it load from ssd but after that is it free ram (8gb, 16gb, 32gb?), cpu clock speed or core count?

 

Hopefully help some potential modders looking to tailor/upgrade a pc build to have a better experience.

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make sure you don't have a specified pagefile seems to effect load too. Have it system set

 

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On 05/11/2017 at 1:40 PM, LaughingJack said:

mine takes about 2 minutes to load, and the load-after-update takes easy 10 minutes or more - i usually walk away while it does, so ...

^ actually when i think about it, mine takes about maybe 20 seconds or so to get to 86% where it sits for a full minute, then to 100% in a handful of seconds after that.

i'm using an SSD and, i think from my poor recall, i have 8Gb ram.

 

9 hours ago, Major Trouble said:

What's gives the biggest benefit to load time

would have thought system bus speed, ie: how fast it can get into ram from the SSD - don't think CPU cores, speed or RAM speed would effect it too much (maybe milliseconds?) - could be wrong tho ;)

 

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1 hour ago, LaughingJack said:

would have thought system bus speed, ie: how fast it can get into ram from the SSD - don't think CPU cores, speed or RAM speed would effect it too much (maybe milliseconds?) - could be wrong tho ;)

 

You need to watch Task Manager to see if all your 8gb ram is used up. Once it is Windows will start using the page file to dump out things in memory it thinks you don't need. That then becomes a bottleneck as storage is usually the slowest component in any system even ones with SSDs.

 

If it's not a lack of ram issue is then it will be computational as the CPU does its work. If that workload is particularly multi threaded a higher core cpu is going to help out. If it isn't then a high clock speed is the key.

 

Not running the SDK myself I can't test to see where everyone might be getting bogged down.

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