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WARti0k0ne -BG-

A game(s) that felt right. Gaming History: Delta Force “Birth of the Modern Military Shooter”

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Just found this out. It sums up everything guide nicely, while I only did jump to DF bandwagon in 2001 with the Delta Force: Landwarrior the feel of freedom definedly were amazing then and is even that today (in the magic smoke of ultimate freedom of move and make decisions). Like said in the review with fake everything it still felt like a real deal, the mirrors and smoke were set up right.

 

The thing I do want to feel eventually in Squad.

 

Oh and shooting the birds from the sky. :x

 

 

Edited by WARti0k0ne -BG-

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I find it ironic that he's talking about how this game was the begging of FPS sims and more realistic FPS games but the gameplay is just a guy running around only using the grenade launcher on his rifle with seemingly unlimited ammo- using it at all ranges and clearing rooms with it.

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4 hours ago, Catindabox said:

I find it ironic that he's talking about how this game was the begging of FPS sims and more realistic FPS games but the gameplay is just a guy running around only using the grenade launcher on his rifle with seemingly unlimited ammo- using it at all ranges and clearing rooms with it.

 

Yeah, at that point it looked like he was talking about another game. The gameplay surely didnt fit the narrative.

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11 hours ago, Catindabox said:

I find it ironic that he's talking about how this game was the begging of FPS sims and more realistic FPS games but the gameplay is just a guy running around only using the grenade launcher on his rifle with seemingly unlimited ammo- using it at all ranges and clearing rooms with it.

Heh. You did watch the first 2 minutes didn't you. The smoke and mirrors part with simulator(ish) and realitic(ism) critique / sarcasm part. There weren't anything like that game back then, one should remember that at that time there weren't any other openworld&free to roam FPS shooters, even less the ones that tried to be realic(ish etc.), everything you had were arena and cave shooters (or corridor tactics***).

 

Personally I were totally fed up by all and every fantasy cave/arena or claustophopic tactical corridor shooter (realistic cave shooter to me) back in late 90's, so games like DF1 were like a first breath of the free air for a long long time.

 

This it what top of the line FPS games did look at the time. (I didn't listen what is talked about in the video, GFX / gameworld review only)

 

 

PS. How I look at many current game franchises that I have followed (most not played, since I'm still fed up with arena,cave & dungeon shooters)

 

Arena & cave shooter descentants (spiritual), games like: Rainbow Six, Battlefield, Call of Dooty, CounterStrike, Insurgency, Later Americas Army tittles, 99% of fantasy FPS games.

Openworld/simulator descentants (spiritual),games like: Delta Force/Joint Operations (Novalogic were making light (tank, heli and plane) simulatorgames for the first half of nineties**), WW2 Europe, Planet Side, OP Flashpoint/Armed Assault, PR (have kind of leg in a both worlds [like ie. the rallypoint system is from arena(ish) shooter philosophy / BF heritage]), Squad (hopefully, seen when V1..2 hits the market), First Americas Army what I know (Didn't play it, because strings attached, might have been pseudo arena/corridor at the end)

 

(**

 

(*** The original Rainbow Six. Like seen in the footage, the gameworld is a dungeon, replaced with realworld skins and achitecture. It were really nice game back then, but still a dungeon shooter (a really good one).

 

Edited by WARti0k0ne -BG-

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Great game... Comanche also. Voxel engine blew me away when i first saw it. It was quite good for its age.

 

In the university library, there was 4 computers in LAN. We tried to play DF1 there. Didn't succeed, there were issues with LAN and (if i can remember correctly) one of computers didn't had CD drive. Also, ppl there gave us strange looks and hush us few times. Yeah...we were very annoying kids :D

 

Played Chomanche over 56k modem... that was so cool... first multiplayer round ever :) 

Edited by Disco

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Hah, yeah. The online gaming actually were pretty hard to accomplish, if there weren't any LAN-caves/coffees in town or huge amount of money they did cost to go play there. :D

Edited by WARti0k0ne -BG-

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Gawd damn,mate!. Makes me feel Old.

DF1 was the Father the birth of what we see now (Still have the CD).

And playing with 56k modem...Kid's of today complaining about FPS / Lag, wouldn't have survived in our day's. 

Miss those day's, we'd a great community and so many intense,exciting battles.

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Were there in DF1 a coop missions for online play or were it the basic TKOTH,TDM,FlaggBall ?

 

IIRC, in DF:LW there were Coop-missions, but I'm not sure.. Too long time and too many hours in JOps, to smudge.

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Had to look it up.

 

Multiplayer

Delta Force also features LAN and online multiplayer for up to 32 players. All missions from the singleplayer campaign can be played cooperatively with additional players replacing the AI-controlled Delta Force operatives. Additionally deathmatch, king of the hill and capture the flag are available, along with team variations.

 

Coop

Gameplay

The player assumes the role of a Delta Force operative who takes part in military operations in various theatres. Objectives typically involve the elimination of a hostile presence in a region, assassinating a high-profile target, destroying military equipment or escorting POWs or civilians to an extraction point. Depending on the mission the player also needs to make it to an extraction point himself after fulfilling all other objectives. All five campaigns are available from the get-go and additional missions are unlocked as previous ones are completed. Sometimes multiple missions are unlocked at once and it is up to the player in which order to play them in. The game features 40 missions in total.

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Just did a little research on Delta Force titles, actually titles still sale on the Steam store: Delta Force Extreme 2, seems lost some luster of originals...

https://en.m.wikipedia.org/wiki/Delta_Force:_Xtreme_2

 

"Released as a budget title, Delta Force: Xtreme 2 has received generally unfavourable reviews primarily pointing out its mediocre graphics engine and repetitive gameplay compensated only partly by its multiplayer part.[4][5]"

 

Man I like the motorcycle! 

 

Edited by XRobinson
grammer

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DeltaForce:Xtreme2 was a Rip-Off, was meant to keep the fans happy until DeltaForce:AngelFalls release (that never was).

JointOperations was to me,the best of.

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4 hours ago, XRobinson said:

Just did a little research on Delta Force titles, actually titles still sale on the Steam store: Delta Force Extreme 2, seems lost some luster of originals...

https://en.m.wikipedia.org/wiki/Delta_Force:_Xtreme_2

 

"Released as a budget title, Delta Force: Xtreme 2 has received generally unfavourable reviews primarily pointing out its mediocre graphics engine and repetitive gameplay compensated only partly by its multiplayer part.[4][5]"

 

Man I like the motorcycle! 

 

aua. Like raging said both the Delta Force: Extremes were more of a quick hackjobs to get the new engine (hammerhead) and new tittle build on it (DF:Angel Falls) out. 

 

DF: Black Hawk Down (2003?) and Joint Operations: Typhoon Rising (2004) and Joint Operations: Escalation were the last real Delta Force family tittles. Black Hawk Down were the last real Delta Force tittle. The JointOperations were the best in the continuum, what comes to content and engine technology, the downside were that it didn't have extensive single player mission like DF-tittles used to have. 

 

Google Joint Operations: Typhoon Rising around a bit. Unfortunately there is no really good quality videos around, just random silly general mayhem clips mainly. It is also still on Steam, but I wouldn't hope much from gameplay as there have not been good servers (with constant player mass) much populated since around 2014 when I stopped playing it. 

 

https://web.archive.org/web/20081003070330/http://pc.gamezone.com/gzreviews/r22612.htm

 

I so like these cryings on old reviews of JOps. :P From arhive.org (IGN review)

Quote

Unfortunately, there is a cycle to play which often involves staring at your respawn timer more than actually playing, and by "playing," I mean actively engaging the enemy, not just crawling around or running to where the fight actually is. You can respawn instantly by pressing the Space bar, but that puts you way back at your headquarters. Instead, you're going to want to wait, and sometimes it's only a few seconds. Other times…it's very, very long--and I couldn't figure out what system the game was using to determine how long it should take. It didn't seem to depend on how many times I'd died, or how often I'd died, or how many kills I'd gotten in between deaths. I had to wait 45 seconds to respawn at one point. In the grand scheme of things, 45 seconds is nothing, but on other timers, I could have spawned (and died again) dozens of times within that same time frame. I could have played instead of waited.

 

The system is spawn queue and time were number of persons before you spawning at that spawnpoint/base and waiting naturally. 

Edited by WARti0k0ne -BG-

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Novalogic is not producing games anymore?  checked their corporate website, says they are privately held company but also says EA is primary outside shareholder.  And THQNordic bought rights to the titles.  Little confused, how is EA major shareholder if THQNordic bought the rights? 

 

Did dev team disband, where are they now?

 

Quote from article says:

https://www.rockpapershotgun.com/2016/10/31/thq-nordic-buys-novalogic-games-delta-force-comanche-more/

They haven’t announced they’re making any specific new games in these series, but say they’re accepting pitches for sequels to these NovaLogic games.

Interesting...

 

Where do you make a pitch at?

 

Interesting that EA was a major outside shareholder of a maker of military sim games marketed to adult market, seems they put their cards in all parts of the FPS genre so they didn't miss out if one became more popular than other, it looks like.

 

Never mind, found out by reading here what happened...

 

Edited by XRobinson

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On 9/24/2017 at 2:36 AM, WARti0k0ne -BG- said:

 

 

(**

 

Somehow never put together that was the same Novalogic! Man, I loved the Comanche games. Hind was a blast too. RIP, 486 DX2 with Turbo.

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4 hours ago, Gatzby said:

Somehow never put together that was the same Novalogic! Man, I loved the Comanche games. Hind was a blast too. RIP, 486 DX2 with Turbo.

I played those games so damn much.

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On 9/27/2017 at 8:41 PM, Gatzby said:

Somehow never put together that was the same Novalogic! Man, I loved the Comanche games. Hind was a blast too. RIP, 486 DX2 with Turbo.

Omg. HIND!! I had forgotten that one entirely, it must have been the first helicopter simulation type of game I ever played. 

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The greatest feature of the Delta Series was the use of the Voxel Space engine that Kyle Freeman of Novalogic invented. That's what made those vast terrains all possible. Novalogic got a patent on it and now THQ Nordic owns them so I wonder if they'll ever do anything with it or maybe license it?

 

https://en.m.wikipedia.org/wiki/Voxel_Space

 

https://s-macke.github.io/VoxelSpace/

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