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Gatzby

The Wrench - August 2017 Edition

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Hi Squaddies,
 
With StrangeZak working on getting modding support in Squad itself, what better time for The Wrench? August is back to school time, and the modding community is definitely schooling us on what can be done. Let's get educated!
 
Join us on the Community Modding Discord where you can join discussions and meet the modding community. It's a great place to share your ideas and passion with like-minded people that will be happy to help you along the way.

 

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120mm Mortar by Bonfunk

The French Foreign Legion has a storied history of mortar usage throughout many conflicts. Thus, it's only fitting that 120mm Mortar they've made good use of comes to Squad under the skillful hand of Bonfunk. These work-in-progress shots give us a look at what's to come. (Hint: A lot of fearsome firepower.)
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Finkarus by LoRDHitMan


 

With all the features to please and a whopping 8x8km island to put them in, Finkarus is sure to please players no matter how they traverse the map. It features multiple cities and villages, two large mountains, many foothills and hilly areas, dense forests, and strategic structures like a bunker and radio tower. This map is sure to only get better as more vehicles are added to Squad.

 

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IDF Mod: West Bank Village CreativeRealms

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West Bank Village is one of a few maps planned for the IDF (Israeli Defense Forces) mod, which offers a unique Mediterranean landscape where every game is (quite literally) an uphill battle. A combination of urban and large open environments will promote the use of more diverse combat tactics and keep both teams on their toes throughout the match. CreativeRealms is bringing some serious tactical challenges.
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Khe Sanh Combat Base Update by Socrates

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A U.S. Marines outpost south of the Vietnamese DMZ throughout the war. It is planned to be a 4x4km map ultimately focused on helicopter and ground vehicle warfare. Lots of progress has been made in terms of creating a sky, waterfall, and making the militia main base. Can't wait to see the finished map!
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Squad Modding Hub Management Team Out.

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What about the other maps that are finished? When will they finally get into Squad? (the factory map, forgot the name but afaik it was 100% finished sometime few months ago already...)

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15 minutes ago, [BrF]SweeT said:

And the animation? v10?? 

...has nothing to do with the modders.

 

Looks good, nice Recap.

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18 minutes ago, DanielNL said:

What about the other maps that are finished? When will they finally get into Squad? (the factory map, forgot the name but afaik it was 100% finished sometime few months ago already...)

They're coming! Zak is actively working on integrating mods. (The first link in the Wrench). Believe me, we're as excited as you are to testfire these mods and maps.


Personally always have a soft spot for Khe Sanh maps. The one in Eve of Destruction mod was some insane fighting.

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Yeah, Khe Sanh I even remember from BFV (Not bad company 2 vietnam, just BF Vietnam, the one after 1942 ;) ) was aaaawesome map. Let's see how good the copy is (if it even resembles the BFV map :P )

 

And Yamalia in next release too please? (We've waited veeeery long since that map is finished) :P

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no mention of the SDK update yet - can we expect one? possibly with some gemeral notes on fixes and additions?

 

:)

 

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36 minutes ago, LaughingJack said:

no mention of the SDK update yet - can we expect one? possibly with some gemeral notes on fixes and additions?

 

:)

 

The SDK had an update last week.

Edited by CreativeRealms

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2 hours ago, CreativeRealms said:

The SDK had an update last week.

 

 

yeah, i know. downloaded all 8.9GB of it last night - that is why i was asking for some update notes on it, that's why i said that there had been no mention of it at this time - otherwise i would have asked  when will the SDK be updated. sorry if my post was unclear to you.

Edited by LaughingJack

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3 hours ago, LaughingJack said:

 

 

yeah, i know. downloaded all 8.9GB of it last night - that is why i was asking for some update notes on it, that's why i said that there had been no mention of it at this time - otherwise i would have asked  when will the SDK be updated. sorry if my post was unclear to you.

Ah gotcha I misread your post. Change log of some kind would be nice to have for SDK updates.

 

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13 hours ago, LaughingJack said:

 

 

yeah, i know. downloaded all 8.9GB of it last night - that is why i was asking for some update notes on it, that's why i said that there had been no mention of it at this time - otherwise i would have asked  when will the SDK be updated. sorry if my post was unclear to you.

It does get mentioned in the modding Discord typically, but you're right, we can do a better job of letting you folks know when we're updating the SDK. May not be part of The Wrench, though, as it typically features community modding projects.

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Absolutely love the look of the West Bank Village map and how foliage is rendered way out there. I can't stand being sniped from god-knows-where while laying down in knee-high grass. It also just looks nicer and more realistic.

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