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Squad_JO.

 

This is a proposed Game-Play modification for Squad, of the epic Novalogic 2004 game Joint Operations:Typhoon Rising (JO, JointOps).
I aim to copy, as closely as I can, the game-play and feel of JO. This will be a free, not-for-profit mod - I am doing this for my personal love of JO, for the community in general, and "to see if I can". The end result will be entirely dependant on what things OWI allow us to tinker with after the SDK is finalised (release-finalised), and will also be dependant on the changes that occur in Squad over time as things are modified, added or removed from the base game itself. The mod will aim to recreate the classic and original AAS game-play style of JO and will mostly use Squad assets and elements, with some additional things added and some things removed or disabled from the base game. The mod will never, ever, incorporate Unlocks, Ranking or Achievements of any kind.

 

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Rough Outline (wishlist): The mod will offer a slightly faster paced and open game play style with less of the RPG overhead that Squad requires from players.
- It will retain the squad grouping system and all comms as they stand.
- I intend to remove (unless unable to) the Ticket, Stamina, Sprint, Claim, Deployable and Logistic systems/functions.
- FOBs, HABs and Rally Points will be removed as they do not fit a purely AAS style and will thus be redundant.
- The medic system will be mostly unmodified but bleed will be removed (unless unable to). Damage taken reduces hit-points, falling damage reduces hit-points. loosing all hit-points will cause Incap (revivable), unless sustained from a high fall, head-shot, knifing or being run over - these last will cause Death (requiring re-spawn).
- There will be less Squad screen-candy (helpers) and the command rose will be greatly reduced depending on what functions are actually needed for the mod, although I will be adding some other screen-candy from JO.

 

Media: As of yet there is none apart from my Assets and Maps - see relevant modding threads >

http://forums.joinsquad.com/topic/28961-assets-jointoperations-themed/

&

http://forums.joinsquad.com/topic/28867-wip-dormant-volcano-isle-vanilla-jo_mod/

 

Recruitment: None at this point in time, but I'll most likely have to put the word out for specialist help with some things eventually.

 

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Current Progress:

I am in the process of creating numerous easily recognised assets from the original Joint Ops game including; Maps(numerous), Statics (numerous), Vehicles (one or two), weapons (MP5-S at least) and game play and UI elements - these can be found (or eventually will be) in my threads in the modding forum (links above).
This process will take some time to achieve as I am the only person working on this mod, by choice at this point, but will be spending most of my spare time outside of work and life-in-general on it. I do not wish to have to ask anyone else for help at this point in time as I think most of the things I need to get done I can probably do myself, however there may be some things such as rigging a vehicle/weapon or more difficult BP_'ing/scripting stuff, that I might have to call out for help on.


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Finally,

Thanks * infinity to OWI for providing such unheard-of access to their game and for encouraging us all to have a go.

I know there is a lot of things that I have mentioned above that I am going to (hopefully) butcher from the basic Squad game and I do hope the Devs don't chuck-a-hearty over it, but they have opened the door of opportunity for me to "see if I can", and I do fervently hope to be able to re-create a resemblance to my all-time favourite game.

 

;)

GG's from .LJ

Edited by LaughingJack

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Never played JO myself , but many people here seem to like mentioning it all the time , from what you have discribed it seem like it's going to be like a modern-day battlefield 2 , which is my favorite battlefield to this day , so i can just wish you luck and hope to try it out myself ! 

One thing i would recommand is that you 'll ask some guys on the forums that are already working on JO assets if they can let you use them , just to make your job alot easier and better overall .

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Omg mate!. Squad:JointOps a dream come true.

No Tickets system, No Flag Rushes or backcaps just "Brute Force" wins the day...Sign me on brother

Personally i would rather have some or atleast experiment with the "Stamina" cos I'm gettin Old watching players running around the place like Headlesss chickens. 

Hope all our JointOps brother's will spread the Word... DF:Angel Falls is coming. (No pressure intended). ;)

 

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Oh, really nice. Thumbs up. :)

 

I have had AAS "Classic" mod in my mind since the SDK have been around, but it is still in level of "some day" mostly because there is still no way to test a such mod atm. (Who could have guessed the alpha phase do take 2+ years.) Not as radical than your conversion though, but fixing some of the issues of (P)AASv2 or what ever the current implementation should be called. :D 

 

 

Edited by WARti0k0ne -BG-

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1 hour ago, WARti0k0ne -BG- said:

I have had AAS "Classic" mod in my mind since the SDK have been around, but it is still in level of "some day" mostly because there is still no way to test a such mod atm. ...  but fixing some of the issues of (P)AASv2 or what ever the current implementation should be called. :D 

Cheers Warti'. ;)

 

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I think this would be awesome! 

 

Miss the fun game play of JO, would definitely play this more than vanilla SQUAD.

 

Best of luck to ya LaughingJack

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